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TIGSource ForumsDeveloperPlaytestingSeeders - 2D puzzle plaformer
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bigosaur
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« Reply #20 on: April 06, 2015, 02:06:10 PM »

I was a little disappointed when I stood on the edge and my character was stiff as a board. After seeing the intro of characters on the ramp, I thought my own character would follow those physics. Heck, the boxes do!

I tried using those physics, but it's too easy to trip and fall and it looks really awkward then. The goal of this game are puzzles, not performing skateboard tricks (sometimes I regret choosing the "skateboard" theme, as it sets wrong expectations).
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