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Author Topic: 24 Killers  (Read 11788 times)
todd
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« on: July 10, 2014, 08:01:57 pm »


24 Killers is a life sim with who-dunnit elements. It takes place in an island town filled with monsters which you'll be able to explore from the beginning of the game. You'll encounter strange beings, and people to help that will cause your town to improve and grow.

i'm doing all the art,music, and programming. it's being made with flashpunk. all of the major systems are in, it's just going to take some time for me to finish all the art, sound, and music. no release details have been worked out yet.



so yeah, enjoy.

« Last Edit: February 23, 2015, 06:13:27 pm by todd » Logged
mushbuh
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Epic Laughs await you, traveler *tips steampunkhat


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« Reply #1 on: July 10, 2014, 08:03:55 pm »

super hyped for this game todd
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siskavard
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« Reply #2 on: July 10, 2014, 08:08:22 pm »

YES!
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DarkWanderer
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« Reply #3 on: July 10, 2014, 08:10:33 pm »

I love the character design.
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Pandara_RA!
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Maximum Friendship All Day


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« Reply #4 on: July 10, 2014, 08:33:10 pm »

Looks sweet I like the colors bucko
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ink.inc
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« Reply #5 on: July 10, 2014, 08:33:47 pm »

get hype
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bsp
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« Reply #6 on: July 10, 2014, 08:54:12 pm »

your twitter/bg posts already have me hyped

def following
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ness io kain
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« Reply #7 on: July 10, 2014, 09:03:38 pm »

Enjoyed seeing updates on Twitter etc., sooo following here as well; good luck and keep at it and etc. etc.!
« Last Edit: July 10, 2014, 09:09:22 pm by Ness Kain » Logged

My music.
If your Twitter doesn't have enough depression and awkward pomposity, here you go.
Ant
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« Reply #8 on: July 10, 2014, 11:04:00 pm »

i am hyop o boy
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ghoulkid86
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« Reply #9 on: July 10, 2014, 11:42:33 pm »

Finally a devlog for this. Been following on tumblr, but it's much easier to keep track of things here.  Hand Thumbs Up Left
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Oxeren
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« Reply #10 on: July 11, 2014, 02:12:07 am »

Nice art style, and gameplay sounds interesting. Looking forward to play the game.
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todd
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« Reply #11 on: July 11, 2014, 01:31:13 pm »

ty everyone

when you slap too many innocent people at a location, the bouncer kicks you out for the day. i scripted out that event today.


you can see the person i slapped gets all hot and bothered. they'll refuse to give you clues for that day if they're wrongly accused.
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poe
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« Reply #12 on: July 11, 2014, 02:30:53 pm »

yessssssssssssssss
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paulisere
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« Reply #13 on: July 11, 2014, 03:06:33 pm »

Love this idea.  Will be good to see how this progresses.
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todd
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« Reply #14 on: July 12, 2014, 08:00:54 pm »



redesigned the coffee shop exterior and started adding swaying foliage around the island. i also made the camera pan up when you're colliding with a door so you get a better look at the buildings.

i'm trying to submit to fantastic arcade by tomorrow even though there's zero audio in the game. oh well!
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joseph ¯\_(ツ)_/¯
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« Reply #15 on: July 12, 2014, 08:20:32 pm »

Swaying foliage!? hype.

waiting to hear more about the planned "birds of a feather" features you've been hinting at.
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eigenbom
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« Reply #16 on: July 12, 2014, 09:04:45 pm »

Love the premise of the game, like an extended version of that other game you did to find the killer. Been following the updates on twitter but glad to see a devlog here too.
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todd
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« Reply #17 on: July 14, 2014, 02:39:39 am »

oh right! i should have mentioned that in the first post. this is a remake of a game i made last year for 7 day roguelike. you can play the original version here http://toddluke.com/24killers.html . this new game is going to be way expanded and correct a lot of the design flaws of the original

today i added a directional sound system and a few test sound effects. sounds pan and get quieter/louder depending on distance. you'll hear feet shuffle, trash blowing around, bushes rustling, and other ambient stuff


it's 3am so i'll close out with the jingle i wrote for when your skel hops into bed

https://dl.dropboxusercontent.com/u/74132074/sleepFan.mp3

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jctwood
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« Reply #18 on: July 14, 2014, 04:22:09 am »

I am going to fall asleep listening to that jingle... and it is only 1:20pm here! The way all of the characters move and bounce with their own personality it wonderful. I am beginning a project using haxe flixel and was wondering if you have used flixel and are there any benefits of flashpunk over it?
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todd
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« Reply #19 on: July 14, 2014, 11:42:55 pm »

fuuuuck

recorded and implemented all of these sfx today. it feels so alive now. i used a combination of synths and live recordings with my mic

i'm being smart this time and keeping volume variables for each sfx in the same class so i don't need to dig around to tweak volume levels


@JctWood - i haven't used flixel so i can't speak for it. if you've already started with flixel, i say roll with it
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