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Sebastian Brandt
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« on: February 16, 2015, 03:20:59 AM »

OneWayUp

Become a beta tester!



I have started doing a beta testing round, join the beta here:

Become a beta tester!

OneWayUp is my a gameproject i have been working on for a few weeks now, the idea is based of a game i did about a year ago.

The new version is way different thant the original version, in fact i am adding stuff all the time.
A game that really just should have been a clone has ended up being an exploration into gamedesign. :D

Try the original flash game here:
http://sebbdk.github.io/onewayup/source-desktop/bin-release/Main.html

Also i am streaming the entire development process on twitch, feel free to drop by:
twitch

Or just follow me on twitter if that is your thing:
twitter.com/sebbdk

I plan to release on IOS and Android, and possible a desktop version, but it depends on where i end up as i come up with more things. Smiley

Laters!

« Last Edit: March 16, 2015, 12:34:39 PM by Sebastian Brandt » Logged

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« Reply #1 on: February 16, 2015, 10:48:32 AM »

Streaming today will be delayed by 30 minutes, my day-job took more time than anticipated, so i expect to start streaming 20:30 (gmt +1) instead.

Cheers!
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Sebastian Brandt
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« Reply #2 on: February 16, 2015, 04:31:10 PM »

Todays progress report.

The basic gameplay is working, you can demo it here:
http://onewayup.sebb.dk/demo/

Simply press up or press the mouse to propel your self up.

One my todo list is still to add in the moon, a explosion on death, particle effects on the plains, player animation, intro sequence and a bunch more, but this is a good start.

On a side note i am finding it pleasantly easy to setup the game in Unity, especially considering i just picked unity up a few weeks ago.

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« Reply #3 on: February 17, 2015, 11:24:51 AM »

Delayed again today, i am changing my stream time to  21:00 (gmt +1), my daily workload is a bit bigger than anticipated these days.
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« Reply #4 on: February 17, 2015, 05:51:48 PM »

Worked on details today, it is starting to polish good, tho i did not feel like i moved mountains, spend time on the player animation and death particle effects and such.

Demo of the day:
http://localhost/onewayup/demo/02/

I have given it good thought i and i am going to add so the player can move left and right but tapping on the given side of the player.
I will make a demo of it tomorrow to see how it plays.

let me know if you have thought on the demo.

Until then cheers!
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« Reply #5 on: February 18, 2015, 04:51:12 PM »

Update! Smiley

I changed the game mechanics today, added movement left/right and comets flying at your face, the game is much harder now, and i have a slew of ideas for stuff you have to dodge like this.

Also learned to save my scene more often... unity crashed and detroyed 2 prefabs i had spend a good deal time setting up..
They where faster setting up 2'end tim around since fortunately tho.

The graphics seem kinda messy now tho, i clearly need to work the aesthetics more, i will try and look into it tomorrow.

Made a quick gameplay gif:
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« Reply #6 on: February 18, 2015, 05:40:19 PM »

Honestly, I think if you add a lot of stuff to this game, it could be really cool.  Take avalanche for example.  The original flash game was just "climb up".  The sequel takes that super simple idea and adds a lot.  There's powerups, coins, enemies, boss battles, shops, co-op etc. I feel like you could do the same with this game. Just go crazy and add a lot of stuff.  Make it something special!  Gentleman
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« Reply #7 on: February 19, 2015, 05:20:46 AM »

Thanks for the feedback!

With my recent gameplay change i should be able to add lots of different kinds of challenges fairly easy.
And i could always just release extra things in updates. Smiley

I am a bit limited in time, but i could always release updates after release with extra things.
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« Reply #8 on: February 23, 2015, 02:12:15 PM »

Doing some streaming right now, feel free to drop by:

http://twitch.tv/sebbdk
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« Reply #9 on: February 23, 2015, 05:29:11 PM »

Status update! Well, hello there!

I added the concept of fuel to the game every-time you boost you now use fuel which you have to collect by flying up.
This "fixes" patient players from simply getting into a slow rythm, and ads another level of stress.

