It's been a few months since the last update. I'm now calling this version 2 of the game. Basically what I decided is that the game as it was, while interesting, was not a very good canvas for a lot of sound design/implementation options. So, I made the decision to turn the game from a 2D exploration point and click story game, to a 2D action platformer. With the mechanics change I also updated the art and completely changed the main character in design, but not attitude. The story is at it's core the same. It's still based around the dream world and the comparisons a dream might have to ones real life feelings and connections. That being said, the locations of the game are changed slightly and I've spent a lot of time fleshing out not only mechanics but elements that drive the story.
Here's the new version of the cabin with the new character:
The initial enemies you run into are a group of scavengers who wear masks inspired by Japanese fox masks:
I'm also currently working on the AI for a little metal ball enemy that will float around and shoot at the player.
I've just recently started to build the levels out. Currently for the last two months I've been programming the mechanics for the game and doing character animations. The current "playable" level is really just a script showcase I've been using to flesh out everything gameplay wise.
Here's a list of current working features:
[X] Fully Animated main character (Walk,Idle,Jump,Sword Attack, Shoot Gun)
[X] Semi Animated Scavenger (Walk,Patrol)
[X] Combat (Melee, Gun Fire)
[X] Enemies shooting projectiles
[X] Enemy Health System (Each enemy has a custom health and weapons do different damage amounts to them)
[X] Basic Player Health System, Player Lives
[X] Pickups (Extra Lives, Story Elements, Health Boosts)
[X] Player/Enemy Knockback
[X] Parallax Backgrounds
[X] Xbox 360 Controller Support
[X] Pause Menu
[X] Climbable Ladders
[X] Moving Platforms
[X] Checkpoints/Player Death
A few things I need to finish coding before I release a demo:
[ ] NPC Dialog/Speech Bubble System
[ ] Image Effects and Lighting to work with 2D sprites
[ ] Flickering Lights
[ ] Basic SFX
Death of an Enemy:
This is a lot of work by myself but I'm really learning a ton so it's been great. I know none of this is mind blowing but I'm not really an artist and I'm definitely not a programmer or writer so I feel like for a sound guy I'm doing a pretty good job.
I've been looking into buying an asset for speech bubbles and system messages that work in Unity 5. If anyone has any suggestions or a service I'd be really interested! Message me.
Hopefully the next update is sooner and I'll have something playable for people to give me feedback/bugs list on.