been working on animations for the cafe story arc and improving the ui
this guy's almost done
he's going to be carrying the player around at one point in the game, so i tried to make the legs arced forward a bit
the inventory is now sorted into four categories: consumables, key items, photos, and junk. my next task is to add a short animation for the current tab as you switch over. so the tongue would flick, star would spin, camera would click, paper clip would clip
the inventory elements scale depending on how many items i want to be visible at once. the gif shows 4, but that may need to change as the game progresses