Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411526 Posts in 69377 Topics- by 58432 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 09:32:12 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsFROG SORD
Pages: 1 2 3 [4] 5 6 ... 40
Print
Author Topic: FROG SORD  (Read 112117 times)
FE_Game
Level 0
**


FINAL ELEMENT!


View Profile WWW
« Reply #60 on: September 04, 2013, 04:04:53 AM »

This looks like so much fun!!

I love the art style, the definition between the game layer tiles and the background layers is perfect.
Logged

Sarge
Level 1
*



View Profile
« Reply #61 on: September 04, 2013, 02:55:39 PM »

Couple GIFs from today



That is a WIP level.  Just kept simple, no tiling, and done to experiment.  This one isn't great and probably wont make the cut as a whole. It just doesn't have very good flow.  Even when played well a couple jumps feel ucky and scaling the wall with the skeletons throwing axes at you seemed a lot better in my head.

It does have a couple elements which I enjoy, and those concepts might show up in another level.





This one was good enough to tile.  It's supposed to be an early level that tests basic dash-competence.  I'm not 100% happy with the tiling, but the level plays pretty well and accomplishes its purpose as an early game dash training course.

It could stand to be a bit longer, but for early game it might be alright.

If a level makes it far enough to get tiled then it is because it is a good candidate to make it in the final game. Though this one might need a bit of retouching to clean up the tiles.

I talked a bit more in depth about how I go about level design on our site.
Logged

[TWEETER]
If it is stupid, but it works, then it isn't stupid.
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #62 on: September 04, 2013, 03:23:44 PM »

Looks fantastic in motion! Smiley
Logged

gggfhfdh
Level 9
****



View Profile
« Reply #63 on: September 04, 2013, 04:27:34 PM »

scaling the wall with the skeletons throwing axes at you seemed a lot better in my head.
i feel like it'd be a great idea if you didn't have them placed so closely together that it's just luck whether you survive or not
Logged
gggfhfdh
Level 9
****



View Profile
« Reply #64 on: September 04, 2013, 04:28:16 PM »

also whats up with the black outline on the edge of *some of* the dirt tiles

like the transparent color didnt turn transparent or smth
Logged
MECH6
Level 0
***



View Profile WWW
« Reply #65 on: September 04, 2013, 04:33:31 PM »

also whats up with the black outline on the edge of *some of* the dirt tiles

like the transparent color didnt turn transparent or smth

Lol, it's actually because the debug blocks (seen in the first gif) are still set to visible.

edit: This was Zack, btw. I was just way too lazy to log out and log back in from my phone...
« Last Edit: September 04, 2013, 08:06:03 PM by MECH6 » Logged

Sarge
Level 1
*



View Profile
« Reply #66 on: September 04, 2013, 04:35:47 PM »

also whats up with the black outline on the edge of *some of* the dirt tiles

like the transparent color didnt turn transparent or smth

Lol, it's actually because the debug blocks (seen in the first gif) are still set to visible.

Yeah, it won't be like that in the final version.  It's essentially just a stop-gap for now while we're building levels and tweaking things.
Logged

[TWEETER]
If it is stupid, but it works, then it isn't stupid.
gggfhfdh
Level 9
****



View Profile
« Reply #67 on: September 04, 2013, 04:39:50 PM »

i'm cool + smart + totally realized that (i didnt)
Logged
Sarge
Level 1
*



View Profile
« Reply #68 on: September 04, 2013, 04:42:10 PM »

i'm cool + smart + totally realized that (i didnt)

Honesty I'm impressed you even noticed in these tiny ass GIFs.

So you've got that going for you.
Logged

[TWEETER]
If it is stupid, but it works, then it isn't stupid.
melos
Level 10
*****


View Profile
« Reply #69 on: September 04, 2013, 06:14:15 PM »

tigplatformer buddy <3

Logged

play hydlide 2
One-bit Punch
Level 0
***



View Profile WWW
« Reply #70 on: September 04, 2013, 07:27:31 PM »

Couple GIFs from today

This is one sweet looking game!! Watching this devlog closely   Beer!
Logged

Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #71 on: September 04, 2013, 07:46:42 PM »

The window size seems a bit large tbh.
Logged

Sarge
Level 1
*



View Profile
« Reply #72 on: September 04, 2013, 08:00:16 PM »

The window size seems a bit large tbh.



edit:

I think I do understand actually.

Are you talking about how close/far we are from the protagonist?

If so, you'll have to take my word for it, but it's perfect.  We tried closer, I actually begged for closer because I have an e-boner for hitting things with Sords and screen shake.

The problem with the view I wanted is how mobile frog is.  Jumps Frog can easily make become leaps of faith because you can't see the goal when you begin your jump.  For example, Frog can easily hit a distance of 320 px from a standing long jump/dash.

We tried further out and I kicked and screamed because it was too far away from the action.  Also it made hitting some of the specks on the screen pretty hard because they were specks on the screen.

We experimented a bit and landed on this size, which gives ample time to react during long distance twitch jump/dash combos while still letting you see what the heck you're doing with your sord.  After screwing around with it for about two weeks, we were sold.  That's how
this view came to be.

Well, "perfect" is definitely a very strong word.  I'd still like it closer and with 10x more screen shake, but it just isn't in the dice.

Camera still needs work.

Edit 2:  Can you believe I misspelled Sord?  Also, I give up, I have no idea what's up with the formatting.
« Last Edit: September 04, 2013, 08:15:38 PM by Sarge » Logged

[TWEETER]
If it is stupid, but it works, then it isn't stupid.
gggfhfdh
Level 9
****



View Profile
« Reply #73 on: September 05, 2013, 10:42:08 AM »


*skelton noises*
Logged
Belimoth
Level 10
*****


high-heeled cyberbully


View Profile
« Reply #74 on: September 05, 2013, 10:46:03 AM »

Yeah I guess it works if you're going for the Meat Boy thing, I was just thinking of it in terms of the Sonic thing where you can't see as far ahead and so it's a little more tense.
You've already taken it into consideration though which is more than a lot of people do.

Paged:


*

*
« Last Edit: September 05, 2013, 11:27:21 AM by Belimoth » Logged

gggfhfdh
Level 9
****



View Profile
« Reply #75 on: September 05, 2013, 10:51:38 AM »

as long as you've quoted it i can not fix it but i was considering changing the caption to *ominous xylophone music* well bye
Logged
Dr. Cooldude
Guest
« Reply #76 on: September 05, 2013, 10:57:30 AM »

Nice to see you're still on the forums Zack Bell Smiley

This game looks great, I'm following this.
Logged
Superb Joe
Level 10
*****



View Profile
« Reply #77 on: September 05, 2013, 10:58:04 AM »

it's good
Logged
Zack Bell
Level 10
*****



View Profile WWW
« Reply #78 on: September 05, 2013, 11:29:09 AM »

Nice to see you're still on the forums Zack Bell Smiley

This game looks great, I'm following this.

Thanks for the support, man. We're pretty stoked about this one. It's nice to have a full team this time around  Coffee
Logged

cynicalsandel
Level 7
**



View Profile
« Reply #79 on: September 05, 2013, 11:36:56 AM »

I have a dum suggestion. Maybe make sord frog blink sometimes. It's probably just because I'm looking at gifs instead of actually playing it, and the only relief from it is when he looks up when dashing. I think I've been staring at the gif for too long.

However, I also have no idea what I'm talking about, and you guys are awesome game. Please finish.
Logged

Pages: 1 2 3 [4] 5 6 ... 40
Print
Jump to:  

Theme orange-lt created by panic