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The Universim
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« on: March 03, 2014, 10:51:35 pm »

The Universim officially went live on Kickstarter: www.KS.theuniversim.com
Watch our first trailer



Hi everyone, we want present you our first game which is currently in development. It will be great to know your opinion and we are really appriciate your time and comments.

Leave the farms and cities behind and jump straight into managing your own planets in The Universim, a brand new god-game in development by Crytivo Games and Alexander Koshelkov.



The Universim is, first and foremost, a planet management game. Your civilization will begin in the Stone Age, thousands of years before the modern era. Research plays a crucial role in the game. For example players will initially need to take on such challenges as reinventing fire in order to survive attacks from wild animals, creating cures for deadly viruses and other potential threats to your civilization. We are developing realistic planets that will have air, weather effects, and varying temperatures as well as natural resources and deadly natural disasters such as earthquakes, tornadoes, freak storms and meteors. In The Universim you have a godlike ability to make decisions that play another crucial role in the game. While you will not interact directly with the population that inhabits your planet, you will be able to guide them through their development and influence their decisions for better or worse. Choices in the game extend from ending wars between cities on your planet or watching as one city destroys the other, to influencing the research path of your civilization, and much much more.



Your civilization can advance all the way to the modern era and beyond! As your planet’s sciences develop, ability to research and construct spaceships becomes available. This allows players to start exploring the universe and discover new planets with completely different environments, living conditions, and gameplay possibilities. An example of a decision players will have to make at this stage of the game is: Will you spend time on research that will assist in the discovery of new planets and achieve early understanding of its alien environment, or you will send your team in unprepared? There are many conditions that will affect your research team and the outcome of a mission- such as the temperatures on new planets being far higher than the temperature on your home planet which can result in your entire crew burning alive. Another scenario can be that there is no oxygen available on the planet and thus sending your crew in without proper breathing apparatus or atmosphere generators can lead to disaster.



At Crytivo Games we strive to develop unique game experiences without the limitations that plague so many others. We are doing absolutely everything we can to ensure that the player’s gameplay experience is always enjoyable when managing their planets, no matter their play-style. Because the game is still in early development, there are many elements that still need to be implemented in The Universim. We even hope to eventually implement a complex and exhilarating multiplayer mode where you can connect with up to 4 friends in online co-op environments or in a competitive versus mode. There are many interesting ways in which you can assist your friends, or leave their civilizations in ruin. You will have the ability to send your friends natural resources such as gas, oil, water, air, or even send enemies deadly viruses hidden within Cargo Spaceship Containers wrapped as a gift. Alternatively, if you believe that you have the nuclear strength to erase your friends from the face of the universe; go ahead and launch those missiles and watch them sweat as death rains down upon them. The possibilities are endless!



The beauty of this kind of game is the freedom we have to experiment and continue to add amazing new content regularly. That is what makes all of the hard work worth it. We have only scratched the surface of what we hope to accomplish with the information and features listed here. Together as development continues, we can implement so much more. With the community by our side, we can undoubtedly transform this game into the best planet management game ever created. That being said, we take your feedback seriously and are always willing to listen to what you have to say. We want to ensure that we are allocating our time and resources on the features YOU want to see in the final game, so let us know what you think.

Introducing Prometheus

New The Universim in-game engine
The biggest news is that we have begun work on an ambitious new in-game engine that we have titled ‘Prometheus’. And it will shake the very foundation of the core gameplay. Prometheus will simulate living planets in the game and will be responsible for both micro and macro world events. It will manage things like air density, vegetation and living creatures, natural resources, temperature, biome generation, and even dynamic events. Dynamic events consist of things like the changing of seasons and natural disasters. Season change will have a far more drastic effect than you may think. Winters in particular can be incredibly brutal. Some winters will last longer than others, and with them comes unimaginable cold. Food will become scarce, development will slow to a crawl, and sufficient shelter will be the only thing keeping your civilization alive. You had better prepare for whatever Prometheus has to offer.

