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TIGSource ForumsCommunityDevLogsShotgun Sunset - A roguelike/gore local multiplayer shooter - UPDATE
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Author Topic: Shotgun Sunset - A roguelike/gore local multiplayer shooter - UPDATE  (Read 826 times)
martincerdeira
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« on: April 02, 2015, 11:02:40 AM »

>>> PREVIOUS DEVLOG HERE <<<


Some content may change in the near future

More videos






https://www.youtube.com/watch?v=cZxSfq9ULV8
https://www.youtube.com/watch?v=f7fh_qy2TeY

UPDATE:
- Shader "zoom" effect at explosions
- Shader wavy effect while bleeding/agonizing
- Object "train" added
- Better splash screen
- Better init/objetive display screen
- Improved HUD and UI
- Lots of bugfixes

This weekend, I'm planing publish a new build.

I hope you enjoy this game, and I look forward to your feedback!!!!
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FeralPixel
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« Reply #1 on: April 02, 2015, 06:49:15 PM »

This game looks cool!
What's the scope you're shooting for?
If it's something small, then I'd be interested in helping out, in the art department.
Here's my portfolio if you're interested -http://caleidosymmetry.weebly.com
PM me if you're interested.
« Last Edit: April 02, 2015, 07:11:04 PM by FeralPixel » Logged

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