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TIGSource ForumsCommunityDevLogsEitr - [ Action RPG ] [E3 Trailer released!]
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Author Topic: Eitr - [ Action RPG ] [E3 Trailer released!]  (Read 166425 times)
James Edward Smith
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« Reply #240 on: February 12, 2015, 07:52:35 AM »

I have a minor gripe with the original concept art for this game and later fan art people have done. Typically, from what we've been able to discern, Viking round shields like the one your character seems to hold, were not strapped to the arm like that. They were held by a single handle that sat behind the shield boss (the usually metal, little round dome in the middle of the shield). Ancient greek and other civilizations before the vikings used strapped on shields like that, but in northern europe, it really wasn't until the medieval period that shields were commonly strapped to the forearm like that. Knight's shields for instance had straps like that so that they could still grab their horse's reins with the same hand that held their shield and not drop anything.
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Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
Derity
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« Reply #241 on: February 12, 2015, 12:18:43 PM »

I have a minor gripe with the original concept art for this game and later fan art people have done. Typically, from what we've been able to discern, Viking round shields like the one your character seems to hold, were not strapped to the arm like that. They were held by a single handle that sat behind the shield boss (the usually metal, little round dome in the middle of the shield). Ancient greek and other civilizations before the vikings used strapped on shields like that, but in northern europe, it really wasn't until the medieval period that shields were commonly strapped to the forearm like that. Knight's shields for instance had straps like that so that they could still grab their horse's reins with the same hand that held their shield and not drop anything.

Thanks for pointing this out, It's weird I actually knew this it just slipped my mind somehow, lol. Glad up to this point, I've personally only done concept work, I'll be sure to address this in any HD work I do.  Hand Thumbs Up Left
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wizardfu
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Nathanael Weiss


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« Reply #242 on: February 21, 2015, 11:47:32 PM »

Really looking forward to playing Eitr! Already voted for you on Steam concepts. Are you guys planning to do a Kickstarter?
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flintGames
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« Reply #243 on: February 22, 2015, 09:40:14 PM »

Man, this is my cup of tea. Awesome!
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Flint Games, makers of BlitzKeep.
Derity
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« Reply #244 on: February 26, 2015, 04:48:25 PM »

Only took me the entire day.  Cry



Touched by Eitr ;o
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wizardfu
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Nathanael Weiss


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« Reply #245 on: February 26, 2015, 05:04:31 PM »

I love it!
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Derity
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« Reply #246 on: March 05, 2015, 08:52:16 PM »

Still a WIP, but pretty happy with where this is going now, it's a boss room prop (an eitr fountain) kinda funny how it came into the way it is now, originally I was just drawing a skull and was attaching it to a pillar, eventually it started looking serpent-like so I went with it and viola, funny thing is "Eitr" does actually come from a sea serpent so it fits perfectly!  

Let's just pretend I meant to do that! Wizard



Pretty much done with the serpant heads, the base I made in Maya and screenshotted at our isometric perspective, then just reduced the amount of colors used, will be adding detail to that next, then i'll try to make the liquid not look so.. boring... then animate the liquid, freaky enough?  WTF

EDIT: (ugh, seems our web host is down, will use dropbox for now)
« Last Edit: March 05, 2015, 09:02:58 PM by Derity » Logged

MikeD
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« Reply #247 on: March 05, 2015, 10:38:41 PM »

Really liking where this is going. Been watching this game for a while now.
Can't wait to try it out.
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Derity
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« Reply #248 on: March 06, 2015, 12:16:03 AM »

Really liking where this is going. Been watching this game for a while now.
Can't wait to try it out.

Thank you Mike! :D
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Derity
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« Reply #249 on: March 06, 2015, 12:33:38 AM »

mmm Smokey  Cool



(photoshop mock-up)
« Last Edit: March 06, 2015, 12:41:44 AM by Derity » Logged

MereMonkey
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« Reply #250 on: March 06, 2015, 01:14:41 AM »

This just keeps getting better and better, awesome work!!
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Fenrir
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« Reply #251 on: March 06, 2015, 01:31:50 AM »

Really nice with the smoke, keep the good work!
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Derity
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« Reply #252 on: March 06, 2015, 07:45:43 AM »

Added the animating liquid...



 Evil
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Slader16
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« Reply #253 on: March 06, 2015, 07:48:20 AM »

That looks really awesome, any chance of getting Eitr on the Vita? Beg
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Derity
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« Reply #254 on: March 06, 2015, 07:57:02 AM »

That looks really awesome, any chance of getting Eitr on the Vita? Beg

Thanks, it's a possibility - something we're still considering at the moment though! It's one of our most requested platforms so it may happen... Smiley
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Slader16
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« Reply #255 on: March 06, 2015, 08:00:52 AM »

Awesome! I'd buy it day 1, as would a lot of Vita owners imo! Grin
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Derity
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« Reply #256 on: March 11, 2015, 02:26:23 AM »

Playing with water sprites!  Tears of Joy



Ran into an annoying bug with this though, we're using a mask for her legs to make it look like she's underwater, but when you have an enemy with the same mask, the mask is affecting both ¬_¬ grrr  Angry
« Last Edit: March 11, 2015, 03:12:26 AM by Derity » Logged

Fenrir
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« Reply #257 on: March 11, 2015, 02:37:23 AM »

Quote
Ran into an annoying bug with this though, we're using a mask for her legs to make it look like she's underwater, but when you have an enemy with the same mask, the mask is effecting both

It will be tricky to handle, good luck! But it worth it, the water effect is amazing with the reflection!
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Derity
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« Reply #258 on: March 11, 2015, 03:11:13 AM »

Quote
Ran into an annoying bug with this though, we're using a mask for her legs to make it look like she's underwater, but when you have an enemy with the same mask, the mask is effecting both

It will be tricky to handle, good luck! But it worth it, the water effect is amazing with the reflection!

Thanks, yeah - if all fails we'll just ditch the masking tool and cut off her legs manually haha. With the mask though, we can do some cool stuff like animate it slowing moving down when you exit the water so it looks like you're actually walking out of the pool.  No No NO So still working on it!
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LightEnt
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Power to the action-platformer


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« Reply #259 on: March 11, 2015, 02:31:11 PM »

Haven't peeked in here in a minute, and wow so much progress. This is looking great!
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~Light

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