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TIGSource ForumsCommunityDevLogsSlain! Metal inspired puzzle-combat with gore galore. Out January 27th on PC!
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Author Topic: Slain! Metal inspired puzzle-combat with gore galore. Out January 27th on PC!  (Read 54430 times)
Caglar Sahin
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« Reply #80 on: February 10, 2014, 02:38:06 PM »

6
11
12
15
16 for me
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DarkWanderer
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« Reply #81 on: February 10, 2014, 02:45:30 PM »

Dude all those skins are awesome Crazy I couldn't pick out a favorite right now but some of those should be unlockable or something.

I guess If I had to pick I'd say 3, 6, 7, 8, 11, 12, & 16 are my favs.
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MrAwolf
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« Reply #82 on: February 10, 2014, 03:16:11 PM »

Ty for the feedback, much appreciated.!
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rnlf
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« Reply #83 on: February 11, 2014, 04:15:00 AM »

12 is great, but i prefer him looking a bit aged, so 3 is my fav.
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slothwerks
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« Reply #84 on: February 11, 2014, 07:46:26 AM »

Prefer 15, but with dark hair.
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MrAwolf
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« Reply #85 on: February 11, 2014, 03:38:50 PM »

Cool thx for feed back, seems 8,12,16 or some cross are the winners.!

here are some sword concepts.

which ones do you prefere.?  to note these sword will have a few magical Fxs added to them. SO this is their base state.



I think i am going to reset him up to be able to use more swords.

thx

MrAwolf
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Conker534
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« Reply #86 on: February 11, 2014, 04:03:34 PM »

10 11 16
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DarkWanderer
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« Reply #87 on: February 11, 2014, 04:05:37 PM »

5 10 11 16
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Thomas Finch
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« Reply #88 on: February 11, 2014, 04:12:10 PM »

10, 3, 16
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DarthBenedict
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« Reply #89 on: February 11, 2014, 04:12:59 PM »

Armors: 1, 3, 11, 12, 13. The helmets look a bit too small at the moment.

Swords: 3(favorite), 11, 15, 16. I like the idea behind 9 as well, but it needs a bit of tweaking.
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moi
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« Reply #90 on: February 11, 2014, 06:14:52 PM »

swords:
2-3-4-11
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subsystems   subsystems   subsystems
Caglar Sahin
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« Reply #91 on: February 11, 2014, 10:38:44 PM »

For me 3 , 9 , 11 , 15 in sword section
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Sved
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« Reply #92 on: February 11, 2014, 11:00:21 PM »

Body 1-4-12-16
Swords 1-4-11-12
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... but that is mostly psychological. Check my devlog!
Beaulamb1992
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« Reply #93 on: February 12, 2014, 12:18:59 AM »

Im sure i saw some of your work over on the Polycount forums, looking awesome! good to see the process too.
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MrAwolf
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« Reply #94 on: February 12, 2014, 10:12:06 AM »

Once again ty for the feed back.! not the Swords i was expecting at all. I think i will be including a few swords with different mechanics like some working better against certain monsters than others. longer reach so on.

Beaulamb1992

Yes i used to post on polycount way back in the day. I made a few ppms for quake 2 and 3. I don't post so often these days, but i have posted a few screenshots from the game in the pixel forums. Btw lovely art work on your game.

Thx

MrAwolf
« Last Edit: February 13, 2014, 07:29:01 PM by MrAwolf » Logged
MrAwolf
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« Reply #95 on: February 12, 2014, 11:17:48 AM »

Also i did some base work on the transformation. Pretty crude atm, all the fxs will be much better. And i think i'm going to make bathoryn fall onto all fours before exploding into the wolf.

there will also be a fast morph that he can do in combat and stuff. Also because of the set up of the morph it will allow Bathoryn to maybe turn into some other beasts.Smiley






Thx

Mrawolf
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MrAwolf
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« Reply #96 on: February 17, 2014, 07:11:31 PM »

Here is the first new screen shot of the re design of Bathoryn with one of his new weapons, fighting a top of the the Banshee tower against the Banshee queen herself. Thank you for all your input.
The  Banshee queen spins and throws hooked chains out at different levels. Bathoryn jumps over the chain in hopes to deliver a Down blow to her. but she has many more tricks up her sleeves .!



thx

MrAwolf
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DarkWanderer
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« Reply #97 on: February 17, 2014, 10:57:10 PM »

The level of epicness in that screenshot is beyond words. Looks great.
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MrAwolf
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« Reply #98 on: February 18, 2014, 04:25:42 PM »

ty.!
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MrAwolf
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« Reply #99 on: March 05, 2014, 12:25:02 PM »

New screenshot of the new Bathoryn fighting some Shadow spawn deep in the woods at the Temple of the Wolf.



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