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TIGSource ForumsCommunityDevLogsThe Coral Cave - a watercolor point & click set in Okinawa
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Author Topic: The Coral Cave - a watercolor point & click set in Okinawa  (Read 16181 times)
Atelier Sentô
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« on: June 06, 2013, 05:11:47 AM »

Hello !

We are the Atelier Sentô, a duo of French comic artists working on our first point & click adventure.
We use the wonderful software Wintermute to create our game.
Because we are not really good at programming, we would like to focus this devlog on the artistic side: designing & animating the characters, painting the backgrounds,...

But let's start at the beginning: a general presentation of our game:



The Coral Cave is a 2D point & click adventure game (like Machinarium or Broken Sword for example). It will be entirely handmade in watercolors and will feature lots of animations, characters and backgrounds!

The player controls a little Japanese girl named Mizuka who lives on a small remote island, in the Okinawa archipelago.
One night, she has a strange dream. When she wakes up, a terrible danger is threatening her village.
Mizuka must explore the surroundings and enter a mysterious spirit world in order to save her island.

Screenshots :

The main menu.


The first room, set on a idyllic beach.


On a mysterious islet.


                              - Sketches, designs & other projects on our tumblr page -

Our work on the game is only beginning and we'd like to share our process here. So we should be able to show you more screens, character designs and maybe a video soon.
Feel free to ask us if you have any question.

                                               -------------------------------------------------------

The team :
- Cécile Brun: characters design & animation and music
- Olivier Pichard: story, backgrounds and code
« Last Edit: December 08, 2016, 03:43:42 AM by Atelier Sentô » Logged
Fallsburg
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« Reply #1 on: June 06, 2013, 05:42:21 AM »

That is gorgeous.
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eyeliner
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I'm afraid of americans...


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« Reply #2 on: June 06, 2013, 05:51:57 AM »

I don't really like the kid's head. Looks like an acorn in the third image.

But, really
That is gorgeous.
...
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Yeah.
Glassmoon
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« Reply #3 on: June 06, 2013, 05:59:28 AM »

Looks stunning  Smiley
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Impmaster
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Scary, isn't it?


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« Reply #4 on: June 06, 2013, 06:05:49 AM »

Oh. C'est beau.
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Bandreus
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« Reply #5 on: June 06, 2013, 06:15:21 AM »

 Shocked

it's...  Beg beautiful
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rundown
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« Reply #6 on: June 06, 2013, 06:23:58 AM »

nice o.O Can we see some of the animations? Would love to see it in action!!
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mono
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« Reply #7 on: June 06, 2013, 07:42:53 AM »

Okinawa is one of the places I need to visit.
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CasePortman
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« Reply #8 on: June 06, 2013, 07:53:29 AM »

This looks really nice, it's really refreshing to see watercolor in a game.
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rickardwestman
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« Reply #9 on: June 06, 2013, 08:00:08 AM »

Amazing! Can't wait to see more of this. Absolutely love your watercolour work, been looking at your blog before, very inspirational!
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P A V I L I O N
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joseph ¯\_(ツ)_/¯
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« Reply #10 on: June 06, 2013, 08:24:44 AM »

I love this a lot.
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eddietree
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« Reply #11 on: June 06, 2013, 08:27:18 AM »

i love the artstyle!
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Carrion
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« Reply #12 on: June 06, 2013, 08:30:21 AM »

I'll be following this project for sure, looks really interesting.
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« Reply #13 on: June 06, 2013, 08:38:11 AM »

I'd be curious to know what your process is for digitizing the artwork.  Also, on your blog, the animated water looks like digital on top of the watercolour, no?

I've been playing around with trying to use watercolour in games for a while and have yet to find a decent solution.
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« Reply #14 on: June 06, 2013, 09:00:37 AM »

Wow so refreshing!
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« Reply #15 on: June 06, 2013, 09:38:39 AM »

Ouaaiii! This pleases my eyes greatly. Les couleurs sont très Ghibli. =D
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« Reply #16 on: June 06, 2013, 01:13:31 PM »

This reminds me of some Studio Ghibli work which is great. I agree that the character is shaped a bit strange. Otherwise, beautiful. Excited to see where this goes.
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Atelier Sentô
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« Reply #17 on: June 06, 2013, 02:32:42 PM »

Thank you for your supportive words.
It's nice to meet the independent game creators community. We know we'll learn a lot here!

Here are some answers :

I don't really like the kid's head. Looks like an acorn in the third image.
You mean you don't like the design of the character or is there only a problem on her pose in the 3rd image?
Is the character's face on the title banner OK?

nice o.O Can we see some of the animations? Would love to see it in action!!
We'll post a video as soon as possible!

Okinawa is one of the places I need to visit.
We've spent 1 month in Okinawa, going island-hopping. We'll never forget this place!

Amazing! Can't wait to see more of this. Absolutely love your watercolour work, been looking at your blog before, very inspirational!
Really? We fell in love with Pavilion at first sight, a few months ago.
You are giving life to a very unique world.
It's a great honor to meet one of its creators. Thank you!

Ouaaiii! This pleases my eyes greatly. Les couleurs sont très Ghibli. =D
Merci! We love Ghibli.

I'd be curious to know what your process is for digitizing the artwork.  Also, on your blog, the animated water looks like digital on top of the watercolour, no?

I've been playing around with trying to use watercolour in games for a while and have yet to find a decent solution.
Yes, it's difficult to scan a watercolour. Colours never looks as good on the screen as they were on paper. Especially the blue-green of the tropical sea: the scanner reads it blue.
So we need to make a lot of colour adjustments. It's difficult to explain that part of the work.
When the scan is OK, there's still lots of work on photoshop before we get the final background.

Here is an example. This is the final scan. Everything you see here has been drawn on paper:


On a new layer (multiply & 60% opacity), we add a blue shading on the top of the image to enhance the feeling of depth (it's very subtle).


On a new layer (30% oppacity), we draw the sea. You're right: it's one single digital tone.
But maybe we'll use a watercolour texture later so it won't look digital.


On a new layer (100% opacity), we add the emerging rocks (taken from the original scan)


Finally, on the last layer (opacity 40%), we add the reflections. It's one single digital tone: pale blue.


Animating the sea is a difficult problem. We can't do it in watercolour. It would take a huge amount of time... but we don't want it to look too digital.
We need to find the right balance!

We hope this explanation was clear enough!
Ask us if you don't understand something.
« Last Edit: June 07, 2013, 02:03:50 AM by Atelier Sentô » Logged
eigenbom
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« Reply #18 on: June 06, 2013, 02:53:24 PM »

Very cool. And awesome to something different on these forums! Smiley
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Derek
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« Reply #19 on: June 06, 2013, 03:12:44 PM »

Very impressive artwork! Hand Clap Smiley
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