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TIGSource ForumsCommunityDevLogsnGod: Full Action RPG Dungeon Crawler.
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Author Topic: nGod: Full Action RPG Dungeon Crawler.  (Read 944 times)
Seki
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« on: September 04, 2014, 02:58:58 PM »


nGod: Is a story of a tale where the norse realm was divided by a single cave, dwellers of the cave fight to protect along side of the Humans and Elders. The game is a full scale Action RPG Rogulike Dungeon Crawler, the thing is eveything is random, spawns, mobs stats, even items and equipment.

Featuring full customization options, including 4 classes and 4 races to play!, And most importantly, NO GENDER LOCK!

The dungeon is ever expanding and continues to increase in size and difficulty.

The game will be available on PC, Mac, Linux, Android and iOS.

Prepare for this....


Youtube Video of Class Demo's:



Steam Concepts: http://steamcommunity.com/sharedfiles/filedetails/?id=309402676


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« Last Edit: September 04, 2014, 04:46:35 PM by Seki » Logged

RecidivistSW
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« Reply #1 on: September 04, 2014, 05:26:15 PM »

Looks good.  It's amazing how coherent art can make an attractive package, even when just using 2 key frames for animation.

Are you going to change the field of view for PC/Mac?  Right now it looks good for mobile (although even for a mobile layout the hud cover quite a bit of the screen. 
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Seki
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« Reply #2 on: September 04, 2014, 06:23:29 PM »

Certainly will!, it will look something similar to this.



And thank you for the kind words!
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Seki
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« Reply #3 on: September 22, 2014, 06:24:03 PM »

Introducing our first Boss: Jelloking the crusher!

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Gymm
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« Reply #4 on: September 22, 2014, 06:35:00 PM »

This game is looking pretty good so far.  I like your idea for the right control section for mobile.  I am not usually that big of a fan of dual virtual joysticks for mobile games but I like that you added the abilities around the right joy stick.
What engine are you making the game in?
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Seki
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« Reply #5 on: September 22, 2014, 06:55:33 PM »

yes, every ability/skill on mobile has its own joystick, infact we tried to simulate dual joysticks with everything.

The engine were using is Game Maker: Studio and the Server will be made in either C++ or C#, which ever we feel will suit it better.
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Seki
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« Reply #6 on: November 22, 2014, 05:47:33 PM »

Now on greenlight:
http://steamcommunity.com/sharedfiles/filedetails/?id=345470172
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