ryansumo
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« Reply #60 on: April 07, 2014, 09:27:06 PM » |
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This looks really dope!
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08--n7.r6-79.84
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« Reply #61 on: April 09, 2014, 01:54:51 AM » |
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Thanx, guys! I really glad you like it ^___^
Trying new colors for NES version:
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mirrorfish
Level 1
?!?! ... It's just a box.
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« Reply #62 on: April 09, 2014, 03:24:08 AM » |
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This looks great, love the visual style and happy to see more scifi themed roguelikes. Well done!
M.
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Siro
Level 0
Knowledge brings fear - Futurama
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« Reply #63 on: April 09, 2014, 04:22:52 AM » |
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This really looks amazing! Keep up the good work!
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08--n7.r6-79.84
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« Reply #64 on: April 10, 2014, 10:21:34 PM » |
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mirrorfish, Siro New mini-boss:
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Kingel
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« Reply #65 on: April 11, 2014, 01:21:35 AM » |
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I love the overall style and the colors you're using. I think the round UFO-like things look a little out of place with the otherwise clean, angular look, particularly the thicker lines. I experimented with a more angular design for the UFO:
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Blaster
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« Reply #66 on: April 11, 2014, 01:28:35 AM » |
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I just wanted to say that this project looks super rad.
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Gueib
Level 1
don't be jealous of my boogie
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« Reply #67 on: April 11, 2014, 05:12:53 AM » |
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more like awesomegeuse
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s0
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« Reply #68 on: April 11, 2014, 04:19:31 PM » |
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looks amazing
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08--n7.r6-79.84
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« Reply #69 on: April 12, 2014, 03:11:03 AM » |
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I love the overall style and the colors you're using. I think the round UFO-like things look a little out of place with the otherwise clean, angular look, particularly the thicker lines. I experimented with a more angular design for the UFO: This is pretty awesome edit! If you don't mind, can I use your version in the game? Blaster, Gaeb, C.A. Sinner
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Kingel
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« Reply #70 on: April 12, 2014, 04:02:44 AM » |
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Sure, go ahead. Glad you liked it.
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godDLL
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« Reply #71 on: April 13, 2014, 12:44:48 PM » |
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this is so rad 08, you made me finally sign up for the forums. PLEASE FINISH IT. I don't mean right now, just, like do it.
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AndyNN
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« Reply #72 on: April 14, 2014, 07:00:05 AM » |
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I'm really liking the look of this! Could you please explain how your random level generation works or any links to the theory of it? I'm in the process of researching this myself and yours intrigued me
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increment
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« Reply #73 on: April 14, 2014, 06:13:17 PM » |
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Could you please explain how your random level generation works or any links to the theory of it? I'm in the process of researching this myself and yours intrigued me +1 I am also just getting my feet wet with random level generation and would love to get as much ideas on it as possible. Really loving everything about this one.
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NinthPower
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« Reply #74 on: April 16, 2014, 04:32:30 AM » |
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Don't know why I didn't notice this before but love the HUD 08! Simple and clear. awesome job.
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08--n7.r6-79.84
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« Reply #75 on: April 17, 2014, 02:22:39 AM » |
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this is so rad 08, you made me finally sign up for the forums. PLEASE FINISH IT. I don't mean right now, just, like do it. All I can answer - I really enjoy to make this game, I have a lot of ideas and very well imagine all concept and what we must achieve in development of game like this. @ AndyNN, incrementWe are work on shooter's part of gameplay and adjust balance, so procedural generation of maps is temporarily disabled, because programmer have some problems there. Now randomly generated only enemy spawns, items on maps, quests (and npc placement), mini-bosses, structure of dungeon and some game options, which depend on the player's condition at some point of his walkthrough (lol have no idea how to formulate it more accurately on english). When we're done with this, then programmer take care of procedural generation, but now we have things more priority. c: Don't know why I didn't notice this before but love the HUD 08! Simple and clear. awesome job.
It's not final version of HUD ^___-
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« Last Edit: April 20, 2014, 07:19:07 AM by 08--n7.r6-79.84 »
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AndyNN
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« Reply #76 on: April 17, 2014, 07:10:50 AM » |
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Thanks for replying There's plenty of stuff I found on the net for random level generation stuff. I was just curious. The palette choice for the graphics is pretty funky. Just love the pixel work here!
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NinthPower
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« Reply #77 on: April 18, 2014, 10:04:35 PM » |
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Haha well either way, it looks good
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08--n7.r6-79.84
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« Reply #79 on: May 02, 2014, 03:03:09 AM » |
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Changed interface, look of "key" item and effect for "Doom" powerup: Hope that now player will be easier to understand the game. =) Also, pause menu: This is a temporary variant for the convenience of game testers. In demo, it will look different.
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