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TIGSource ForumsCommunityDevLogsDaedalus - No Escape [released on steam]
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Author Topic: Daedalus - No Escape [released on steam]  (Read 13603 times)
Sly
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« Reply #40 on: September 12, 2013, 02:41:57 PM »

Hey man I just wanted to say the game looks great, really looking forward to play it. Also, I was wondering if you would be okay with me creating a video of your game on YouTube, just gameplay and a review (I'll be gentle with the review, don't worry). I'm not very popular (at all) and it would be one of my first videos, but I feel like it would really get not only your game out there, but my name and this forum as well. Thank you for your time!
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Connor
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« Reply #41 on: September 18, 2013, 10:24:45 AM »

between me and CapnSquidlet, you seem to be getting a lot of commentarys of your game deathpat XD
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #42 on: September 19, 2013, 07:31:05 AM »

@soryy708: Thanks for your offer, but I've been working alone on this game for 2 years and I would like to finish it alone Smiley
Concerning the points you raised:
- doors: I've been thinking of this for quite some time and I may implement it before the release. When I play the game, I don't really feel like this is missing but for sure it could add value.
- Moving elements can become very difficult to implement due to the network aspect of the game (synchronization ...) so I think I will not do it for the release. But I will maybe do this as a free addon just for fun Smiley
- Respawn points by team is already implemented but it is just not present in the version that is posted here Smiley It works exactly as you say.
- tagging a map for a gamemode is also already done. If you go to the settings of the map, you'll see a combo where you choose can choose only deathmatch for now. Deathmatch maps can be played as deathmatch and team deathmatch. Then CTF maps will be playable only with the CTF gamemode.

Thanks for your inputs Wink

@CapnSquidlet: Sure go on Smiley. Just keep in mind that the version posted here is a pre alpha, some thinks may (will) change in the release. For example all the maps are just tests and I will keep maybe only 1 or 2 of these ones for the release Wink

@Connor: yes that's quite cool Wink
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!Kent2D
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« Reply #43 on: September 19, 2013, 01:13:50 PM »

This is looking so beautiful! D: Congrats, specially on the art! It kinda reminds me of Cybermercs! :D
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deathpat
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« Reply #44 on: October 06, 2013, 07:41:49 AM »

@Lemon_Kent: Thanks for your comment Wink

For information I've put up a website for the game here :
http://www.daedalus-thegame.com/

A new alpha demo is also available on the website, it features only one map but I rented a dedicated server in france to host 8 instances of the game so you can play the demo on internet.

cheers
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« Reply #45 on: October 07, 2013, 01:26:02 AM »

The lightning is so fine.
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Connor
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« Reply #46 on: October 07, 2013, 06:22:45 AM »

is there any way i can get my hands on a map editor? that would be cool to do a video on, as well as the other gamemodes.
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #47 on: October 11, 2013, 02:43:18 PM »

is there anything for me to test? Tongue really wanting to do another video :O
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #48 on: October 12, 2013, 02:55:57 AM »

is there anything for me to test? Tongue really wanting to do another video :O

Hi connor,

There's nothing new that you can test for the moment. For the editor it is already present in the version of Daedalus you currently have Smiley But for mac it's not obvious to execute:
- open the action menu on the game bundle
- select "Show Package Contents"
- go to Contents\MacOS
- here there's daedalus.sh and editor.sh, open the action menu on editor.sh
- select open with -> other -> utilities -> terminal

And it should be ok Smiley I'm not sure it has ever been tested on mac .. Smiley
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« Reply #49 on: October 12, 2013, 01:35:57 PM »

kk thanks :D
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #50 on: October 12, 2013, 01:38:37 PM »

edit: it works perfectly. first test and it runs fine

edit edit: you should really make a seperate executable for the editor, or add it as an option in the menu :O
« Last Edit: October 12, 2013, 01:53:54 PM by Connor » Logged

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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #51 on: October 12, 2013, 03:00:54 PM »

alright, it did it again. heres the log again.

