eigenbom
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« Reply #80 on: August 19, 2013, 10:04:25 PM » |
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Looks like some fast-paced action, I like it (ps. your website says ©2011)
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ConnorUllmann
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« Reply #81 on: August 21, 2013, 12:24:07 AM » |
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I made an account just to tell you that this game looks very cool. I'm looking forward to it, and wish you the best.
Thanks! It's great to hear that you think it looks cool Looks like some fast-paced action, I like it (ps. your website says ©2011) Oh shoot, where exactly does it say that? On the tumblr or on oblit.us? I checked both but couldn't find it Also, in other news, I have introduced masks into Oblitus, and I finished the first boss completely today. Here's a post with more description on the masks.
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eigenbom
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« Reply #82 on: August 21, 2013, 02:49:54 PM » |
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I think it was on your connorullman.com site..
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ConnorUllmann
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« Reply #83 on: August 21, 2013, 04:00:10 PM » |
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I think it was on your connorullman.com site..
Ah, I see now! Thanks for the help, fixed now
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Kekskiller
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« Reply #85 on: August 22, 2013, 02:46:10 AM » |
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Oh my, this webcomic is awesome! I especially like that there are occasional breakouts like this one.
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ericmbernier
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« Reply #86 on: August 22, 2013, 12:31:39 PM » |
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I caught word of this game awhile back on Twitter. I didn't realize it had a devlog. The animated GIFs look great, and the promo artwork is absolutely amazing Keep up the great work, looking forward to more!
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ConnorUllmann
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« Reply #87 on: August 29, 2013, 09:52:48 PM » |
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Oh my, this webcomic is awesome! I especially like that there are occasional breakouts like this one. I'm glad you like it! It's been a really cool summer project, and I'm happy to continue it I caught word of this game awhile back on Twitter. I didn't realize it had a devlog. The animated GIFs look great, and the promo artwork is absolutely amazing Keep up the great work, looking forward to more! Cool that you've heard of it! I'm a little sad that the game art isn't as impressive as the promo art, but I'm doing my best haha a video I just made of the work-in-progress title screen I've been making to get ready for the alpha release (and preorders!) For a look into how this is done, here are the three images I'm using to make it: Quote from the tumblr post I made describing the process: For anyone interested in the process of making that title screen fire-flickering effect, it’s done by using the above three images, drawn in the order they appear with different blend modes, so the colors come together sensibly (for the software-literate, I use the “Multiply” blend mode).
In order to make it flicker, I make the last two images scale up from the position of the light source, between the words and the mask, and they draw onto the first image.
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ConnorUllmann
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« Reply #88 on: January 04, 2014, 10:24:32 AM » |
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You may have thought the game had died... but actually we went on hiatus while I was in school! We're kicking development back in motion now, and I did so with an interview with Indie Statik about what we're hoping to achieve with Oblitus. We were also featured by KillScreen and in Indie Statik's "Top 100 Most Anticipated Indie Games of 2014."In other news, a new artist has been hired, so the current artwork will not be a part of the final product. Also, we will be starting a Kickstarter that I will post here once it is ready to go so that you guys can get your hands on copies of the alpha version of the game! We're really excited to be getting back to work on this
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siskavard
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« Reply #89 on: January 04, 2014, 12:01:11 PM » |
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Sounds awesome. I was worried the game was a goner.
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ConnorUllmann
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« Reply #90 on: January 04, 2014, 01:09:57 PM » |
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Sounds awesome. I was worried the game was a goner.
Thanks! Yeah I can understand that feeling. I posted on the Devlog that we were on hiatus, but I think most people see "hiatus" as "making a different game now."
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Christian
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« Reply #91 on: January 04, 2014, 02:08:26 PM » |
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Hey, stop teasing us with your awesome concept art/promo posters Just joking, game looks fantastic, and IndieStatik's recent article only has me anticipating it even more
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Silvermaan
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« Reply #92 on: January 04, 2014, 02:49:26 PM » |
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You may have thought the game had died... but actually we went on hiatus while I was in school! We're kicking development back in motion now, and I did so with an interview with Indie Statik about what we're hoping to achieve with Oblitus. We were also featured by KillScreen and in Indie Statik's "Top 100 Most Anticipated Indie Games of 2014."In other news, a new artist has been hired, so the current artwork will not be a part of the final product. Also, we will be starting a Kickstarter that I will post here once it is ready to go so that you guys can get your hands on copies of the alpha version of the game! We're really excited to be getting back to work on this Oh man, good to hear. Been looking forward to this. For a lot of developers what starts as a hiatus turns into a cancellation. Good luck going forward.
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Slader16
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« Reply #93 on: January 04, 2014, 03:25:56 PM » |
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I can't believe I haven't seen this yet, it looks amazing!
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ConnorUllmann
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« Reply #94 on: January 05, 2014, 11:19:33 AM » |
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Just joking, game looks fantastic, and IndieStatik's recent article only has me anticipating it even more
I'm very glad you're anticipating it! :D Oh man, good to hear. Been looking forward to this. For a lot of developers what starts as a hiatus turns into a cancellation. Good luck going forward.
Yeah that's what I've tended to notice as well about "hiatuses." I knew from the start that we weren't going to drop it though--I'm a sucker for Sunk Cost Fallacy. I can't believe I haven't seen this yet, it looks amazing!
Thank you!
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FraktalZero
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« Reply #95 on: January 05, 2014, 11:55:14 AM » |
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Those posters are really great looking!
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Connor
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« Reply #96 on: January 06, 2014, 08:19:41 AM » |
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oh my gosh, you have my name mr ulltman .____.
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ConnorUllmann
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« Reply #97 on: January 06, 2014, 11:55:03 AM » |
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Those posters are really great looking!
Thanks! oh my gosh, you have my name mr ulltman .____.
I believe you have MY name, sir. I've been messing around with some added effects to make it feel better to kill enemies (like blood, screenshake, and making the game pause on hits). A good resource for making things "feel" better is JW's (of Vlambeer fame) , in which he covers most of the effects I've added. Here's a screenshot of some fog I put in (it'll look better with the new art, once it starts coming in, since there won't be such bold, heavy outlines):
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ConnorUllmann
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« Reply #98 on: January 06, 2014, 04:53:06 PM » |
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Update: A new trailer has been added to the IndieDB page!
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ConnorUllmann
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« Reply #99 on: January 15, 2014, 11:14:00 AM » |
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Added some sticky explosives into Oblitus last night. They can stick to just about anything, and they'll be used predominantly in the cave area of the game:
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