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TIGSource ForumsCommunityDevLogsDash & ATLAS [Pixel Platformer]
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Author Topic: Dash & ATLAS [Pixel Platformer]  (Read 16445 times)
nkm
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« Reply #40 on: August 09, 2015, 11:50:04 AM »

Really like this so far!
Also, the name is pretty catchy.
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Grog
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« Reply #41 on: August 22, 2015, 04:58:14 PM »

Thanks a lot nkm!

I can't guarantee I'm the best streamer, but I'm derping around, already caused a few glitches instead of fixing them. If anyone is interested in hanging out:

http://www.twitch.tv/grogrog_/

http://i.imgur.com/ntOcu5A.gif

I'll definitely resize this later! Too damn big.
« Last Edit: November 22, 2016, 06:15:19 AM by Grog » Logged

Grog
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« Reply #42 on: August 30, 2015, 07:36:36 AM »



Stunning an enemy, using quick fall to kill and bounce off of it to get a secret. I still have to work on effects to make it feel better, but so far so good.

I've finally re-worked some code that was preventing me from properly creating enemies in the game in an effective way. I'm quite excited to start working on some more.
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diegzumillo
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« Reply #43 on: September 09, 2015, 08:14:51 PM »

This looks really good! I'm super curious about the vehicle's role in this. Can you take it with you everywhere? can you call it? do you park it somewhere and have to get it back?

I'm following  Coffee
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OMGWTF Games
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« Reply #44 on: September 09, 2015, 08:43:08 PM »

Yeeeeeeeeeeeeees.  This is what I'm talking about.  These are the kinds of games I purchase day one.
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bbtombo
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« Reply #45 on: September 09, 2015, 10:15:41 PM »

kind of a small suggestion, but I think it would really help to have a thin black line around your character! He blends into the background almost too easily. Otherwise, this is looking great!
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EvansBlack
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« Reply #46 on: September 09, 2015, 10:48:44 PM »

Snow level looks very comfy. I love it!
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Bombini
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« Reply #47 on: September 09, 2015, 10:54:17 PM »

kind of a small suggestion, but I think it would really help to have a thin black line around your character! He blends into the background almost too easily. Otherwise, this is looking great!

+1
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Grog
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« Reply #48 on: November 13, 2015, 09:30:40 AM »

Thanks for all the feedback guys. And sorry it's been so long. The game is not dead, but it's technically on hold. I was in a car accident a bit ago and I guess I have post concussive syndrome. Makes learning new things and focusing on a project a bit tough, so I'm holding off for now.

I hope I get back up to 100% soon as I'm very excited to get back to work on the project!
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gunswordfist
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« Reply #49 on: November 13, 2015, 09:07:11 PM »

I'm sorry to hear that. Take your time and fully recover.  Smiley
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Grog
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« Reply #50 on: October 22, 2016, 07:55:10 PM »



I'm back!
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alvarop
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« Reply #51 on: October 22, 2016, 11:08:44 PM »

dat titlescreen thooooooooooooooo

nice
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Grog
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« Reply #52 on: October 23, 2016, 11:07:31 AM »

dat titlescreen thooooooooooooooo

nice

Thanks haha! Been making some solid progress on the project overall, feeling really motivated. Will show off some other things soon enough.

Cleaned up the actual menu a bit more, really liking it so far.

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Bombini
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« Reply #53 on: October 23, 2016, 11:21:57 PM »

You are back!
Very good  Smiley
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Phonetic Hero
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« Reply #54 on: October 25, 2016, 04:02:04 PM »

This is looking awesome, big fan of both Super Metroid and Blaster Master and it looks to me like you're doing your inspirations total justice :D
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Pixel Noise
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« Reply #55 on: October 28, 2016, 05:14:27 AM »

Loved Blaster Master! This looks very cool, glad to see you back at work on it.
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Grog
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« Reply #56 on: October 28, 2016, 03:50:00 PM »

Thanks guys! I really appreciate the kind words.

Here's a gif of updated tank animations. The gif is laggy, but it works in showing the intricacies of the tanks animation. I'm really happy with it, feels really nice in game.



Hmm it doesn't seem to be showing it in the post, maybe too big?. The link is here: http://i.imgur.com/gsnKhEa.gifv

Edit: a non-laggy, shorter gif that should display in post as well:

« Last Edit: November 19, 2016, 11:08:07 PM by Grog » Logged

Grog
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« Reply #57 on: November 11, 2016, 08:22:16 AM »



http://i.imgur.com/ta7u7gu.gifv

Another gif that doesn't work, I assume due to size. :p Oh well.

Added back the ejector seat to the tank, fixed a few tiling issues and re-added breakable blocks. Working on polishing up the start of the game, and re-working in a basic set of progression test levels. My current progression test does not follow the acutal progression of unlocks.


I've also decided how to solve the problem of getting separated from ATLAS. I think if you are in the same room as the tank, you can do a 5-10 second charge up, that is interrupted by damage, that teleports you directly into ATLAS. The goal with this is to make it a pain enough that players aren't encouraged to do it, for speed running purposes.I want to avoid cases where players may leave the tank in a certain location, do something, then use it to quickly get back to it.
« Last Edit: November 19, 2016, 11:07:54 PM by Grog » Logged

Grog
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« Reply #58 on: November 19, 2016, 11:10:42 PM »

Figured out how to get the gifs to embed properly!

Cleaned up a whole lot of bugs (some longstanding, annoying ones that I've just put up with, too!). I've added the teleport mechanic, but will wait until I have a graphical effect in before I post it. Been prepping to rework my enemy system which should make it easy for me to create future enemies once in.

I've also reworked the first areas parallax a bit, liking it much better then the old.

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Grog
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« Reply #59 on: November 21, 2016, 07:35:12 PM »



Save points are powered up with your stun gun, and if you interact with one it restores your HP and will provide hint/story text opportunities. This is just a test example.
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