@all: Thanks for all your input!
@CesarD8: Yeah you are right.. maybe a lot of players of that genre would think so.
@PappaWayne: There are not as much upgrades, but there are upgrades which are only available to certain gear types (not represented by the mockup) - like critical attack, attack damage, and a unique effect depending on the current equipped gear set.
@BarelyHuman, @rhill: That was my initial idea.. keep it simple and readable.
I added stats nums to the upgrades. But i am struggeling to put the nums also in the forged upgrades (the miniatures)
With:
Without: (imho better readability of the upgrade icon)
To clarify (because of the inconsistent mockup) the upgrade Process in detail: all upgrades start with Bronce. Once you pick Critical Attack (Bronce), Critical Attack (Silver) is available and after upgrade to Silver Critical Attack Gold is available. The others stay Bronce. If you then choose for e.g. Attack Damage (Bronce) the previous installed upgrade (Critical Attack Silver) gets replaced and Attack Damage (Silver) is available, while available upgrade Critical Attack switches back from Gold to Bronce.
What do you think?
Btw. should i put the stats nums in the center or bottom of the upgrades?
I also have a
devlog.