0.2.0 is available now.
BrowserWin32LinuxOSXThis wasn't supposed to be ready just yet, but I decided not to sleep in order to make this happen. IndieDB put Lift on their front page featured banner rotation thing just as I was going to go to bed. I didn't want another batch of new people playing the old build, so I made it work. We'll see if I regret this decision tomorrow when everything breaks
Anyway, some cool stuff for 0.2.0. Lots of small bug fixes and user interface improvements. A proper escape menu, better controls menu, etc.
The big changes are 4 challenges added (click for big):
and a new sandbox map:
The challenges are where I wanted them to be. They range from easy to hard, although this is with only myself testing so they're probably all hard for someone new
I set up the challenges to track success and failure, not only for each challenge but each plane as well. Hopefully this will help people get them done. I should have probably sorted the planes list by success rate so the best ones are always at the top, but... I didn't.
The sandbox map is not exactly how I wanted it, but it is miles ahead of the last build. Some stuff scattered about to play with, or just cruise around the map which is fun too. It's fun to buzz the water, even though it doesn't actually act like water yet.
Another thing I added was the ability to comment on each plane. This was mostly due to me wanting to respond to either the bug reports or people asking for help in their notes when they publish their planes.
And going back to the drag physics updates, I managed to integrate the first level of improvements but not the more advanced changes. That will come later.
Some editor related changes:
- drag coefficient is exposed for non wing components. This allows for more control over certain builds, like the enterprise which has such a unique design.
- center of gravity is now restricted to the bounds of the object. This is mostly for preparation of the next physics update. Plus it should just be this way anyway to prevent really weird looking physics behavior.
- you can now use the arrow keys and throttle to simulate the planes controls in the editor
- added plane name input field to the publish menu... too many "New Plane"'s floating about
And a couple other significant changes:
- another toggle to the plane selection menu for "this version" or "compatible versions". I put this in because the old version still works, however due to the drag changes they don't necessarily fly like they originally did. Hopefully the old planes being in a different list will be enough to indicate new version and new changes?
- planes should now sit nicely on the ground regardless of how they are built in the editor.
There's more, but mostly minor stuff.
This will probably be the last big update for a while. The editor overhaul is coming next, and I'm still not entirely sure how that is going to go.