Newin
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« on: March 31, 2014, 02:08:13 PM » |
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Hi tigforum ! DumbWarrior is a multiplayer games, strategy based on a system of units confrontation. The game takes place in two stages. First, players set up their army and secondly they are confronted on a battleground. We are a team of two. I make the gameplay and graphics and my friend the code I'm french and not very comfortable with English so not hit me for future mistakes I might make      Originally we want to get the games only smartphone. But making a pc version for testing balance the gameplay seemed interesting. It's been that I look at this forum with an admiring eye, and finally I decided to receive your opinions and comment! It's been that I look at this forum with an admiring eye, and finally I decided to receive your opinions and comment! bb
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« Last Edit: June 15, 2014, 08:06:37 AM by Newin »
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sharbelfs
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« Reply #1 on: March 31, 2014, 05:08:36 PM » |
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loved the art!  can you tell a little more about the equipment and the the last screen that look like the map?
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Newin
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« Reply #2 on: April 01, 2014, 10:16:45 AM » |
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The winner of the game loot two objects at the end of the round, the loser one loot.  This is not the final version of objects ( There are not many beautiful  ) The game should have 200-300 objects categorized into four groups of rarity: common, rare, epic, legend. Gold him win only sell items (40% of the objects have value only as they are sold). Each room home 2 fights (A vs B, C vs D) or (B vs C, A vs D). Each room is represented by a floor. When both fighting took place, players pass to next levels. At the moment I laid 6 different land:  This is a old concept  Each world has different gameplay, the concept is use the random factor for create expected and unpredictable events. At first, I had planned to do simply 6 styles of doors for the smartphone solo campaign like this :  I don't now if I keep the tower or not for the solo version :/
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Newin
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« Reply #3 on: April 02, 2014, 10:06:23 AM » |
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Yeah I managed to create gif ( If you have an awesome software that works well I made you a kiss ! Through the magic of the internet. )   There is a small bug display priority that we have to rule soon  I decide to design objects with a resolution of 32x32 instead of 16x16 for more visual consistency with the menu. 
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« Last Edit: April 02, 2014, 10:17:53 AM by Newin »
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alvarop
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« Reply #4 on: April 02, 2014, 12:02:56 PM » |
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Loving the art style.
I will follow DumWarrior.
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Tangrin
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« Reply #5 on: April 02, 2014, 02:34:38 PM » |
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I like the art  . I am not sure I get the gameplay yet 
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Pemanent
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« Reply #6 on: April 02, 2014, 04:27:41 PM » |
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I love the art style, my biggest beef is that it takes significant brain power to figure out what each unit is. Especially since each unit levels up and takes on a different sprite. Essentially tripping the number of unique sprites I must process. I'd vote using colors or size or something else to signify levels. Larger is always more dangerous, just naturally as humans we all understand that and we can understand that almost instantaneously.
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Newin
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« Reply #7 on: April 03, 2014, 02:19:39 PM » |
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Alvarop : Thanks Tangrim : This is an old idea that I wanted to achieve, but I will try to find the first conceptart version  Permanent : Big thanks for this ! I think i will make more HUD for the vital information, anyway I have a lot of work for this domain.  I add blood 
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Zav
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« Reply #8 on: April 03, 2014, 10:15:12 PM » |
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Très joli  Can't wait to see more 
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ananasblau
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« Reply #9 on: April 04, 2014, 07:16:59 AM » |
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Those map colours and lighting certainly got something fantastic looking about them. And the map does even have noise except for the faint cloud shadow.
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Newin
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« Reply #10 on: April 05, 2014, 02:58:07 PM » |
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Zav : Your language is pretty, what is this ?  Thanks ! Ananasblau : This is so cool ! I'm glad you can find some fantastic things in the project ! Today i'm make new search for the background of the game. I would like create a little cinematic at the beginning of the game. My first test of king's faces. Gaston VII the great and good king. I also modify the GUI so that it can pass on minimal 1024x600 screen You can view lot of little bug who come with no good ratio sprite / screenpixel, we are working :D I also test put the level information next to the life. Voila !
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Sly
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« Reply #11 on: April 05, 2014, 03:23:01 PM » |
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I love the art! Fantastic looking game, concept sounds great! Keep up the great work.
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knifeySpoonie
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« Reply #12 on: April 06, 2014, 05:50:18 AM » |
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Man this looks pretty interesting, love the different environment styles
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Newin
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« Reply #13 on: April 06, 2014, 07:10:27 AM » |
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CapnSquidlet, knifeySpoonie : Thanks ! I tried to do a little animation on unity with the help of a great designer ! ( I'm very bad in Animation ) http://poupee-art.tumblr.com/ 
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Sly
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« Reply #14 on: April 06, 2014, 08:41:43 PM » |
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CapnSquidlet, knifeySpoonie : Thanks ! I tried to do a little animation on unity with the help of a great designer ! ( I'm very bad in Animation ) http://poupee-art.tumblr.com/  No problem :3 And the animation is good! Take pride in your work!
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Newin
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« Reply #15 on: April 08, 2014, 08:59:36 AM » |
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Haha still single new things! A new view for the cinematic : The room of the four kings  And the rewards menu : 
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Sly
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« Reply #16 on: April 08, 2014, 09:14:47 AM » |
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Cinematics? Awesome!
What can we expect to see in the rewards? :D
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Newin
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« Reply #17 on: April 09, 2014, 07:18:10 AM » |
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What can we expect to see in the rewards? :D
Normally all possible objects with four categories of rarities. The trunk can be opened won once in the menu selection of objects, but can also be sold without being opened, often at better prices.
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JeremiahPena
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« Reply #18 on: April 09, 2014, 08:42:19 AM » |
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Wow, this really looks cool, and that animation is great! 
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glaciuspgm
TIGBaby
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« Reply #19 on: April 16, 2014, 11:57:26 AM » |
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Amazing game, i want it  . I love the pixel art. Have you a programer for your game ?
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