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TIGSource ForumsDeveloperArtWorkshopHelp with animation.
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Author Topic: Help with animation.  (Read 1343 times)
GhostBomb
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« on: October 28, 2013, 01:01:18 AM »

I made a character run animation and I think it could be a bit better.



This is probably a bit faster than what it's supposed to look like in game.
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DanDecarlo
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« Reply #1 on: October 28, 2013, 07:00:23 AM »

Maybe the arms should not be so strecthed out?
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DragonDePlatino
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« Reply #2 on: October 28, 2013, 07:59:48 PM »

Hmmm...Looks pretty nice so far! There's isn't a lot to nitpick about, but I guess you could improve a little bit here and there. The banding on the helmet's rim doesn't look nice at all, and the arm closest to the viewer could be a pixel shorter. It might also pay to look into a more clear way to portray the front arm. Yellow-arm-on-white doesn't show up at all.
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GhostBomb
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« Reply #3 on: October 29, 2013, 12:31:10 AM »

Quote

Changed a few thinks.  It's tiny because it's a pain to enlarge gifs you make in Graphics Gale.  Care to show what you mean by the banding on the helmet?
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Ninja Dodo
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« Reply #4 on: October 29, 2013, 06:57:39 AM »

The bit on the lower right of head looks a bit weird. I guess this is the hair on the other side of the head but it looks almost like that's her jaw and her face is moving while the jaw stays in place. Maybe if there was same slight movement in the hair suggesting an overlapping motion that would lessen the effect.
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Xion
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« Reply #5 on: October 30, 2013, 07:28:15 PM »

Quote

Changed a few thinks.  It's tiny because it's a pain to enlarge gifs you make in Graphics Gale.  Care to show what you mean by the banding on the helmet?
All Frames > Resample...
Percent 200% (or whatever multiple you want times a hundred)
Disable Smooth
Done
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GhostBomb
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« Reply #6 on: November 03, 2013, 11:33:48 AM »

All Frames > Resample...
Percent 200% (or whatever multiple you want times a hundred)
Disable Smooth
Done

Sweet!  thanks man!  Hand Thumbs Up Left
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blinkok
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« Reply #7 on: November 03, 2013, 12:53:50 PM »

maybe a little bend at the elbow when the arm comes forward
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anDeath
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« Reply #8 on: November 06, 2013, 12:54:22 AM »

Very nice little thing you got there!
I would like to say she needs a little more weight as she takes each step. Bobbing her head up and down and not only from side to side.

keep up the good work!
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migrafael
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« Reply #9 on: November 18, 2013, 08:12:39 AM »

I like it. Depends on the game and the style of animation you want in it but I would say it's perfect. It can always get "better" but I like the stiffness of the arms and of the loop.
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