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TIGSource ForumsCommunityDevLogsWARSTACHE
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mattestache
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« on: October 04, 2014, 08:38:30 AM »





WARSTACHE is a multiplayer competitive "Brawl 'N Gun" fighting game set in the 1800s.



Players may choose amongst the most chivalrous gentlemen to duke it out for the pursuit beyond nobility and honour in a lethal game of "Reverse Russian Roulette". Players will have to fight over one empty gun which in turn must be loaded with a bullet collected by the players. It is a gentleman's agreement to spin the cylinder after loading. Players will then need to successfully fire the loaded bullet to defeat opposing enemies and cause utmost disgrace upon their forefathers.







  • "Brawl 'N Gun" gameplay
  • A different take of the 1800s in pure eye-candy, eye-popping visuals!
  • Play as a remarkable gentleman from different parts of the world!
  • Tons of unusual guns in "The Gun Cave"
  • Vibrant interactive stages full of traps and crazy NPCs!
  • Anachronistic musical scoring
  • AND MANY MANY MORE!





We're Figment Games, a 5-man team heavily dedicated in giving the true gentleman experience.
We'll be adding more exciting features and content as we progress with the development of the game.
We'll regularly post updates about the game.

Enlist now and make your forefathers proud!

Steam Greenlight Page: http://steamcommunity.com/sharedfiles/filedetails/?id=309255580



Follow us here: Facebook | Twitter | IndieDB

     
« Last Edit: October 05, 2014, 02:04:54 AM by mattestache » Logged

mattestache
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« Reply #1 on: October 06, 2014, 08:20:46 AM »

UPDATE 1: Crazy Animation

We would like to discuss our progress with the development of Warstache. We'd also like to share our plans and ideas for the upcoming features, but we'll break it down in separate posts highlighting each and every feature. This time we would to talk about our animation progress.

We're not just giving the playable gentlemen detailed animations, we're also giving the attention to the crazy NPCs (non-playable characters) located on each stage. We believe that they give more life to the game.




Each stage features crazy NPCs where they would react violently if you go near them or if you provoke them in different circumstances. Each and every stage are uniquely interactive (but more of it in my future posts.)



ex. A biker peacefully pedaling becomes agressive when he sees a gentleman along his pathway
note: The other leg is separate and located behind the bike, it's just not shown here.


ex. The painter gives a thumbs up when someone gets knocked out or killed.


The attention to detail takes us atleast a day to finish just one animation!
These are just some of the NPCs we animated:






note: Twerking is exceptionally optional


We plan to discuss more about the following in separate posts:

  • Playable Characters
  • Interactive Stages
  • User Interface
  • Designing in 2D and 3D


We're more than overwhelmed about your and everyone's positive support for Warstache! Kindly continue in supporting us by spreading the word about our game! Many many thanks!

-Matte Whyte
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yaomon17
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« Reply #2 on: October 06, 2014, 10:01:02 AM »

Voted and liked. Good luck. Is the modular animation done is Spine?
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Paul Jeffries
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« Reply #3 on: October 06, 2014, 02:56:04 PM »

Looks nice.  I like the art style, although all of the characters in the video look like they're slightly floating off the ground.
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mattestache
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« Reply #4 on: October 07, 2014, 12:58:15 AM »

Voted and liked. Good luck. Is the modular animation done is Spine?

Many thanks! We're using Smooth Moves, but I always wanted to try Spine, are you using Spine?
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mattestache
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« Reply #5 on: October 07, 2014, 01:08:02 AM »

Looks nice.  I like the art style, although all of the characters in the video look like they're slightly floating off the ground.

Thank you for the kind words! Oh yes we'll definitely fix that, we're doing our best to avoid clipping into the floor since they're moving in 3D space. We'll take note of that many thanks!  Gentleman
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Julien
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« Reply #6 on: October 07, 2014, 01:18:30 AM »

What engine are you using ? =)
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mattestache
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« Reply #7 on: October 07, 2014, 01:38:10 AM »

What engine are you using ? =)

We're using Unity Gentleman
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Julien
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« Reply #8 on: October 07, 2014, 01:45:46 AM »

Ok thanks ! Smiley
Very interesting result !
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