Read More about Prometheus Engin on our website www.TheUniversim.com


 
Natural disasters include events such as tornadoes, earthquakes, viruses, meteors, and so much more. It is up to you to find solutions to these problems, or if the worst comes, begin anew with a better strategy.


 
All of these things, and more, will be handled by Prometheus in the game. But remember, Prometheus isn’t your friend. It will constantly challenge and surprise you. The system also handles planet generation, and while every planet you encounter can be colonized, it can be particularly difficult to do so in some instances. You need to develop the right technology to survive in certain conditions. If you fail to come prepared, Prometheus will ensure that your crew never makes it back home again.

Join Conversation:
www.TheUniversim.com
www.facebook.com/theuniversim
www.twitter.com/theuniversim

Thank you,
Crytivo Games
« Last Edit: April 23, 2014, 10:28:51 pm by The Universim » Logged

The Universim - Planet Managment Game
matriax
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« Reply #1 on: March 04, 2014, 02:27:17 am »

Looks great, love the interface in the last screenshot Wink

For what platforms you have in mind to release?
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The Universim
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« Reply #2 on: March 04, 2014, 09:11:00 am »

Looks great, love the interface in the last screenshot Wink

For what platforms you have in mind to release?
We are planing to release it for PC, Mac and Linux
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« Reply #3 on: March 04, 2014, 09:32:02 am »

Cool, this has a really nice style to it guys, Its very ambitious too, so good luck with that, are you guys planning a kick starter or anything?
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The Universim
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« Reply #4 on: March 04, 2014, 09:43:47 am »

Cool, this has a really nice style to it guys, Its very ambitious too, so good luck with that, are you guys planning a kick starter or anything?
Thank you very much. Kickstarter still under consideration, what is your opinion on it?
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« Reply #5 on: March 04, 2014, 10:03:18 am »

This looks amazing!
A definite step up from Sim City!

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The Universim
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« Reply #6 on: March 04, 2014, 10:39:31 am »

This looks amazing!
A definite step up from Sim City!


Thank you, our game is slightly different than CimSity, but we will have some similar mechanics. We will simulate leaving planets and population will grow organically. You'll not control where people will build there houses, you'll guide them but they still will make there own decisions.
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Nairns
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« Reply #7 on: March 04, 2014, 10:45:43 am »

Oh OK,

I can only imagine how it will work as nothing (to my knowledge) has been this original and intricate for a game like this!
I guess maybe it is more along the lines of Black and White, where the villagers would follow your decisions?

The audio aspect sounds good already, I'll be following this project for sure!  Grin



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knifeySpoonie
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« Reply #8 on: March 04, 2014, 12:58:19 pm »

Cool, this has a really nice style to it guys, Its very ambitious too, so good luck with that, are you guys planning a kick starter or anything?
Thank you very much. Kickstarter still under consideration, what is your opinion on it?

I think this is the sort of game you might get a decent run on kick-starting If you get your campaign right and can keep the costs at a good level. Have a clear vision and plan, and set of deliverable releases, and stretch goals.. Build up a strong following first and see how active you can get your community but Its the sort of game I might back since I like the style and the civ/spore build from prehistoric to future development.

But the key is building that following before you kick start, cause you'll be in a much better place is on day one of your campaign you get a lot of pledges early that you can use as momentum.
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« Reply #9 on: March 04, 2014, 01:11:47 pm »

So you're taking a society management sim and effectively multiplying everything you have to constantly monitor? It seems like there would be too much to keep track of at once and things would spiral out of control very easily. I suppose you could have a zoomed out map view of all planets under your control and how they're doing, with the access to zoom into each one individually. I also think most of the time you should be dealing with all planets at once in a unified manner rather than a single one at a time.
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The Universim
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« Reply #10 on: March 04, 2014, 03:22:21 pm »

Cool, this has a really nice style to it guys, Its very ambitious too, so good luck with that, are you guys planning a kick starter or anything?
Thank you very much. Kickstarter still under consideration, what is your opinion on it?

