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TIGSource ForumsCommunityDevLogsBeneath The Tower! [Squad-based roguelike and tactics]
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Author Topic: Beneath The Tower! [Squad-based roguelike and tactics]  (Read 12496 times)
Sharif
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« Reply #60 on: August 21, 2015, 04:53:36 AM »

It is so dusty underneath the tower!  Cheesy

Looking good so far.
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mk
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« Reply #61 on: August 22, 2015, 05:27:54 AM »

@Sharif, haha, thanks!

Knocking off enemies from the cliffs:
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mk
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« Reply #62 on: August 29, 2015, 10:24:07 AM »

Shoo!
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Octopus Tophat
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« Reply #63 on: August 29, 2015, 02:00:49 PM »

Oooo very nice!
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Roguelike platformer: RogueWorld
mk
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« Reply #64 on: September 10, 2015, 12:54:19 PM »

2Octopus Tophat, Thanks!

Soo, I changed how the tiles are made a bit.

"Walls" now separate from the top part, and will be much higher. Which results the level look a bit bigger and not so flat.

Also added obstacles and updated top part of the tiles as well.


Textures still pretty WIP, don't mind them.
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mk
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« Reply #65 on: September 26, 2015, 07:22:01 AM »

Added weapons! SmileyHand Knife Right

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QOG
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« Reply #66 on: September 26, 2015, 10:19:43 AM »

I like the dynamic feel you've got in an isometric game. It does seem like there's sort of a disconnect between foreground and background art styles (ie backdrop is more subtle and realistic, foreground more over-the-top and cartoonish).
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Ashedragon
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« Reply #67 on: September 26, 2015, 08:54:41 PM »

I'm loving it more and more as time goes on! <3
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mk
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« Reply #68 on: September 27, 2015, 02:17:43 AM »

@QOG, thanks! Yeah, you're right, I see that too. Most of the current art assets are placeholders(backdrop parts especially), until I'll find an artist.

@Ashedragon, glad you liked it!
« Last Edit: September 27, 2015, 02:30:00 AM by mk » Logged

mk
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« Reply #69 on: October 03, 2015, 06:38:46 AM »

Added more weapons:
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thebridgecaptain
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« Reply #70 on: October 03, 2015, 09:30:28 AM »

Wow this game looks like its coming along! The animations look amazing.  I hope there will be lots of exploration. It looks like a very fun concept
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mk
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« Reply #71 on: October 10, 2015, 10:10:18 AM »

@thebridgecaptain, thanks!

Here's a shop mockup:
A place to buy new items and "hire" new units.



Still not sure what to do with backgrounds in isometric view. Tried different gradients, etc., but it all looks kinda meh. Would be glad for any advice. Concerned
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Octopus Tophat
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« Reply #72 on: October 10, 2015, 06:08:37 PM »

That shop looks great, man!
I dunno about the background. Ideally, it'd be nice to have a detailed terrain background, but that would be a lot of work.
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Ashedragon
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« Reply #73 on: October 10, 2015, 07:49:30 PM »

Maybe you could do what Final Fantasy Tactics does and have the background be a gradient of the current sky?
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mk
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« Reply #74 on: October 13, 2015, 03:43:30 AM »

Thanks! Yeah, I guess something like it is the only options.
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crusty
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« Reply #75 on: October 13, 2015, 07:06:50 AM »

following
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mk
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« Reply #76 on: October 14, 2015, 10:38:43 AM »

2crusty, Who, Me?

Doing some shopping:
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Octopus Tophat
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« Reply #77 on: October 14, 2015, 01:14:46 PM »

The fading seems really unsatisfying. You should make it sparkle and stuff. Or have it flash white and grow in size, then disappear, or something like that.
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Ashedragon
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« Reply #78 on: October 15, 2015, 06:02:38 AM »

I actually kinda like the fading effect. Maybe some screen shake would make it more satisfying?
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mk
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« Reply #79 on: October 15, 2015, 07:58:05 AM »

Hmm, it should be more satisfying later with sound, I think.

Played around with purchase-effect a bit more, and got this. Too much? Haha
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