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TIGSource ForumsCommunityDevLogsDaedalus - No Escape [released on steam]
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Author Topic: Daedalus - No Escape [released on steam]  (Read 12646 times)
deathpat
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« on: June 28, 2013, 06:01:09 pm »


Hi,

here is a game I've been working on for one year and a half. It's called Daedalus.

You can think of this game as a king of quake 3 in 2D with a top down view Smiley In fact I was a big fan of Quake 3 on PC and the old Alien Breed games on amiga and had the idea for a long time to mix the two but with cool stuffs like dynamic lighting and particle effects. Also a particularity of the game is that even if it's a 2d top down view, it played quite the same way as a FPS ... you should try it Wink




The game is still a work in progress but is quite advanced. You can play in a LAN or over the internet or even in single player versus bots. It features only two game modes, deathmatch and team deathmatch but more will come later. The main TODO points are now more game modes, more graphic elements and more music tracks ...


I programmed the game in Java using LWJGL to access opengl, kryonet for networking and jbox2d for the physics. The game also comes with a map editor. Its UI is done using libgdx scene2d.ui

I would be glad to have some feedback from you on anything related to the game. I would be particularly interested by mac users as I have actually no way to test the mac version.

The alpha demo is available here:
http://www.daedalus-thegame.com/

By the way I'm trying to get published on steam so if you like the game, please upvote me ! Smiley
I'm looking forward for your feedback !
cheers

PS : there's only one internet server running at my home .. so if you try to connect it may be a bit laggy depending on where you live Smiley
« Last Edit: October 29, 2014, 04:30:28 pm by deathpat » Logged

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kamac
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« Reply #1 on: June 29, 2013, 12:30:21 pm »

Wow. Really incredible lights & shadows.. Impressive.
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deathpat
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« Reply #2 on: June 30, 2013, 02:51:28 pm »

Wow. Really incredible lights & shadows.. Impressive.

Thanks Wink Have you tried it ?
« Last Edit: July 02, 2013, 03:32:25 am by deathpat » Logged

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deathpat
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« Reply #3 on: July 02, 2013, 12:10:56 pm »

some more screenshots ...









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Whiteclaws
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« Reply #4 on: July 02, 2013, 01:59:34 pm »

It looks amazing , the lights make the game atmospheric in a strange but lovely manner ( Did that even seem right ?  Apoplectic )

Looking forward to this one
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deathpat
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« Reply #5 on: July 05, 2013, 03:24:57 am »

thanks Whiteclaws Wink

A bit of an update, I implemented a greyscale fog of war with a nice blured transition between visible and invisible map:



Hope you like it Smiley
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luispedrofonseca
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« Reply #6 on: July 05, 2013, 05:39:08 am »

I just played this (Mac version) and it's FANTASTIC!! Great job!

Can you share in which engine are you doing this?

Keep up the great work!!
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deathpat
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« Reply #7 on: July 06, 2013, 02:24:43 pm »

Thanks for testing ! I'm happy to know that the Mac version is working correctly Smiley

To answer your question, I don't use a specific engine but several libraries:

- the graphics engine is made from scratch in opengl (using LWJGL as wrapper to access opengl from Java). It's compatible with opengl 2.1
- I used jbox2d for the physics
- Paulscode Sound System for the sound
- Kryonet for networking
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Connor
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« Reply #8 on: July 06, 2013, 02:58:50 pm »

my mac book air wont run the images, only the sound.
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #9 on: July 06, 2013, 03:07:39 pm »

my mac book air wont run the images, only the sound.


Sad ok I spoke too fast .. normally the game should create a .shoot/0.1.4 folder in your home folder, can you please go there, open the daedalus.log file and tell me its content ?

Thanks !
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Connor
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« Reply #10 on: July 06, 2013, 04:11:51 pm »

kk
i opened it straight from the download tab, is that a problem?

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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #11 on: July 06, 2013, 04:15:21 pm »

i found no folder in my files, i looked it up on my mac in general and nothing came up
gonna keep looking

EDIT: nope, nada, even in my app data folder. the folder that it generates just doesn't appear on a macbook air.
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #12 on: July 07, 2013, 02:28:34 pm »

i opened it straight from the download tab, is that a problem?

normally it should not be an issue, except there is some kind of sandbox mode that I don't know about.

i found no folder in my files, i looked it up on my mac in general and nothing came up
gonna keep looking

EDIT: nope, nada, even in my app data folder. the folder that it generates just doesn't appear on a macbook air.

