UPDATE 1: Crazy AnimationWe would like to discuss our progress with the development of Warstache. We'd also like to share our plans and ideas for the upcoming features, but we'll break it down in separate posts highlighting each and every feature. This time we would to talk about our animation progress.
We're not just giving the playable gentlemen detailed animations, we're also giving the attention to the crazy NPCs (non-playable characters) located on each stage. We believe that they give more life to the game.
Each stage features crazy NPCs where they would react violently if you go near them or if you provoke them in different circumstances. Each and every stage are uniquely interactive (but more of it in my future posts.)
ex. A biker peacefully pedaling becomes agressive when he sees a gentleman along his pathwaynote: The other leg is separate and located behind the bike, it's just not shown here.ex. The painter gives a thumbs up when someone gets knocked out or killed.The attention to detail takes us atleast a day to finish just one animation!
These are just some of the NPCs we animated:
note: Twerking is exceptionally optionalWe plan to discuss more about the following in separate posts:
- Playable Characters
- Interactive Stages
- User Interface
- Designing in 2D and 3D
We're more than overwhelmed about your and everyone's positive support for Warstache! Kindly continue in supporting us by spreading the word about our game! Many many thanks!
-Matte Whyte