First prototype is available!
HERE! BULLET VOID
Changelog version 0.1.1
- bullets are now tracer bullets. Fancy colours!
- your bullets are faster, less affected by your own motion (easier to hit)
- incoming asteroids are shown by orange warning signs on top of the screen
- missile enemies now display their loaded missiles correctly, have a delay between tow shots
- don't press P. It's half of a pause function right now :p
Screenshots! Who cares about TEXT, RIGHT? Well ok I do.
Ok, right here, you're dead. Period. Sorry.I this some missiles trying to get inside your nozzle???Plasma canon is cool. Plasma canon is HOT.PEW PEW PEW KABOOM PSRRCCHT. Yeah, no sound effect yet...This dude should watch those asteroids instead of spreading bullets like that. Whatch the road, man!He has a shield too buddy, except he can drop FOUR BOMBS AT A TIME. FOUR.Hi!
So here we go. I gave a lot of thoughts about starting a devlog or not, but I’m kind of stagnating right now. A lot of the pieces are done, what remains is the overall shape and balance. The hardest part.
I already started a game about a year back, a metroidvania featuring a dwarf, and the whole thing collapsed under its own heavy pile of crappy code, disorganized assets, not clearly defined objectives, and bugs. I spent more than 6 months in the project... Lessons learned, tried to bite more than I could chew! My objective now is simple: FINISHING SOMETHING. I remember a talk by Edmund Mcmillen, he said something like “your first game’s gonna suck”. So I embraced it. I’m gonna make a game that sucks. Actually, I’m going to FINISH a crappy game. Funny thing, he added that you shouldn’t do stuff like a space shooter or that kind of generic stuff. Which is funny, that’s exactly what I was doing when I listened to that talk…
A crappy space shooter.
Onward!
GOALS:- Learning more about game maker, especially GML.
- Learning more about assets management, usage of sprites.
- Learning about data structures.
- Try to make a space shooter that sucks as less as possible.
- Completing a project, throwing it to the crowd to see it tore down to shreds, or totally ignored.
- Feeling relieved.
- Start a bigger project.
You don’t know how relieving it is to start something and knowing from the start i’s not going to be good. Or maybe you know. No pressure :p
Project story :One day, I started thinking about an overambitious project. A RPG in space with dual stick shooter fights while on foot, SHMUP combats in spaceships, spaceship customization, crew management, advanced character sheets, never ending procedural content, a living, breathing, dynamic universe, factions wars, all the stuff even a tactical turn based rpg to simulate hacking. Wasn’t even high. Sober and all.
Yeah you know, because failing a platformer wasn't enough.
Then the little fairy of wisdom whacked my head with a cricket bat. Twice. And I changed my mind.
But still, it was possible to cut this into smaller games, and by making every single one, making what would be a BIG game in the end. So I chose the SHMUP.
Now I know it’s never going to be anything more than some kind of SHMUP. That big game will never exists. The SHMUP part will.
Enough blabbering! Show us some pictures already!
A typical day in Bullet void, bullets and the vacuum of space. Notice the artistic, highly elaborate stars background. TOW LAYER OF STARS. + subtle parallax. Mindblown.I went for a 640*480 pixels screen, upscaled to match the actual screen resolution properly. This in itself was a great progress for me. I did it and it WORKED. OH MY! Flip side is, on odd resolutions, the playing area will be cut a bit (no big deal).
It’s an arena shooter, you aren’t free to go outside of the screen. Enemies come to get you, you see them coming on your little radar, and you fight them. Ships are actually quite tough, you can’t take them down extremely fast. Well, you can in fact, but you have to be clever. Random shooting from the other side of the screen won’t be efficient. Weapons have a fixed direction, front, sides, back, or arcs or rotation for turrets, ranging from 1 to 360°.
I do like particles. How subtle of an effect.Ships have 3 ressources :
- hull, it can only go down, 0 = death.
- Energy, it’s regenerating constantly, plasma and beams use it, shields use it.
- Heat. Heat starts at zero, making it go up will put you in serious troubles. Like, overheating, and turning all red. And death.
Plasma PEW PEW. Heavily DOOM inspired. Plasma gun was my all time favourite gun.Right now there is 3 types of weapons : bullets, plasma and beam. Big ships can use an trigger-able shield. The shield absorb all incoming projectiles, but it cost you energy. Plasma and beams cost energy too when used. Taking projectiles in the shield converts damages to energy loss. Weapons are not efficient in every aspect.
Bullets do relatively low damages on hull, but fully impact shields, and produce no heat.
Plasma produce high damages on hull,but nothing on shields, and impact moderately heat.
Beam makes no damages on hull, impact moderately shield but OH BOY they cook you up.
Oh no, the hoes again...That’s the resources/weapons trinity. Hull/Energy/Heat. Manage that wisely.
Enemies are not your random SHMUP mindless pattern following guys. They try to fly and look wise. In fact, they’re dumb as anvils, but at least they try to look like they’re not. They chase you, place themselves where they need in order to hoes you like firemen on acid. small ones are fast, big ones aren’t. Big ones have the firepower, as well as the shields. Toughs guys.
There is rear attackers, side attackers, turret ones (so 360° of pain in the neck), bombers that drop canisters of fun in front of you. And mixes of that.
Your ship have tow weapons, turret mounted machine gun, and fixed plasma gun. You also have a shield, how convenient! As you can see, I have implemented a very basic GUI but does it really needs more ? Hull/energy, the radar, that’s it.
Shield opacity goes down with energy.To close this introductory post, a Michael Bay approved pirate freight ship destruction:
Multiple destructible parts with visual reminders, destructible turrets, and grand final firework.This post will of course evolve, maybe get a better organisation in the future. Don't hesitate to throw criticism at me, as long as its constructive and polite, I can hear anything
And don't take me to seriously. I know I don't.
Thanks for reading!
Skaz