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TIGSource ForumsCommunityDevLogs[JRPG] Light Fairytale series (EDIT: physical release!)
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Author Topic: [JRPG] Light Fairytale series (EDIT: physical release!)  (Read 59274 times)
neko.works
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« Reply #260 on: July 25, 2017, 08:57:51 AM »

Hey guys Wink

Here's the first part of the fortune teller cutscene:





Any thoughts? Smiley
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bombjack
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« Reply #261 on: July 25, 2017, 01:30:40 PM »

It reminds me a bit of final fantasy chronicles.
It looks very nice.
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neko.works
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« Reply #262 on: July 26, 2017, 06:03:33 AM »

@bombjack: Thanks Wink

By the way, this thread has just passed 20k views. Thanks everyone Smiley
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b∀ kkusa
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« Reply #263 on: July 26, 2017, 07:32:05 AM »

the fortune teller cutscene is really good. Has a great nostalgic feel of old time rpg.
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eyeliner
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« Reply #264 on: July 26, 2017, 09:02:00 AM »

Looking great!
Regarding the character's names in the dialog boxes, a bold + shadow effect or color change should be more than enough.
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neko.works
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« Reply #265 on: July 26, 2017, 09:11:12 AM »

Thanks guys Smiley

@eyeliner: Well I did change the color of the names as you can see in the fortune teller video - thanks to @McMutton's suggestion. Before, the names had the same color as the rest of the text in the dialog box.
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neko.works
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« Reply #266 on: September 08, 2017, 03:15:14 AM »

Hey guys Wink

We've been working on the theme-song Anime for Light Fairytale. Here's a few shots:

Kuroko's character sheet


Storyboard


Cut


Bonus, here's a few new screenshots from the game:





Any thoughts? Smiley
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Squire Grooktook
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« Reply #267 on: September 08, 2017, 10:23:50 AM »

Character sheet looks really cute. Storyboard looks great. Gif is already really impressive.

Overally, I really like the Final Fantasy 3 DS - style. Will be following this!
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Joh
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« Reply #268 on: September 08, 2017, 10:04:09 PM »

got to say, looks reallly good.
that anime snippet looks like the real deal too. Impressive!
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neko.works
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« Reply #269 on: September 23, 2017, 01:50:53 AM »

Thanks guys Wink

The playable demo was released around one year ago. A few stats from Gamejolt:
11k downloads.
81k pageviews.
151 ratings, with an average of 4.5/5.
1.9k followers.
64 comments.

Here's a comparison between the current build and the demo on the same scene:

Current Build (09/2017)


Playable Demo (09/2016)
« Last Edit: September 23, 2017, 03:43:13 AM by neko.works » Logged

neko.works
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« Reply #270 on: October 02, 2017, 11:54:17 AM »

Hey guys Wink

I've been working on the UI recently. Here's a few shots:

Ingame Menu


Battle

Any comments or suggestions? Smiley
« Last Edit: October 04, 2017, 02:21:24 PM by neko.works » Logged

Fat Pug Studio
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« Reply #271 on: October 02, 2017, 12:33:47 PM »

Looking much better, tho the yellow arrow should be all the way inside the box, not over the border.
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neko.works
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« Reply #272 on: October 03, 2017, 09:55:30 AM »

Looking much better, tho the yellow arrow should be all the way inside the box, not over the border.

It might make more sens if the cursor was within the window, but I personally like it this way, for multiple reasons:

  • More readability - bigger cursor.
  • The cursor pop-out from the screen when playing in stereoscopic 3D.
  • More space for the text.

Update, here's how the new UI looks like in a dialog:

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archgame
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« Reply #273 on: October 04, 2017, 07:37:09 PM »

Your neon signs are really beautiful, nothing in the asset store even comes as close to looking this good. Do you have a blog post that details how you make them? I popped over here after I saw a pic on twitter about your urban massing, but the "Station" sign on the image above is doing a similar thing.
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neko.works
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« Reply #274 on: October 05, 2017, 05:44:32 AM »

Your neon signs are really beautiful, nothing in the asset store even comes as close to looking this good. Do you have a blog post that details how you make them? I popped over here after I saw a pic on twitter about your urban massing, but the "Station" sign on the image above is doing a similar thing.

Actually that "Station" sign comes from the asset store: The "Dark City" pack I think. Though I've customized the model / texture / material.
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eyeliner
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« Reply #275 on: October 05, 2017, 05:56:03 AM »

This game is looking very good, indeed. It gives a fairly strong vibe of Midgar, for better or worse.

Don't really like the crosses in the eyes of the dead/sleeping/frozen/knocked out guys, though...
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neko.works
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« Reply #276 on: October 06, 2017, 06:54:09 AM »

This game is looking very good, indeed. It gives a fairly strong vibe of Midgar, for better or worse.

Thanks! Well Final Fantasy 7 was my main inspiration for this project - obviously Smiley

Quote
Don't really like the crosses in the eyes of the dead/sleeping/frozen/knocked out guys, though...

I see. Though I think that these exaggerated expressions fits the exaggerated - SD / chibi proportions of the characters.
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eyeliner
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« Reply #277 on: October 08, 2017, 06:28:09 AM »

I see. Though I think that these exaggerated expressions fits the exaggerated - SD / chibi proportions of the characters.
Ok, I can understand that. Though I don't really like chibi design, I can go with it. I have beaten FF9 and liked it very much, despite the character design.

Carry on, brave soldier!
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Zaeche
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Is 'story' the words, the meaning, or the telling?


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« Reply #278 on: October 09, 2017, 07:18:04 PM »

You're doing all of this on your own? That's incredible! Coffee Went through your games and I have to say, you have a knack for throwing people into the nostalgia zone (seriously, the music on Super Night Riders reminds of the PSX Megaman games, it's wonderful).

Are those traditional or digital storyboards? Very impressive, either way. Love the linework!
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neko.works
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« Reply #279 on: October 11, 2017, 07:07:45 AM »

Thanks guys Smiley

@Zaeche: neko.works is basically just me, but I do request additional assets from freelancers for things I can't do, such as the musics, illustrations (apart from the cover art that I did myself) and Anime.
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