I haven't written for a while. I've been having some very distracting life events: I quit my day job without having a follow up in mind and I'm currently looking for consulting work (I've never worked as a consultant before, so that's extra stressful) and I've just moved to a new city. I'm currently still working from home at my old job, but I'll be leaving it soon.
Anyway, I haven't been able to work on my game that often, and I am concerned that I'll have to quit because it's so much more important to have an income. Getting my first client will probably be a full time job, and I already have a full time job. It's extra difficult to find time to work on my game right now.
That said, here's what I've done:
1. I fixed a minor bug where if a label has multiple lines, it wouldn't be centered.
2. There's a new kind of drop that temporarily increases your attack rate.
Here's how it looks as a drop:
Here's what it does in action:
Basically it makes you shoot twice as often. Maybe the effect is too subtle and needs to be 3x?
3. Of course, the effect this has is upgradeable. You can upgrade how many heroes it effects and how long it lasts:
I think the next thing I'll work on is an interactive tutorial.