Wow! Really blown away by this brilliant concept! I really enjoyed playing through the FTB, me and my brother thought it was a brilliant concept and can't wait until further playable builds come out!
Just thought I'd mention some stuff we noticed while playing together.
Firstly, we managed to get a brilliant 4 out of 2 fates of the people on board :D 200% effort :D There was the captain and first mate which I believe were the ones you were meant to get, but we presumed the women in the bed was the first mate's sister (started with an A, can't remember now
), and that she was killed by 'the devil's storm' (How I remember it: "Yar! This storm is the devil's work! Yarrrrrrr") and we went to the first man listed as an 'able bodied seaman' and said he was killed by the captain with the knife (as the captain did kill some guy with a knife) and when we checked the first page, 4 out of 2 fates! :D
I guess the main thing I thought about there was: if you see a passenger get eaten by a crocodile, you can theoretically just go through every passenger and try out that death on them, and although the fate system appears to have been made to prevent guessing, as long as you get the person's method of death, and especially if you guess their occupation, you can kind of wreck the whole detective element of the game. I don't know, maybe the player should have to figure out the occupations as well as the fates, but the occupations aren't necessary, just the fates, the occupations just help you deduce things. I don't know, it just seems like (especially due to the large crew size) you're pretty close to making a game where you can't just guess your way through (which I
love) there's just that little snag I thought I'd point out
Secondly, I found it kind of off-putting that so far all the real clues are in the dialogue (unless I missed something). I mean, we found the guy with the knife in his mouth making his way across the ship to sneak up on the captain, mid-air jumping onto the balcony, and we felt like geniuses discovering some cool secret! I just think if finding those things actually helped with the deduction of fates and provided more clues it would be more exciting. It would encourage a bit of exploration of the area other than just the scene where the guy's getting shot and make you feel like a real detective when you notice those two passengers are kissing in the shadows over in the background so ah-ha! I discovered what Archibald Smith's wife Violet Smith looks like!
That was a terrible example, but more visual clues would have been cool, I guess is what I'm saying
Finally, I think I remember you mentioning this at some point, but some kind of note-taking system would be cool. One thing I thought might work with the whole 'player's hand' concept you have going is a magnifying glass. When you look directly at a person's face the magnifying glass goes to it, and you can capture it and attach it to a profile (either a name from the register or a mystery person). And the game wouldn't necessarily have to tell what anything you captured means.
So he's looking at a locket, so what? How will this information help me? *20 mins later* Oh! A letter telling Richard Brassington to look after the locket his mother sent him! That guy must have been him!
And a character's profile with deductions in it like what they look like (or you think they look like), their relationships with other crew, or things a player could fill in like:
<verb> <noun> <motive> <person> <date/time>
<Seen with> <knife> <to kill> <the cook> <unknown>
<Heard with> <flowers> <to give to> <unknown> <21st September, 4:35pm>
I don't know, something like that :D
I guess I'd just like an in-game way of keeping notes, maybe not just on characters but maybe even on events the characters take part in. And as I already said, I'd like more visual clues to look for, and more interaction with the murder scenes.
Other than that, so far so good! Honestly, I can't wait for more updates, this game is going to be so amazing! :D
-Jinan
P.S. I remember hearing you mention in one of your posts how you could, for example, say someone was alive in Europe, then dig deep to find a clue saying they are alive in France? Brilliant! The idea you can put in that extra bit of effort once you have a little information is great! I could see how you'd already kind of implemented that in the deaths too, you can leave things unknown so you can come back later and fill them in with more info. I just can't wait to see what kind of stuff you do with this!