[339][Config] loading config file: /Users/cjheighton/.shoot/0.1.4/config.xml
[453][GameStateManager] init ...
[470][WindowManager] init ...
[476][WindowManager] - Selected mode: 1366 x 768 x 32 @0Hz
[712][GL] using ARB OpenGL framebuffer object ...
[931][ScreenInfo] init ...
[931][SoundSystem] init ...
[951][SoundSystem]
[951][SoundSystem] Starting up SoundSystem...
[1172][SoundSystem] Initializing LWJGL OpenAL
[1172][SoundSystem]     (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[1644][SoundSystem] OpenAL initialized.
[1647][SoundSystem]
[1656][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Desktop/daedalus 2.app/Contents/MacOS/res/sound/music/ingame
[1656][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/sound/music/ingame
[1657][InputManager] init ...
[1753][TextureRes] Loaded [GLOBAL]/fonts/NeoGen.png : true - (1024x1024) - 1
[1840][TextureRes] Loaded [GLOBAL]/fonts/Arial.png : true - (512x512) - 2
[1946][TextureRes] Loaded [GLOBAL]/fonts/JetSetBase.png : true - (1024x1024) - 3
[2044][TextureRes] Loaded [GLOBAL]/fonts/JetSetBaseBold.png : true - (1024x1024) - 4
[2134][TextureRes] Loaded [GLOBAL]/fonts/JetSet.png : true - (1024x1024) - 5
[2156][LightingEngine] init ...
[2197][TextureRes] Loaded [GLOBAL]/textures/core/light/lightmap-point2-512.png : true - (512x512) - 6
[2216][TextureRes] Loaded [GLOBAL]/textures/core/lightmap-flashlight.png : false - (512x512) - 7
[2255][Shader] shader created: a: /shaders/baseTex.vert - /shaders/black.frag
[2261][Shader] shader created: j: /shaders/baseTex.vert - /shaders/wallBleed.frag
[2265][FBO] creating FBO 227 x 128 - stencil: false
[2277][FBO] FBO created - texId:8
[2277][FBO] creating FBO 227 x 128 - stencil: false
[2278][FBO] FBO created - texId:9
[2284][Shader] shader created: b: /shaders/baseTex.vert - /shaders/blurh.frag
[2290][Shader] shader created: d: /shaders/baseTex.vert - /shaders/blurv.frag
[2290][FBO] creating FBO 455 x 256 - stencil: true
[2297][FBO] FBO created - texId:10 - depthTexId: 11
[2297][FBO] creating FBO 455 x 256 - stencil: true
[2303][FBO] FBO created - texId:12 - depthTexId: 13
[2305][LightingEngine] init end ...
[2305][GameStatusMessageManager] init ...
[2367][Engine] starting loop
[2370][Scene] - INTRO - init
[2382][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Desktop/daedalus 2.app/Contents/MacOS/res/maps
[2382][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/maps
[2392][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Desktop/daedalus 2.app/Contents/MacOS/res/maps/downloaded
[2392][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/maps/downloaded
[2402][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Desktop/daedalus 2.app/Contents/MacOS/res/maps/user
[2402][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/maps/user
[2410][ResourcesLoader] reading filesystem folder: /Users/cjheighton/Desktop/daedalus 2.app/Contents/MacOS/res/maps/debug
[2410][ResourcesLoader] reading filesystem folder: /Users/cjheighton/.shoot/res/maps/debug
[2886][MapList] /maps/duelDM01.map
[3209][MapList] /maps/duelDM02.map
[3368][MapList] /maps/duelDM03.map
[3441][MapList] /maps/duelDM04.map
[3567][MapList] /maps/testMap10.map
[3614][MapList] /maps/testMap11.map
[3650][MapList] /maps/testMap13.map
[3705][MapList] /maps/testMap14.map
[3772][MapList] /maps/testMap16.map
[3838][MapList] /maps/testMap17.map
[3882][MapList] /maps/testMap8.map
[3929][MapList] /maps/testMap9.map
[3962][MapList] /maps/debug/bloodTest.map
[3963][Scene] - INTRO - activate
[3966][Scene] - INTRO - deactivate 102
[3966][Scene] - INTRO - dispose
[3974][Scene] - MAIN_MENU - init
[4484][TextureRes] Loaded [GLOBAL]/textures/core/stars.png : false - (1920x1080) - 14
[4887][TextureRes] Loaded [GLOBAL]/textures/core/planet_low.png : true - (1024x1024) - 15
[5048][TextureRes] Loaded [GLOBAL]/textures/core/planet_back.png : true - (1032x650) - 16
[5235][TextureRes] Loaded [GLOBAL]/textures/core/planet_cloud.png : true - (1024x1024) - 17
[5247][TextureRes] Loaded [GLOBAL]/textures/core/title.png : true - (1320x82) - 18
[5561][TextureRes] Loaded [GLOBAL]/textures/core/cursor.png : true - (64x64) - 19
[5590][Shader] shader created: h: /shaders/panel.vert - null
[5602][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_roundBack_1.png : true - (66x66) - 20
