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TIGSource ForumsCommunityDevLogsI.T. Rock 'n' Robo - HTML5 Robot vs. Robot vs. Civil infrastructure
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Author Topic: I.T. Rock 'n' Robo - HTML5 Robot vs. Robot vs. Civil infrastructure  (Read 921 times)
eldog
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« on: October 19, 2014, 10:16:38 AM »

I.T. Rock 'n' Robo

First-person robot vs. robot vs. civil infrastructure using web technologies


A first attempt logo, a nice break from writing code

An IT consultant in a giant robot encounters manic street cleaning robots. A battle to fulfil contractual obligations ensues.


An IT robot shooting it's consultancy cannon

Split screen drop-in co-op multiplayer
We like playing games on the sofa with friends/colleagues so we added split screen.


Players staring at each other because unfortunately that's how you take splitscreenshots by yourself

There's drop-in co-op (need to implement drop-out). Plug in a controller and press the "A" button (on an Xbox controller) to join.

What it's programmed in
It's an HTML5 game written in coffeescript (which is compiled to javascript). three.js/WebGL is used for the graphics and cannon.js for physics.

Next...
Playable version coming online soon with infinite waves mode.
« Last Edit: October 21, 2014, 02:03:49 PM by eldog » Logged

eldog
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« Reply #1 on: October 21, 2014, 01:59:49 PM »

Hard to decide how big the robots should be, so have been refactoring the code to make it possible to scale the players dynamically.



Player one grows big as player two acts as an observer

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