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mpolney
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« on: December 13, 2013, 03:58:29 AM »

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« Last Edit: June 11, 2018, 11:56:49 PM by mpolney » Logged
Pemanent
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« Reply #1 on: January 15, 2014, 09:59:42 PM »

This sounds really interesting. I love the incrimination idea. Though I'm still kinda confused on how it works? I think once I see it played it will make more sense. Smiley
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Franklin's Ghost
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« Reply #2 on: January 15, 2014, 10:41:15 PM »

Interesting idea and will be good to see it in motion, to understand it better.

What are you using to program?
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Udderdude
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« Reply #3 on: February 15, 2014, 05:21:17 AM »

Interesting concept .. is there going to be any sort of way to check the status of your run mid-way through it?  Is the judgement screen going to be more detailed or just pass/fail?
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diegzumillo
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« Reply #4 on: February 28, 2014, 06:20:44 PM »

This is brilliant. Are there stealth elements too? it's not clear how you interact with the other characters.
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Ultima Ratio Regum
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« Reply #5 on: March 07, 2014, 08:52:01 PM »

This is a really interesting idea. How does the game check if you could have done it? Does it spawn a kind of virtual NPC who tries to carry out the theft, and if it can't succeed, then your foes assume you couldn't have either? This is intriguing.
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nikolaus
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« Reply #6 on: April 03, 2014, 11:01:21 PM »

Very nice to see this in motion!

I still feel the visuals could be a bit more descriptive. I have a hard time wrapping my head around the line of evidence. Problem might be that it depends on the state changes in a timeline and is not able to communicate itself in a very clear, visual way.

Would be awesome to see some more story elements incorporated. I am looking at Phoenix Wright: Ace Attorney
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diegzumillo
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« Reply #7 on: April 03, 2014, 11:43:36 PM »

This is brilliant! I think I said that already though Tongue This looks very touch screen friendly too. Mobile ports planned?
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castled
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« Reply #8 on: May 08, 2014, 10:57:32 PM »

Very neat game, never seen anything like it. The levels you've posted so far seem a bit overwhelming at first, but I bet if you paced the level difficulty (starting with very simple puzzles), players would wrap their head around the system and find it very enjoyable and different.
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riksteri
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« Reply #9 on: June 16, 2014, 07:30:38 AM »

The concept is brilliant. It's the kind of idea that I would have tossed early on because it seems too difficult to make the AI be able to figure out how it could have went down. I think how you did this made me realise I need to really look at the way I solve programming problems, so thanks for that.

I'm a little worried the judgment sequence might slow things down too much, especially when solving a level successfully. Players probably need to know why they lost, but chances are someone who wins did it intentionally and already knows how it happened. My ideal flow would be interrupted as briefly as possible, just by "You win! Next level!".

I realise I'm saying this without knowing the details of how you are actually going to use those sequences. Bottom line is, game's cool, keep at it!
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Storsorgen
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« Reply #10 on: October 22, 2014, 10:59:15 PM »

Gotta tell ya, what a fantastically unique game idea Smiley I really like the art direction as well!

I hope everything goes well, can't wait to try this!
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goshki
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« Reply #11 on: December 24, 2014, 01:36:46 AM »

Great graphics! Clean and readable. And I like the shapes of the holes in the floor.
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Eniimal
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« Reply #12 on: July 11, 2015, 05:38:19 AM »

I just saw your post on ScreenShot Saturday.

And after discovering Incriminator I read your entire DevLog.
I really like this concept, even if I'm not sure that I understood it perfectly Smiley
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