I like to give feedback without reading the description or the already existing comments, first. But, I cheated and saw Quicksilver mention how the artwork is obviously what comes with RPG Maker. As someone who has never seen RPG Maker, it didn't have this effect on me. And, as someone whose favorite game is FF4j, the graphics looked pretty cool to me.
The download is pretty large and took 2+ minutes to download. That may effect the amount of feedback you're getting.
I'm glad it's windowed because it makes it easier to give feedback. But I think real gamers would want it full screen.
There's no indication of the controls. I guessed correctly that it was arrow keys and space.
If memory serves me right, it's a little unusual for RPG narratives to be the way you wrote it. They don't usually use "you" when describing things. I just started, but I found that pretty weird.
Typo. Should be discovery.
http://imgur.com/qFgQgr1No indication of how to move or really a clear indication that I'm
supposed to move at this part.
http://imgur.com/DpTRvfcTypo. I think this should say "isn't moving".
http://imgur.com/vVqIXMSI've decided to read your description and I see you posted the controls. I'll use that from now on and stop commenting about how the game didn't tell me what they are
http://imgur.com/BwnUIw6 It's kind of weird that he says, "If you haven't already". A real person would only say that if they couldn't see the book. I think it's obvious to tell that he could see the book. So either put the book somewhere he can't see, or change the dialog to be dynamic so he doesn't say this if you already picked it up.
I have a pretty new computer, but the game would stutter once in a while when I was moving around the house.
Will there EVER be a time where I don't want to be running? As a player, I'd prefer to be always running and to press a button to walk rather than always walking and have to press a button to run. But as a designer, I think it would be better to just be always running with no option to walk.
http://imgur.com/WNbzEM3 I think it's pretty weird to hide configuration settings in-game. It kind of takes you out of immersion and I almost missed the option.
I got the quest to go into the tent. I totally couldn't tell that the upper left hand corner was a tunnel. I stepped on it on accident. It turned dark as soon as I did. I then stepped out back into the tent and it was still dark. Is this a bug, or a coincidence? Screenshot:
http://imgur.com/sJYQnbPI was hoping there would be encounters in this tunnel, but it doesn't appear there are. I'm getting bored of interacting with the environment and want to fight something.
It's light again after I went up to the storage tent.
The chests look like boxes. I got lucky that I tried to interact with them, otherwise I wouldn't have expected it as a possibility.
The dialog with Lina is pretty annoying. It's a good thing I can use trial and error to figure out how to get her to come with me because it would make me quit if I had to go back up to her dad to figure out what answers she's looking for.
Also, at such an early part of the game, I'd suggest making it a linear path to find her. Those tunnels were kind of maze-like.
Typo on "dady"
http://imgur.com/93Z8IthUgh, apparently I
can make it so she'll stop talking to me if I get the wrong answer. She stopped talking to me, I went back to dad and he didn't help. I give up
Let me answer your questions:
What was the most thing you liked in the game?
I'd say the graphics
In your opinion, what was the worst thing in the game?
I found the typos pretty annoying. They really took me out of the experience.
I think the quests need to be more straight forward and easier to complete at the very beginning. Make it HARD not to win. Then when I'm addicted, you can ramp up the challenge.
Was there something missing that you were expected/wanted to have and didn't find?
Yes, I wanted to try battling, but I didn't get far enough. Does your game have a battle system?
Can you describe your experience (and feelings) while playing the game?
Honestly it was kind of frustrating for the reasons I gave above.
Anything else you would like to say that I haven't asked about?
Not really, but to reiterate I'll say: Make the quests easier to finish. Having a girl ask me 3 riddles in a row is not my idea of fun.
Is this game supposed to be like a Bethesda game where you get a ton of side quests at once? Because it felt like that. I was 20% into one quest when I'd bump into someone who gave me a new one. I'm an old school RPG player and I prefer linear stories and sequential side quests. So take all my feedback with that in mind.
Keep at it! I hope this feedback helps