mrfredman
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« on: December 18, 2008, 07:10:43 PM » |
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So I'm working on a new game, and I was thinking that it might be fun to try and do all of the sound myself instead of outsourcing it. The game is done in a very old-school style and I really want to accompany it with some classic beeps and boops to maintain the feel.
Are there programs out their for generating 8-bit sound effects? I was hoping to have lots of control as I come from a somewhat musical background, so should I just be using a music making program like FL Studio? Or is there something out there designed for giving game designers customizable 8-bit noises?
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Laremere
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« Reply #2 on: December 18, 2008, 07:23:20 PM » |
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I have milky tracker, and while I haven't used it too much, I think it will allow you to get what you want. I would listen to the samples that come with it and see if you like the product it produces. Also free. http://www.milkytracker.net/?about
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?
"Everything that is really great and inspiring is created by the individual who can labor in freedom." -Albert Einstein
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mrfredman
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« Reply #3 on: December 18, 2008, 07:25:48 PM » |
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SFXR is what you need for one-off bloops and blips, and it's free.
Wow, that looks super useful. Thanks for the quick response. I just DL'ed it, but sadly it only supports 32-bit Windows while I am running 64-bit Windows. Are there any workarounds for that? And if not are there any similar programs that would run on 64-bit Vista? EDIT: nvm, milky tracker seems to run fine. Now lets see if it can make the sounds I want.
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Mir@k
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« Reply #4 on: December 19, 2008, 12:01:52 AM » |
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Personally, i use FL studio to create my sound effects, using the 3x Osc and the Magical 8-Bit plugin i've come with rather nice results like these: Arcade-like "press start" soundSplash soundRain loopSure, they might not be top notch sound effects, but you can still wipe them out exactly like you want them to come up like. I tested that sfxr program deadeye suggested, it makes some spiffy sounds, and i thank that suggestion since it provides a quick and good original sound effect resource. You can even tweak the sound effect you got until you're 100% happy with it. If anyone wants, though, i'll make a tutorial of how i made the sounds i linked above.
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BMcC
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« Reply #5 on: December 19, 2008, 12:21:41 AM » |
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Personally, i use FL studio to create my sound effects, using the 3x Osc and the Magical 8-Bit plugin...
Moi aussi -- but I'm super jazzed to mess around with SFXR! I just recently learned George ("The Doctor") wrote a retro sound-maker, which he uses for his (excellent) music. Gotta get my hands on that, too.
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Bad Sector
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« Reply #6 on: December 19, 2008, 04:36:06 AM » |
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http//www.badsectoracula.com/projects/soundfx/
You can make simple effects easy and with some extra care you might make something cool.
At some point i'll add more features to this :-P.
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~bs~
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #7 on: December 19, 2008, 09:40:09 AM » |
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SFXR also saves its native sound format .sfs, which are just the waveform settings and are really tiny. It's really easy to use SFXR's source code to play them back in-game. Much better than .wav files IMHO.
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lordmetroid
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« Reply #8 on: December 23, 2008, 02:15:32 PM » |
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You need a few sinus wave samples and a mod editor and then some skill...
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Batmanifestdestiny
Level 1
When life gives you lemons, make an internet craze
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« Reply #9 on: December 24, 2008, 10:13:03 AM » |
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A really good 8-bit sound thing would be Famitracker, it's at famitracker.shoodot.net it makes .fmi, and .nsf, but you could easily record the stuff as mp3 with Audacity, or mp3 my mp3.
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"Sweet Sacajewea, Batmanifestdestiny! We've struck GOLD!" -Joseph, Utah Wonder
You have to plagierize the Italian.
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #10 on: December 24, 2008, 10:25:08 AM » |
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Or, once again, play NSF natively
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Kekskiller
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« Reply #11 on: December 24, 2008, 03:28:25 PM » |
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I'm making all the stuff I need with Synthedit, recording the output as wave. You can make all kinds of things when getting into it, but you'll need a tool for converting to 8-bit...
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godsavant
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« Reply #12 on: December 25, 2008, 09:13:11 AM » |
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I was so intimidated by sfx...I thought I was going to have to bribe a special 'sfx guy' onto our team. Then I got SFXR, and it was so incredibly easy, I just lost a few notches of respect for anyone who does it as a job.
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grizzly
Level 0
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« Reply #13 on: January 03, 2009, 06:46:09 AM » |
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I make music in my spare time and I've scoured the net for the best NES sounds. I find that soundbanks which claim to have 8 bit sounds never do... they've always got flanging or phasing or reverb over the top of the samples, which are rarely genuine in the first place. I've never found a good VST/AU (well, maybe one or two but they weren't that good). once or twice i ripped a few notes/chords/sfx out of some NES games, chopped them up and got a few passable bits and pieces. trackers and pretty great if you get some good basic samples. sounds quite good if you do it right. the ALMIGHTY way to produce 8 bit music (at least if it's NES we're talking about) is with this program called MCK and a composition language called MML. You compose the music in a text file and run it through some kind of DOS program, and it outputs an .NSF file. It uses a near-to-completely-authentic emulation style, including the five NES synth's advantages and shortcomings. grab yourself a few 1 bit samples of snds and hhs and the like and you've got all you need. it's a little complicated to get into but well worth it i think check out this tutorial http://www.nullsleep.com/treasure/mck_guide/and here are some examples from the same guy http://www.nullsleep.com/more.php
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