I think this is the sort of game you might get a decent run on kick-starting If you get your campaign right and can keep the costs at a good level. Have a clear vision and plan, and set of deliverable releases, and stretch goals.. Build up a strong following first and see how active you can get your community but Its the sort of game I might back since I like the style and the civ/spore build from prehistoric to future development.

But the key is building that following before you kick start, cause you'll be in a much better place is on day one of your campaign you get a lot of pledges early that you can use as momentum.

Thank you for your suggestions.

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The Universim
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« Reply #11 on: March 04, 2014, 03:24:20 pm »

So you're taking a society management sim and effectively multiplying everything you have to constantly monitor? It seems like there would be too much to keep track of at once and things would spiral out of control very easily. I suppose you could have a zoomed out map view of all planets under your control and how they're doing, with the access to zoom into each one individually. I also think most of the time you should be dealing with all planets at once in a unified manner rather than a single one at a time.

Thank you for your comment. We want let player decide if he want have multiple cities or keep managing one and make it stronger and stronger. You'll be able to chose your own play style. Thank you for your suggestions!
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The Universim
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« Reply #12 on: March 08, 2014, 03:02:31 pm »

Introducing Prometheus

New The Universim in-game engine
The biggest news is that we have begun work on an ambitious new in-game engine that we have titled ‘Prometheus’. And it will shake the very foundation of the core gameplay. Prometheus will simulate living planets in the game and will be responsible for both micro and macro world events. It will manage things like air density, vegetation and living creatures, natural resources, temperature, biome generation, and even dynamic events. Dynamic events consist of things like the changing of seasons and natural disasters. Season change will have a far more drastic effect than you may think. Winters in particular can be incredibly brutal. Some winters will last longer than others, and with them comes unimaginable cold. Food will become scarce, development will slow to a crawl, and sufficient shelter will be the only thing keeping your civilization alive. You had better prepare for whatever Prometheus has to offer.

Read More about Prometheus Engin on our website www.TheUniversim.com


 
Natural disasters include events such as tornadoes, earthquakes, viruses, meteors, and so much more. It is up to you to find solutions to these problems, or if the worst comes, begin anew with a better strategy.


 
All of these things, and more, will be handled by Prometheus in the game. But remember, Prometheus isn’t your friend. It will constantly challenge and surprise you. The system also handles planet generation, and while every planet you encounter can be colonized, it can be particularly difficult to do so in some instances. You need to develop the right technology to survive in certain conditions. If you fail to come prepared, Prometheus will ensure that your crew never makes it back home again.

Join Conversation:
www.TheUniversim.com
www.facebook.com/theuniversim
www.twitter.com/theuniversim
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« Reply #13 on: March 08, 2014, 03:15:57 pm »

Wow, this game looks amazing!
I notice your sphere representation you are using squares. Is it based on cube mapping?
Do you suffer from any distortion problems? How do you deal with that?
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« Reply #14 on: March 18, 2014, 02:37:13 pm »

I've seen a lot of this kind of games lately but this one is by far the best one this year. Really amazing arts and concepts here. Well done!
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The Universim
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« Reply #15 on: April 23, 2014, 10:30:38 pm »

The Universim officially went live on Kickstarter. www.KS.theuniversim.com

The Universim Kickstarter Campaign, featuring our first in-game trailer, has officially gone live! Reserve your copy of The Universim today, along with Alpha and Beta access, and you will also receive exclusive Kickstarter rewards! It is an incredibly exciting and scary time for all of us here at Crytivo Games and we are overjoyed to finally reveal some long-awaited details with you. We are looking for whatever support you can offer us during this time. Even spreading the word can have a massive impact on the outcome! All of you have been absolutely amazing these past few months, you helped drive us to where we are now. But we still have a long way to go and we look forward to having you by our side every step of the way!

www.KS.theuniversim.com
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« Reply #16 on: December 19, 2014, 03:10:23 pm »

Check out the latest update at https://theuniversim.com/december-update/ Stay tuned for more awessome content as we move closer to the release of our alpha!
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