mickmaus
Level 1
walkying waylking
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« on: September 13, 2014, 06:53:05 PM » |
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Heya, finally getting serious with unity texturing and programming. Focusing on making something about the scale of megaman legends (haha). Edit: Here's a bird headHere's a bunch of objects using a single sprite sheet with a random offset. This lets me use one texture and get random variations in a big grid. Experimenting with light fluxuations and sliding the offset index on textures Figuring out a modular system for switches and values. The gate object has a single boolean that attached switches know about and can trigger.
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« Last Edit: October 07, 2014, 10:28:54 AM by mickmaus »
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Moth
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« Reply #1 on: September 13, 2014, 07:29:28 PM » |
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Absolutely gorgeous, what kind of game do you have in mind for this?
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mickmaus
Level 1
walkying waylking
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« Reply #2 on: September 14, 2014, 03:02:22 PM » |
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what kind of game do you have in mind for this?
This was just a test to get myself situated, hopefully going to be making some kind of alien bug themed dungeon crawler in this perspective. Teaming up with a friend who makes amazingly trippy unity stuff
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mickmaus
Level 1
walkying waylking
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« Reply #3 on: September 14, 2014, 07:38:55 PM » |
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Learning about bones in blender and using unity's animation editor!
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mickmaus
Level 1
walkying waylking
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« Reply #4 on: September 16, 2014, 09:21:03 PM » |
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I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi
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mushbuh
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« Reply #5 on: September 18, 2014, 12:20:45 PM » |
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hi wormy
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<br />
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mickmaus
Level 1
walkying waylking
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« Reply #6 on: September 18, 2014, 10:32:59 PM » |
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build a fps controller from scratch using the unity character controller! has wall jumping
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Median
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« Reply #7 on: September 18, 2014, 11:18:24 PM » |
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I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi absolutely terrifying
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bombjack
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« Reply #8 on: September 18, 2014, 11:30:44 PM » |
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I gave wormy a new mesh and skin! Look at him go! commin rite out the wall to say hi absolutely terrifying Yeah, it looks like a... er... er... something
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mickmaus
Level 1
walkying waylking
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« Reply #9 on: September 19, 2014, 10:26:48 AM » |
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Yeah, it looks like a... er... er... something
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Pemanent
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« Reply #10 on: September 19, 2014, 10:31:39 AM » |
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I totally dig this. Except that worm, he's scary :p
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mickmaus
Level 1
walkying waylking
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« Reply #11 on: September 21, 2014, 05:23:13 PM » |
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Experimenting with talking helper bird
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mickmaus
Level 1
walkying waylking
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« Reply #12 on: September 23, 2014, 04:48:56 PM » |
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working on pathing and random navigation, usable by any mobile character there's a configurable radius around each point which the character actually targets as it's destination. this means you can expand a huge center node and make it into an open plaza where people might walk through it at any spot.
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ghoulkid86
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« Reply #13 on: September 24, 2014, 01:45:01 AM » |
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I <3 SKELETHON 3D!
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rj
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« Reply #14 on: September 24, 2014, 03:49:13 AM » |
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oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
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mks
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« Reply #15 on: September 24, 2014, 03:56:51 AM » |
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Experimenting with talking helper bird Reminds me of
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Where's the Spelunky 2 DevLog, Derek?
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mickmaus
Level 1
walkying waylking
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« Reply #16 on: September 24, 2014, 10:04:05 AM » |
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oh holy fuck i love this. real wonderful goblet grottoey vibe. i'm following
the highest honor!!!!
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unsilentwill
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« Reply #18 on: October 01, 2014, 09:54:52 AM » |
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Hot work. Go wild with this.
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