Update #1Here is what I worked on last week:
The iconsI used icon from Font Awesome but I replaced them with handmade, pixelated ones.
They are really simple yet looks way better IMO (see screenshots below) (new and old screenshots in the first post).
The tooltipsI researched new styles for the icon tooltips but did found any that was more convenient or lloked reeally better than the current ones.
Levels and options menusI spent time to improve their look too. You can see below the options menu.
As you can see, there is a "color-blind" mode.
When activated, it darken the node's color and adds numbers on top of them.
As the colors, the numbers change every times but always stay in the same range for each colors (ie: 1-16 is red, 17-32 is yellow...).
I actually added the sounds last week. I am not sure how I feel about the musics yet, but the sound gives nice feedbacks when you select a node, create a link or win a level.
Splash screenI completed the first scene your arrive to when the game loads.
At the center of it, there is two fake nodes and an animation that shows you that you are supposed to "link them together" (like in the game) by hovering one, then the other with your mouse in order to move to the main menu.
You can see the animation, the transition between scenes and a glimpse the level menu in this vine:
https://vine.co/v/ODh9LnBqVqEI hope this will act as a sort of tutorial and that people will understand that this is what you have to do in a regular level.
Two new screenshots :
What I will work on this week:
UIAs you can see in the option menu, you have a "UI Size" parameter.
This change the orthographic scale of the UI camera, basically making everyting in front of it bigger.
This is coupled with some "Hud components" that reposition some elements at the top and bottom -left corner of the screen.
This is useful because the UI shouldn't have the same size (relative to the size of the screen) if you play the game on your desktop monitor or your smartphone.
Next week I will add another system that will prevent things to get outside of the screen, whatever the UI size or resolution is.
I also need to make sure that the level grid is rebuild properly taking these factors into account.
Because it's not enough, I need to work on how a level is looked at.
For now the scale of the camera that look at the nodes is changed so that the whole level just fits in the screen.
This is a problem for big level (the generator supports up to 9x9 grids) as the nodes appears already small on big screens.
So I think I have enough to do for this week !
But once this is done I only have a couple more things to improve before releasing an alpha.
On another note, I will start streaming gamedev (for this game) on
my Hitbox channel.
They will probably happen on the evening, in Europe (UTC) time. If I am not mistaken, that's late/early morning EST/PST time.
Thanks for reading and see you next week ! :D