The basic gameplay has been improved a lot, the game play totally different from the original game but in a good way. Smiley

Next step i gonna be polishing up the graphics and interfaces, fixing a bug on the death particle system, and then i can actually start making beta releases.

Gameplay is kinda slim, but i can add more in updates, designing a boss-battle might actually be a fun challenge with the current restraints of the game.
On the other hand adding a online scoreboard could be fun too.

But i gotta keep scope, to keep my timeplan i need to have a release candidate sometime this week.
Polish and bugfixing first and then if extra time allows i will add more stuff.  Wizard

I am just waiting for stuff to synchronise, and then i will post a new game demo problaby sometime tomorrow.
This new version features some score tracking that i am gonna use to balance the game later.

Anyhows cheers!  Beer!
I am gonna get some sleep now!

« Last Edit: February 23, 2015, 05:38:52 PM by Sebastian Brandt » Logged

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« Reply #10 on: February 23, 2015, 06:51:07 PM »

Cool!  The game is getting more interesting!  Grin
I think you should add an arrow to warm you where a meteor will fall.  They're really fast and hard to dodge Shocked
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Sebastian Brandt
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« Reply #11 on: February 24, 2015, 02:59:35 AM »

Latests demo: http://onewayup.sebb.dk/demo/04/

I decreased the speed of the meteors,  a arrow is a good solution as well,
i might split the meteor into a few different types since it is a relatively easy task. Smiley
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« Reply #12 on: February 24, 2015, 05:11:09 PM »

Update.

New demo:
http://onewayup.sebb.dk/demo/05/

I played around with the gui and graphics today, the new death screen makes more sense, and has an actual button.
Playtesting showed i needed it... xD

On a side note, it is starting to show that i made some of the graphics a year ago, my newer graphics are much better! Smiley
I am gonna have to spend a little time retouching the old stuff to keep it the same style hah!

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« Reply #13 on: February 26, 2015, 02:53:19 PM »

I set up Redmine on a server recently to manage my projects.

In case anyone is curious, the project is public and  you can follow my progress/roadmap here:

http://tool.sebb.dk/redmine/projects/onewayup/roadmap
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« Reply #14 on: February 28, 2015, 06:16:55 PM »

Doing a lot of changes this weekend, i am trying to come up with some boss designs.

Here are some mock ideas:

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« Reply #15 on: February 28, 2015, 06:58:07 PM »

Todays progress:
Version 06

I added a intro section, and also changed i am experimenting with different physics properties. Smiley
I get the feeling of wanting to move around in my chair after i changed that, so i am probably gonna stick with it unless my playtesters go totally bonkers.

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« Reply #16 on: March 01, 2015, 06:57:50 AM »

Doing some live streaming today feel free to drop by: http://www.twitch.tv/sebbdk
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« Reply #17 on: March 01, 2015, 05:15:14 PM »

New demo:
http://onewayup.sebb.dk/demo/08/

More balanced gameplay,
Added hints to offscreen planes and comets
Fixed collision boxes to be more accurate
and a whole butload of other small fixes

Also i changed some graphics, like this ballon with a few gallons of gas:


Is that not the most awesome ballon you have ever seen?


Also updated gameplay gif:
« Last Edit: March 01, 2015, 05:30:36 PM by Sebastian Brandt » Logged

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« Reply #18 on: March 02, 2015, 05:09:54 PM »

Creepy pasta time!


New demo:
http://onewayup.sebb.dk/demo/09/

Changes
Added audio control
More balance fixes
New creepy graphics ^^
Fixed some issues
The deathnotes' are now dynamic depending on how you die
prepared som a speedbubble for later use
added som time when you die, so you can see your death rather than the gameover screen coming up right away
Added arrow to the player when he leaves the screen
And a few other minor things.


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« Reply #19 on: March 03, 2015, 04:33:04 PM »

New demo:
http://onewayup.sebb.dk/demo/10/

Since the game had a very hard difficulty curve i decided to add some stationarys. you now have to pass a minefield to get to the planes.
And the planes start off just a few and then increases in numbers later.

Later there are comets and even later all of it together for ultimate hardness. Smiley

New gif:


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