Now that the trailer is out, I'm FINALLY allowed to talk about the game I've been working on for the past year! Duck Game is a 2-4 player deathmatch game with fast twitch gameplay and a huge arsenal of weird weapons.
How does it work?All kills are one shot kills, if you so much as meet the same pixel as a bullet, you're out of the match. Every weapon is different, and some have very specific use cases. It's a bad idea to pick up a weapon you've never used in the heat of battle, as every weapon has quirks and you're likely to mess up under pressure. Most weapons cannot be reloaded, and ones that can take some time to reload.
Some weapons are pretty basic.
Basic Projectile WeaponsPistol, Medium range weapon, fairly good bullet travel velocity. You get 9 bullets, and no weirdness.
Then we move into weapons with a bit of a trick to them. The magnum, fairly long range, really fast bullet travel. The perk is that magnum bullets will pierce weak materials, like wood crates and doors. The problem, is the magnum has a lot of vertical kick, so if you try shooting it rapidly, you're bound to shoot the ceiling instead of your target. Also, only 6 bullets to play with.
On the other hand, weapons can operate very differently from the pistol or the magnum.
Fire WeaponsIf you don't know how to use them, fire weapons are bad news. Fire sticks to things, it spreads quickly, and makes ducks freak out and run around. They vary quite a bit in how they're used, ranging from lighting things with matches, to lighting a roman candle and hucking it blindly. You have a moment after you're lit to try and light your opponent on fire. Fires can be put out with a fire extinguisher, but really who just carries one of those around.
Melee WeaponsSwords are a great way to end things quickly, up close and personal. A normal swing gets the head, or you can get down for a block or a jab. You can even block bullets, so it's not such a bad choice in a gun fight. It takes a bit to knock off pieces of armour, so a fully armoured duck with a sword is a force to be reckoned with.
The RestThe mind control ray. The waves travel quite slowly, and the ray has very low range. If you manage to hit someone, you can take control of them for a short period of time. This is great if you're close to something to kill them with, or playing a 2 player match. What's not so great, is you can't move while mind controlling, so you're left vulnerable.
The chaingun. One hell of a heavy gun, really hard to lug around. It's slow, it takes time to spin up, and the range is only decent. But, you get a hundred bullets, so you're not going to run out of ammo. Pair it up with a jetpack and move forward like a wall of death.
Giant Death Ray. Damn, does it ever take a long time to charge up, so make sure your opponent is ready to patiently wait in its path. When it does fire though, it unleashes an inescapable beam of death two ducks tall, across the entire screen. Pretty hard to dodge if you're not paying attention.
Plus, dozens more weapons that will not be mentioned here, but may be mentioned later on in the dev log!
When Is It Coming Out?The initial release will be in April, but I will be working to add new content pretty often after that date!
What Am I Working On Adding?Before release in April, I want a few new weapons, a dozen new levels, and a ton of polish. After release, I'd like to release more features. The game is local multiplayer only right now, but I would love to add single player challenges and story missions if I can. Also, online multi player would be hella awesome and I'm working on systems to support it.
And, if you don't want to watch the trailer:
An Action ShotPardon the hat glitching through the floor :/
Huge GIF of an entire roundhttp://www.wonthelp.info/wholeround.gif