About the installer, i'm sorry but I didn't have any clue how to made without it.
Thanks for the tip it works when opened with winRAR!
The first issue I had was that the gamepad control doesn't have a dead-zone. My character was moving slowly to the right even when I wasn't touching the controller. I would strongly recommend only making the player move if the thumbstick is a certain distance from center.
I thought it was my old gamepad which had a problem. I will change that.
It also looked strange that the ball kept bouncing endlessly at the beginning. That seems like a math issue, but maybe it was on purpose.
Fixed!
I wasn't sure why the bottom of the screen was flashing, but when I moved my character there it clicked. Anyone who hasn't played this way in real life probably won't get it, though.
Yes, it's not obvious in this version, but it'll be explained in the full version. This build was more about the game feel regarding the movements and shoots.
I got a basket by hitting just below the rim, so it seems your code needs a bit of adjustment. It also looks like the ball is drawn in front of the basket, even when it's gone in, which is a bit weird.
Yes I've a problem with the depth :\ I didn't really pay attention to it until now. Thanks to remind it to me!
It feels really good to move around and take shots. It's not entirely clear how to add power to shots, but I seem to do it naturally most of the time. That said, I've only managed one three-point shot, so I feel like I'm missing something.
I have to tweak that, maybe to add some feedback.
I'm not sure what I think of every single shot being a jump shot, but I guess it works.
You can dunk too by maintaining X pressed while jumping around the basket.
But I want only two buttons so that's why you have to jump to shoot.
I'm curious how things work with two players. Can you block shots or steal the ball?
You can block shots by jumping on the ball.
You can dash with X when you don't have the ball. If you touch the ball, you take it from your opponent. But he can protect the ball by pressing X: it blocks the ball in one direction and let you move without moving the ball around you.
But that's hard to playtest alone
My biggest issue with the gameplay is just that every time anything happens, the game pauses for a moment. It ruins the pacing for me. The movement is so nice and smooth, but then I grab the ball or get a basket and that fluid movement stops for an instant. I really don't like that.
I tried without it after reading your comment. I think you're right!
This game reminds me of various times that I've practiced taking shots in real life, so that's pretty cool.
Thanks a lot for your feedback :D