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TIGSource ForumsCommunityDevLogsSongbringer: a procedural action RPG
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Author Topic: Songbringer: a procedural action RPG  (Read 57592 times)
Cranktrain
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making gams


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« Reply #180 on: October 20, 2015, 11:19:16 PM »

I love the lighting, and the shadows. So good!
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flipswitchx
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« Reply #181 on: October 21, 2015, 03:46:54 AM »

The seed thing is such a cool... thing. Makes me wonder, just how many combinations of game are there? 2,176,782,336? Hot damn that's what I call replayability.
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wizardfu
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Nathanael Weiss


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« Reply #182 on: October 21, 2015, 10:44:28 AM »

The seed thing is such a cool... thing. Makes me wonder, just how many combinations of game are there? 2,176,782,336? Hot damn that's what I call replayability.

Yep, 308 million. One cool part is that entering the same seed generates the same world on any platform. So you can share tips, secrets and strategies with friends.
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YaW
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CremaGames


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« Reply #183 on: October 22, 2015, 01:17:38 AM »

Wow, this game is looking very good, and that's a lot of seeds! Already want to play it :D
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wizardfu
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Nathanael Weiss


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« Reply #184 on: October 22, 2015, 11:12:19 PM »

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wizardfu
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Nathanael Weiss


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« Reply #185 on: October 27, 2015, 11:41:55 PM »

Gameboy-ey shader experiment.

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wizardfu
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Nathanael Weiss


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« Reply #186 on: November 04, 2015, 12:16:50 PM »

Been meaning to share Songbringer's Kickstarter success post mortem for quite some time!

The gist:

How to ensure that people want to buy the game you are making before you spend the years to make it. An indie guide to market validation before time investment using crowdfunding.

Hope it helps somebody out there.
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wizardfu
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Nathanael Weiss


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« Reply #187 on: November 04, 2015, 11:07:02 PM »

This happened completely by accident. I swear.

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and
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« Reply #188 on: November 06, 2015, 04:43:30 AM »

Been meaning to share Songbringer's Kickstarter success post mortem for quite some time!

The gist:

How to ensure that people want to buy the game you are making before you spend the years to make it. An indie guide to market validation before time investment using crowdfunding.

Hope it helps somebody out there.

So, I went and read your post and I am suitably inspired! Time to pull my finger out and start working towards a demo/kickstarter I think! Like you say in the post, it's better than wasting my time working on something that nobody wants Smiley

Probably paraphrasing slightly there...
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wizardfu
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Nathanael Weiss


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« Reply #189 on: November 06, 2015, 09:59:35 AM »

So, I went and read your post and I am suitably inspired! Time to pull my finger out and start working towards a demo/kickstarter I think! Like you say in the post, it's better than wasting my time working on something that nobody wants Smiley

Probably paraphrasing slightly there...


Smiley Really, really hope it helps!
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wizardfu
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Nathanael Weiss


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« Reply #190 on: November 06, 2015, 09:58:01 PM »

Something __________ is about to happen...

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bwoogie
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« Reply #191 on: November 09, 2015, 09:14:36 PM »

That red cup animation never gets old.
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wizardfu
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Nathanael Weiss


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« Reply #192 on: November 09, 2015, 09:55:29 PM »

Heh heh  Cool
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gunswordfist
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« Reply #193 on: November 10, 2015, 12:30:43 PM »

It looks pretty good! Will follow.
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wizardfu
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Nathanael Weiss


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« Reply #194 on: November 14, 2015, 11:28:43 PM »

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wizardfu
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Nathanael Weiss


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« Reply #195 on: November 18, 2015, 11:00:10 AM »

New trailer hype!



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abetusk
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« Reply #196 on: November 18, 2015, 06:28:05 PM »

Awesome stuff!
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wizardfu
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Nathanael Weiss


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« Reply #197 on: November 19, 2015, 01:52:58 PM »

Awesome stuff!

TY!
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ernanir
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Hello World


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« Reply #198 on: November 20, 2015, 05:31:23 AM »

Cool kickstarter article. Thank you
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Pix n chips
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« Reply #199 on: November 20, 2015, 06:36:19 AM »

The new trailer look great. I really like the music that as far as I know you did so congratulation for the song as well.
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