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gimymblert
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« Reply #101 on: December 31, 2014, 02:48:13 PM » |
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Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button.
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Slader16
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« Reply #102 on: December 31, 2014, 02:54:09 PM » |
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Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. Hmmm.... must of missed that.
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s0
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« Reply #103 on: December 31, 2014, 02:56:52 PM » |
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not a big issue seeing as banjo kazooie isnt that much of a platformer either (not meant as a putdown)
edit: ok looks like almost everything in this gam is automated. i was close to buying it but nah
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« Last Edit: December 31, 2014, 04:47:55 PM by C.A. Silbereisen »
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Sik
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« Reply #104 on: December 31, 2014, 05:09:09 PM » |
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Sure it's a beautiful game and even though it claims inspiration from great 3d platformers\collect-a-thons of yore, a platformer in the strictest sense of the word it is not as it doesn't have a jump button. Bionic Commando didn't have a jump button either (they replaced jump with swinging around). not a big issue seeing as banjo kazooie isnt that much of a platformer either (not meant as a putdown)
To be fair 3D platformers in general need much less jumping than 2D ones, for the simple reason that in the latter the only way to put obstacles is in the vertical axis (making jumping over them pretty much mandatory), while on 3D you have another horizontal axis to use instead (which is also why many 3D platformers make traps about as wide as the path or make the paths thin for most of the game). This may even be the main reason why 3D platformers didn't take off as widely as their 2D counterparts, designing for good platforming is that much harder. All of this said... edit: ok looks like almost everything in this gam is automated. i was close to buying it but nah
Yeah WTF =/ Also RT, out of all buttons?
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gimymblert
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« Reply #105 on: December 31, 2014, 05:53:20 PM » |
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I'm very protective of platformer like mario 64 Call it a good game but nah not like mario 64, one of the rare proper platformer in 3D
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Slader16
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« Reply #106 on: December 31, 2014, 07:40:18 PM » |
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I'm very protective of platformer like mario 64 Call it a good game but nah not like mario 64, one of the rare proper platformer in 3D Mario 64 is one of the best games of all time, so I'm with you there man!
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s0
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« Reply #108 on: January 04, 2015, 03:03:51 AM » |
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hahahahahaha
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s0
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« Reply #109 on: January 05, 2015, 09:30:55 AM » |
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ok i think dk64 is becoming a bit too much for me. will probably beat tooie (finally) before i continue with it. also rocket robot on wheels arrived in the mail today. only tested so far tho and it seems decent.
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darkhog
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« Reply #110 on: January 06, 2015, 05:21:27 AM » |
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I am making 3D platformer in Unity right now (art style: Untextured, flat-shaded polygons), and it would be done by now if not for one nasty bug I've got regarding character movement.
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Be a computer virus!I cannot C well, so I stick with simpler languages. There are no impossible things, there is only lack of skill.
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #111 on: January 06, 2015, 05:23:24 AM » |
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gimymblert
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« Reply #112 on: January 06, 2015, 05:44:10 AM » |
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I am making 3D platformer in Unity right now (art style: Untextured, flat-shaded polygons), and it would be done by now if not for one nasty bug I've got regarding character movement.
I read the first part and the end is exactly how I imagine it back then ... unity engine is not suited for serious 3D platformer, thrust me I lost some hair there, I'll try again, and i'll try godot, the description of the collision engine looks way more promising.
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gimymblert
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« Reply #113 on: January 06, 2015, 05:46:11 AM » |
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« Last Edit: January 06, 2015, 05:57:06 AM by Gimym JIMBERT »
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Golds
Loves Juno
Level 10
Juno sucks
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« Reply #114 on: January 06, 2015, 05:57:52 AM » |
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also:
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s0
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« Reply #115 on: January 06, 2015, 06:12:09 AM » |
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also:
look skool but but will probably be hit with a c&d
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gimymblert
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« Reply #116 on: January 06, 2015, 08:35:44 AM » |
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shinygerbil
Blew Blow (Loved It)
Level 10
GET off your horse
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« Reply #117 on: January 06, 2015, 09:14:36 AM » |
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Hmm did anyone mention De Blob? Not quite within 5 years iirc, but some vertical aspects and collectathon/completionist mentality.
Also a lot of fun!
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olücæbelel
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baconman
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« Reply #118 on: January 07, 2015, 12:55:28 AM » |
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I know I really got into Sonic Generations and am eager to dive into Cloudbuilt, but I'm not entirely sure that's what you're going for here. I Am Level is good collect-a-thon material, but I'm not certain that is, either (it's 2D, among other qualities). I did enjoy Super Mario 3D World too, what of it I've gotten to play at friends' places.
I've always wanted to see a follow-up to Blasto - it seemed to have pretty great level design and gameplay mechanics, even if it plays a little like Earthworm Jim meets Duke Nukem 3D. And they made situations in that game pretty interesting using only a few widgets and objects at a time, which isn't easy to do.
Sadly, I have ZERO 3D-working experience, and don't think my current 2GB RAM is enough to take on such a thing. :/ Also, it's rare that I see a "3D platforming game" hit the sweet spot in its platforming. Either there's way too much ground, or way too little of it.
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s0
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« Reply #119 on: January 07, 2015, 01:15:21 AM » |
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I Am Level is good collect-a-thon material, but I'm not certain that is, either (it's 2D, among other qualities). good reminder that the banjo games are basically the 3d version of jet set willy & other spectrum plataformas
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