I don't know how you searched, but as the folder name starts with a dot, it should not be visible in the file explorer ( it's hidden ... ). I checked my code and there is normally no way that you can hear the music if this folder has not been created before ( it contains the config file ).
Can you try using a terminal ?
Launch the terminal, type "cd" to go to your home folder ( but you should already be there when launching the terminal ), then "ls -la | grep .shoot" to check the presence of the folder. If it's there type "more .shoot/0.1.4/daedalus.log"

By the way do you know which graphics card is in your macbook ? I've search on internet and found intel HD 5000 ... but I imagine it depends on when you bought your computer Smiley

Thanks Wink
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deathpat
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« Reply #13 on: July 12, 2013, 12:15:54 pm »

hi,

another small update, I implemented a kind of fake 2d ambient occlusion, here's the result :
(click for hires images)
WITHOUT:


WITH:


here's the light map:
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Connor
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« Reply #14 on: July 12, 2013, 01:39:05 pm »

this is what i got under my graphics card stuff when i looked it up. here ya go!
NVIDIA GeForce 320M:

  Chipset Model:   NVIDIA GeForce 320M
  Type:   GPU
  Bus:   PCI
  VRAM (Total):   256 MB
  Vendor:   NVIDIA (0x10de)
  Device ID:   0x08a2
  Revision ID:   0x00a2
  ROM Revision:   3571
  Displays:
Color LCD:
  Resolution:   1366 x 768
  Pixel Depth:   32-Bit Color (ARGB8888)
  Main Display:   Yes
  Mirror:   Off
  Online:   Yes
  Built-In:   Yes
  Connection Type:   DisplayPort
Display Connector:
  Status:   No Display Connected
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #15 on: July 12, 2013, 01:41:09 pm »

also, heres what i found in terminal.

Connor-Heightons-MacBook-Air:~ cjheighton$ cd
Connor-Heightons-MacBook-Air:~ cjheighton$ ls -la | grep .shoot
drwxr-xr-x    3 cjheighton  staff    102  6 Jul 15:56 .shoot
Connor-Heightons-MacBook-Air:~ cjheighton$ more .shoot/0.1.4/daedalus.log
java.lang.IllegalStateException: Shutdown in progress
        at java.lang.ApplicationShutdownHooks.remove(ApplicationShutdownHooks.java:82)
        at java.lang.Runtime.removeShutdownHook(Runtime.java:237)
        at org.lwjgl.opengl.Display$3.run(Display.java:712)
        at java.security.AccessController.doPrivileged(Native Method)
        at org.lwjgl.opengl.Display.removeShutdownHook(Display.java:710)
        at org.lwjgl.opengl.Display.access$800(Display.java:65)
        at org.lwjgl.opengl.Display$5.destroy(Display.java:839)
        at org.lwjgl.opengl.Display.destroy(Display.java:1086)
        at com.deathpat.shoot.b.b.g.dispose(WindowManager.java:200)
        at com.deathpat.shoot.b.a.dispose(Engine.java:285)
        at com.deathpat.shoot.Daedalus.<init>(Daedalus.java:64)
        at com.deathpat.shoot.Daedalus.main(Daedalus.java:42)
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #16 on: July 14, 2013, 03:42:48 pm »

this is again what i found using the new version you sent me with debug.
Last login: Fri Jul 12 17:12:17 on ttys000
Connor-Heightons-MacBook-Air:~ cjheighton$ ls -la | grep .shoot
drwxr-xr-x    3 cjheighton  staff    102  6 Jul 15:56 .shoot
Connor-Heightons-MacBook-Air:~ cjheighton$ more .shoot/0.1.4/daedalus.log
[360][Config] loading config file: /Users/cjheighton/.shoot/0.1.4/config.xml
[476][GameStateManager] init ...
[489][WindowManager] init ...
[495][WindowManager] - Selected mode: 1366 x 768 x 32 @0Hz
[737][GL] using ARB OpenGL framebuffer object ...
[937][ScreenInfo] init ...
[937][SoundSystem] init ...
[957][SoundSystem]
[957][SoundSystem] Starting up SoundSystem...
[1177][SoundSystem] Initializing LWJGL OpenAL
[1177][SoundSystem]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[1993][SoundSystem] OpenAL initialized.
[1996][SoundSystem]
[2006][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Downloads/daedalus 4.app/Contents/MacOS/res/sound/music/ingame
[2006][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/sound/music/ingame
[2006][InputManager] init ...
[2101][TextureRes] Loaded [GLOBAL]/fonts/NeoGen.png : true - (1024x1024) - 1
[2207][TextureRes] Loaded [GLOBAL]/fonts/Arial.png : true - (512x512) - 2
[2310][TextureRes] Loaded [GLOBAL]/fonts/JetSetBase.png : true - (1024x1024) - 3
[2408][TextureRes] Loaded [GLOBAL]/fonts/JetSetBaseBold.png : true - (1024x1024).shoot/0.1.4/daedalus.log
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #17 on: July 16, 2013, 03:35:14 am »

cool thanks

I just noticed that finally your graphic card is not supporting opengl 3.3 as I initially thought, but 2.1 (in fact the windows driver supports 3.3 and the OSX driver supports 2.1).

a first question: are your drivers up to date ? and if not, can you try to update them ?

Then it seems that the log is incomplete. The "more" command displays only the beginning of a file, then you need to press space or enter to see more lines Smiley If you could give me the rest of the file that would be nice Smiley

another question: do you see a window trying to open ? or the screen blinking ? Or you see nothing at all ?

Thanks
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Rayiner
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« Reply #18 on: July 16, 2013, 05:14:53 am »

played it with bots and this game is pretty kickass!
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rivon
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« Reply #19 on: July 16, 2013, 11:43:17 am »

Looks very nice Smiley
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