Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411917 Posts in 69431 Topics- by 58477 Members - Latest Member: KriegsHetzer

June 10, 2024, 03:45:04 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsbug dungeon
Pages: [1] 2
Print
Author Topic: bug dungeon  (Read 2969 times)
mickmaus
Level 1
*


walkying waylking


View Profile
« on: September 13, 2014, 06:53:05 PM »

Heya, finally getting serious with unity texturing and programming. Focusing on making something about the scale of megaman legends (haha).

Edit: Here's a bird head



Here's a bunch of objects using a single sprite sheet with a random offset. This lets me use one texture and get random variations in a big grid.






Experimenting with light fluxuations and sliding the offset index on textures


Figuring out a modular system for switches and values. The gate object has a single boolean that attached switches know about and can trigger.
« Last Edit: October 07, 2014, 10:28:54 AM by mickmaus » Logged

Moth
Level 4
****



View Profile WWW
« Reply #1 on: September 13, 2014, 07:29:28 PM »

Absolutely gorgeous, what kind of game do you have in mind for this?
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #2 on: September 14, 2014, 03:02:22 PM »

what kind of game do you have in mind for this?

This was just a test to get myself situated, hopefully going to be making some kind of alien bug themed dungeon crawler in this perspective. Teaming up with a friend who makes amazingly trippy unity stuff

Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #3 on: September 14, 2014, 07:38:55 PM »

Learning about bones in blender and using unity's animation editor!

GO WORMY GO
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #4 on: September 16, 2014, 09:21:03 PM »

I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi
Logged

mushbuh
Level 9
****


Epic Laughs await you, traveler *tips steampunkhat


View Profile WWW
« Reply #5 on: September 18, 2014, 12:20:45 PM »

hi wormy
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #6 on: September 18, 2014, 10:32:59 PM »


build a fps controller from scratch using the unity character controller! has wall jumping
Logged

Median
Level 0
**


...


View Profile
« Reply #7 on: September 18, 2014, 11:18:24 PM »

I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi

absolutely terrifying Shocked
Logged

bombjack
Level 3
***

That's me :)


View Profile WWW
« Reply #8 on: September 18, 2014, 11:30:44 PM »

I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi

absolutely terrifying Shocked
Yeah, it looks like a... er... er... something  Cheesy
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #9 on: September 19, 2014, 10:26:48 AM »

Yeah, it looks like a... er... er... something  Cheesy

i dont know what u r talking about Smiley
Logged

Pemanent
Level 4
****



View Profile
« Reply #10 on: September 19, 2014, 10:31:39 AM »

I totally dig this. Except that worm, he's scary :p
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #11 on: September 21, 2014, 05:23:13 PM »





Experimenting with talking helper bird
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #12 on: September 23, 2014, 04:48:56 PM »

working on pathing and random navigation, usable by any mobile character


there's a configurable radius around each point which the character actually targets as it's destination. this means you can expand a huge center node and make it into an open plaza where people might walk through it at any spot.
Logged

ghoulkid86
Level 0
***



View Profile WWW
« Reply #13 on: September 24, 2014, 01:45:01 AM »

I <3 SKELETHON 3D!
Logged

rj
Level 10
*****


bad, yells


View Profile WWW
« Reply #14 on: September 24, 2014, 03:49:13 AM »

oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
Logged

mks
Level 5
*****



View Profile
« Reply #15 on: September 24, 2014, 03:56:51 AM »





Experimenting with talking helper bird

Reminds me of

Hand Thumbs Up Right
Logged

Where's the Spelunky 2 DevLog, Derek?
mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #16 on: September 24, 2014, 10:04:05 AM »

oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
the highest honor!!!!
Logged

mickmaus
Level 1
*


walkying waylking


View Profile
« Reply #17 on: September 24, 2014, 10:07:11 AM »

Here's the [NAV BIRD] talking if you wana see:

https://www.youtube.com/watch?v=mqSNZTtPBxI

Logged

unsilentwill
Level 9
****


O, the things left unsaid!


View Profile WWW
« Reply #18 on: October 01, 2014, 09:54:52 AM »

Hot work. Go wild with this.
Logged

Pezomi
Level 0
***


swag swag swag


View Profile WWW
« Reply #19 on: October 01, 2014, 04:12:14 PM »

Hot work. Go wild with this.

Agreed. Looks like you already got the "have fun" part down. Looking forward to updates!  Hand Thumbs Up Left Smiley Hand Thumbs Up Right
Logged

Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic