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TIGSource ForumsCommunityDevLogsSoul Appeaser [2D ARPG inspired by Souls, Berserk, AoT]
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Author Topic: Soul Appeaser [2D ARPG inspired by Souls, Berserk, AoT]  (Read 51214 times)
mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #240 on: April 10, 2018, 10:11:45 AM »

Berserk is one of my all time favorite manga if your story is as good and deeply emotional as the series you'll have one of the most emotionally impactful ARPG ever, the creatures, gods, relationships...all of that is what has me hyped ot see what your game can do you named VAGABOND as well...so im SUPER excited.

Thanks for the kind words! BERSERK is THE favorite manga for me so it definitely played a big part in influencing the style of my game. Stay in tuned my friend!
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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #241 on: April 14, 2018, 10:04:44 PM »

04/14 Update: WIP Boss

Set up the system and animated the first boss's melee attack, here's a little preview:

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #242 on: May 09, 2018, 09:00:23 PM »

05/09 Update: setting up system for background and level design

Boss is done, now I am moving back to level design... I've finally decided to do a tileset + handdrawn background approach, seems like the most efficient method without sacrificing the looks.

For now, here's a level decorated with placeholder tileset:

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #243 on: July 19, 2018, 12:17:09 PM »

07/19 Update: Spawning Boss

I am close to giving out melee mechanics demo to my friends to test, finally!

Put the small boss at the end, here's how it will show up:

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #244 on: July 28, 2018, 08:14:56 AM »

[07/28] Update: UI stuff with a bonus :D

I've been working on making UI scale with change in resolution and aspect ratios... It's "boring" work but I was gonna put out a simple melee mechanic testing demo to my friends so it has to be done..



Added bonus: a melee encounter as of now

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
MegaTiny
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Wew lad


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« Reply #245 on: October 11, 2018, 03:36:16 AM »

Is this game still alive? What you've shown so far looks great!
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mzn528
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« Reply #246 on: October 12, 2018, 12:05:39 PM »

Is this game still alive? What you've shown so far looks great!

Thanks MegaTiny! This game is super alive, just I've been busy with moving and stuff so didn't get a chance to post here haha
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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
Devilkay
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Hi! First game-dev experience!


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« Reply #247 on: October 13, 2018, 12:26:13 AM »

amazing pixel art  Shocked Shocked Shocked
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mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #248 on: June 15, 2019, 05:24:28 PM »

[06/15] Update: Parry system

Parry system similar to Sekiro or Nioh, successful parries depletes a parry meter, when it is empty, player can perform critical attacks.

And to showcase how much I suck at my own game:

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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
DevLog
sbeast
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« Reply #249 on: July 30, 2019, 10:52:48 AM »

I'm liking the parry system. It must take a while to code/animate these things?
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Sbeast - Composer / Cover Artist / Guitarist
http://luxbellator.com/portfolio
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