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TIGSource ForumsCommunityDevLogsSpooks N' Spikes
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Pat Subaeria
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« Reply #60 on: February 19, 2015, 01:52:42 PM »

Definitely looking to see more of this in the future!
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Thunderhorse
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« Reply #61 on: February 19, 2015, 05:57:53 PM »

Thanks for following along!

If you missed Case's stream, check out the saved broadcast of him making the character selection music while maybe somewhat drunk. Maybe.



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Thunderhorse
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« Reply #62 on: February 25, 2015, 11:32:59 AM »

Working on some new traps and visuals, while testing new game modes!





On another note, the team has grown! We're very happy to welcome Michael Romero (@howljerk) to the Studio Thunderhorse team!

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Thunderhorse
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« Reply #63 on: February 26, 2015, 03:50:51 PM »

Have you met Liku? Working on some character portraits for the character select screen.

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Canned Turkey
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« Reply #64 on: February 26, 2015, 04:17:01 PM »

Looks good.
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Johan Aronsson
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« Reply #65 on: March 01, 2015, 10:53:17 AM »

The latest two additions to the character select screen:



Welcome Spoopy & B.Duke! (WIP)
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Johan Aronsson
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« Reply #66 on: March 03, 2015, 10:59:10 AM »

The full bodies for the first four characters are now done and we're celeberating by uploading Spoopy's theme to soundcloud!

https://soundcloud.com/kc_portman/spooks-n-spikes-ost-spoopys-theme

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Rat Casket
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« Reply #67 on: March 03, 2015, 11:11:41 AM »

following because we are both making an arena fighter
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Canned Turkey
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« Reply #68 on: March 03, 2015, 12:08:53 PM »

Following because my game also has an amphibian
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James Edward Smith
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« Reply #69 on: March 03, 2015, 02:58:46 PM »

I like the art a lot in this project.

Shouldn't it be "Spooks 'N Spikes" though?

I mean, the "REAL" contraction for these things (Ghosts 'n Goblins, Curses 'n Chaos, my game, this game) should really be

Blank 'n' Blank

since the 'a' and 'd' are being omitted. But I figured we were all just mimmicing how Capcom messed it up for "Ghosts 'n Goblins" and "Ghouls 'n Ghosts" as a sort of arcade homage.

y/n?
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Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
Johan Aronsson
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« Reply #70 on: March 03, 2015, 08:49:19 PM »

Hey James

We had this discussions when picking the name and we called out all of the things you mentioned. Including that it should be 'n' if we were to be grammatically correct. We thought N' looked the best in the end so we went for that =)
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bounds
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« Reply #71 on: March 03, 2015, 11:36:25 PM »

Looking great, from the still shots I thought the colorful backgrounds would be too distracting, but looking at the animated gif's the characters stand out well in gameplay.

Impressive use of dominant blue overall, if it plays half as good as it looks it will be awesome!

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folks out there might think I'm crazy, but I've got to rescue Daisy!
Johan Aronsson
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« Reply #72 on: March 04, 2015, 05:46:49 AM »

Streaming art/animation in 15 minutes over at http://www.twitch.tv/thunderhorsehq

I bought a new sweater for the occasion, come trash it  Beer!
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Thunderhorse
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« Reply #73 on: March 04, 2015, 12:08:35 PM »

Playing around with character select menu options, trying out a familiar style Wink

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Rat Casket
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« Reply #74 on: March 04, 2015, 12:11:33 PM »

i havent read this thread at all.

are the characters all the same mechanically?
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Superb Joe
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« Reply #75 on: March 04, 2015, 12:59:03 PM »

it's extremely illegal that this isn't a ghost n goblins ripoff
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Johan Aronsson
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« Reply #76 on: March 04, 2015, 02:09:53 PM »

Quote
Insert Quote
i havent read this thread at all.

are the characters all the same mechanically?

Yes they all have the same abilities. The game revolves around the players pushing/throwing & tricking eachother into different traps to win. We're working on several different game modes, but the standard will be that. The traps will vary from being smaller and spread around the arena, to maybe a large trap that will be the centre of attention, some traps might serve as a tool, some will just purely kill you. The pushing/grabbing is made so that if you get hit 3 times, you get stunned for a few seconds(With the ability to mash a button to get out earlier). When you are stunned, other players can pick you up and throw you, you also bounce when you are being thrown, to make for interesting deaths and fun ways to hit traps.

I hope we can show some more detailed footage as a demonstration soon!

Having different characters are just for visual fun and because we enjoy when people get attached to one, or hate the other. We also want fun different environments that lets us make a ton of different traps, which in that way opens up for fun and different characters =)
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Thunderhorse
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« Reply #77 on: March 11, 2015, 11:47:47 AM »

Gravity shifts are bad for your health. Testing new ideas!

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Canned Turkey
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« Reply #78 on: March 11, 2015, 12:57:51 PM »

Shouldn't the players be switching gravity as well?
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Johan Aronsson
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« Reply #79 on: March 11, 2015, 02:06:40 PM »

@Canned Turkey

"Gravity shifts are bad for your health. Testing new ideas!"

 Wink
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