[5606][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_roundBorders_1.png : true - (66x66) - 21
[5709][TextureRes] Loaded [GLOBAL]/textures/core/widgets/ico_left.png : true - (32x32) - 22
[5713][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_roundBack-left_1.png : true - (66x66) - 23
[5716][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_roundBorders-left_1.png : true - (66x66) - 24
[5719][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_sqBack_1.png : true - (66x66) - 25
[5722][TextureRes] Loaded [GLOBAL]/textures/core/widgets/ico_right.png : true - (32x32) - 26
[5738][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_roundBack-right_1.png : true - (66x66) - 27
[5748][TextureRes] Loaded [GLOBAL]/textures/core/widgets/np_roundBorders-right_1.png : true - (66x66) - 28
[5760][Shader] shader created: i: /shaders/baseTex.vert - /shaders/screenFilter.frag
[5834][Shader] shader created: i: /shaders/baseTex.vert - /shaders/screenFilter.frag
[5886][Scene] - MAIN_MENU - activate
[5952][TextureRes] Loaded [GLOBAL]/textures/particles/mt_4x4_base.png : true - (144x144) - 29
[9976][daedalus] - shutdown
[9979][Scene] - MAIN_MENU - dispose
[9987][Shader] shader disposed: h
[9987][SoundSystem]
[9987][SoundSystem] SoundSystem shutting down...
[10218][SoundSystem]     Author: Paul Lamb, www.paulscode.com
[10219][SoundSystem]
[10423][FBO] unloading - texId:12 - depthTexId: 13
[10427][FBO] unloading - texId:10 - depthTexId: 11
[10428][FBO] unloading - texId:8
[10428][FBO] unloading - texId:9
[10428][Shader] shader disposed: b
[10428][Shader] shader disposed: d
[10429][TextureRes] Unloading : /textures/core/title.png ... 18
[10432][TextureRes] Unloading : /fonts/NeoGen.png ... 1
[10435][TextureRes] Unloading : /textures/core/planet_low.png ... 15
[10437][TextureRes] Unloading : /fonts/JetSet.png ... 5
[10440][TextureRes] Unloading : /fonts/JetSetBase.png ... 3
[10440][TextureRes] Unloading : /textures/core/widgets/np_roundBack_1.png ... 20
[10440][TextureRes] Unloading : /textures/core/cursor.png ... 19
[10440][TextureRes] Unloading : /textures/particles/mt_4x4_base.png ... 29
[10440][TextureRes] Unloading : /textures/core/widgets/np_roundBorders-left_1.png ... 24
[10441][TextureRes] Unloading : /textures/core/widgets/np_roundBack-left_1.png ... 23
[10441][TextureRes] Unloading : /fonts/Arial.png ... 2
[10444][TextureRes] Unloading : /textures/core/planet_cloud.png ... 17
[10444][TextureRes] Unloading : /textures/core/widgets/np_sqBack_1.png ... 25
[10444][TextureRes] Unloading : /textures/core/widgets/np_roundBack-right_1.png ... 27
[10444][TextureRes] Unloading : /textures/core/widgets/ico_right.png ... 26
[10447][TextureRes] Unloading : /fonts/JetSetBaseBold.png ... 4
[10451][TextureRes] Unloading : /textures/core/stars.png ... 14
[10451][TextureRes] Unloading : /textures/core/widgets/ico_left.png ... 22
[10451][TextureRes] Unloading : /textures/core/lightmap-flashlight.png ... 7
[10452][TextureRes] Unloading : /textures/core/widgets/np_roundBorders_1.png ... 21
[10452][TextureRes] Unloading : /textures/core/light/lightmap-point2-512.png ... 6
[10454][TextureRes] Unloading : /textures/core/planet_back.png ... 16
[10454][TextureRes] Unloading : /textures/core/widgets/np_roundBorders-right_1.png ... 28
java.lang.IllegalStateException: Shutdown in progress
        at java.lang.ApplicationShutdownHooks.remove(ApplicationShutdownHooks.java:82)
        at java.lang.Runtime.removeShutdownHook(Runtime.java:237)
        at org.lwjgl.opengl.Display$3.run(Display.java:712)
        at java.security.AccessController.doPrivileged(Native Method)
        at org.lwjgl.opengl.Display.removeShutdownHook(Display.java:710)
        at org.lwjgl.opengl.Display.access$800(Display.java:65)
        at org.lwjgl.opengl.Display$5.destroy(Display.java:839)
        at org.lwjgl.opengl.Display.destroy(Display.java:1086)
        at com.deathpat.shoot.b.b.g.dispose(WindowManager.java:203)
        at com.deathpat.shoot.b.a.dispose(Engine.java:276)
        at com.deathpat.shoot.Daedalus.<init>(Daedalus.java:64)
        at com.deathpat.shoot.Daedalus.main(Daedalus.java:42)
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #52 on: October 13, 2013, 12:32:48 AM »

