Devlog Update #37 - 03/04/14
Not much news at the moment. The artist is working on hard on a big piece so not much new art to show you. I've been working on hard the game's programming and design. Here's our latest patch notes though:
Version 0.0.5.5: Patch Notes01. Changed the way the camera follows the player. Its now much smoother and gives the feeling of weight to the character when falling.
02. Changed how the player's sprite were oriented so the animations didn't jitter when changing.
03. Made animations have much smoother transitions.
04. Added the 'Scared' and 'Vanish' Animations to the game. Both are used when you 'die'.
05. Added false doors.
06. Changed the sandbox level to be the building block for the prototype demo.
07. Added arrows to the left and right of options in the settings menus that you can click on to change the selected setting.
08. Changed the alignment of option text to be centered between the left and right selection arrows.
09. Adjusted the height of the player's bounce when landing on a Squeamish Spirit's head.
10. Fixed an issue with loading and saving.
11. Fixed a few issues involved in using larger rooms.
12. Fixed all issues with movement and collision. There should no longer ever be any crashing due to player collision.
13. Fixed misalignment of audio options text.
14. Fixed an issue with the keybinding options menu.
15. Removed Window Centering (most likely temporarily).
Version 0.0.6.0: Patch Notes01. Added an option to delete save files by holding 'Shift' and clicking on the slot.
02. Changed how help text is displayed for better readability and nicer design.
03. Adjusted the player sprites further for even smoother animation.
04. Added text that floats in various parts of levels. Will be used for both story and tutorial sections.
05. The game will now delete save files used in older test builds, so the player doesn't spawn into walls. (Test Build Feature Only!)
06. Pause Menu and Title Screen help text is now dyanmically shown based on cursor movement and button presses.
07. Added a quick-check for walls, so if the player is walking into a wall it will not run unnecessary while loops every single step.
08. Objects not within view will now deactivate until back in view. This will drastically improve FPS.
09. The "Quit" option in the pause menu now returns the player to the main menu rather than closing the game outright.
10. Changed the positioning of the parts to all menus to give more room between lines.
11. Change any on/off option toggle to checkboxes and added click functionality to them.
12. Added a gate to the beginning of the play area for testing.
13. Fixed an issue where if the player went out of bounds he'd respawn, then play the death animation.
14. Fixed an issue where if the player died while bouncing, he would keep bouncing.
15. Fixed issues with old Seething Spirit and Key Object code so they can be used in this build.
16. Fixed a few issues with wall designs causing sticking.
17. Fixed an issue where the framerate would drop dramatically when walking rightward into a wall.
18. Fixed the flipping animation to look less jarring.
19. Fixed an issue with 'Resume' not working in the Pause Menu.
20. Fixed an issue where checkpoints weren't saving the player's position.
21. Drastically optimized code.