@connor: For the error I answered you by PM, I don't think that the game is responsible ( this is not a crash but an external interruption ).
For the editor, yes I agree. The problem is that I have no idea on how to do this with the way the Mac application bundles work. For Linux and Windows, I have no issue, both executables are accessible from the same place ...
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Connor
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« Reply #53 on: October 13, 2013, 12:30:50 PM »

i have a pc at my moms, so i guess ill try it over there.
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
Connor
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« Reply #54 on: November 01, 2013, 10:20:13 AM »

tried it on pc, the level editor levels dont work
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #55 on: November 02, 2013, 07:09:43 AM »

tried it on pc, the level editor levels dont work

When you have an issue, please send me a PM instead of posting here. And please send me more details because just saying "don't work" doesn't help at all.
As said earlier there is currently no validation done in the editor to check that the map is OK. So if your map can't be loaded ingame, you can send it to me by mail ( [email protected] ) or send me a PM with a dropbox or similar link and I'll tell you what's wrong Wink

cheers.
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Connor
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« Reply #56 on: November 02, 2013, 02:52:37 PM »

alright, i sorta figured i was overposting whenever i had problems with this anyways. Tongue ill send you pms from now on.
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
deathpat
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« Reply #57 on: November 11, 2013, 12:42:01 PM »

hi there,

I'm currently working on the capture the flag game mode, it's almost finished.
Here's a gameplay video:





cheers
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deathpat
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« Reply #58 on: October 29, 2014, 04:27:39 PM »

Hello!

to those who were interested in this project, I just wanted to let you know that Daedalus - No Escape is now available for purchase on steam !

http://store.steampowered.com/app/315830

I hope to see you soon in the arena Wink

cheers.
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Connor
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« Reply #59 on: October 30, 2014, 01:46:00 PM »

huzzah! played my first game with another human, it feels drastically better when your playing with friends :D
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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