I nearly did not play it due to a few annoyances:
- the link you have posted does not work (I corrected it manualy)
- I use chrome, unity web player is no longer supported (or so it said)
- when switching to safari I watched 3 advertisements until I finally got to the game
- I was also asked to update/install flash (this is where I gave up, but then noticed the game was loading in the background)
finally in the game:
- I like the concept/game
- I like that it is not time that makes/brakes you
- I don't like the targeting, I very often missed blocks although I clicked them (I assume its due to the warping)
- OMW thanks SO MUCH for letting me know there was a mistake. I screwed up the formatting... It should be fixed now!
- I know about the Chrome + web player problem, it's a global issue that has no workarounds unfortunately. Gamejolt does allow it to force load, though.
- I'm sorry that it's making you watch ads... I'm using Gamejolt because it allows people to comment directly on the game. I used itch.io before, but it lacked that feature, and I think feedback is important. There isn't actually an option to turn ads off
- The Flash thing is strange, I have no idea why it would do that :/
- On the targeting - yeah I'm going to change it to a lane-based system. I see what you mean by clicking and missing! That's a problem... The way to play is to actually hold down, aim and release, but that hasn't been tutorialised yet. (that part was made for mobile devices, I'll fix/change it for desktop builds)
- On the special weapon - do you mean the "upgrades" after each level? Those haven't been implemented yet (I mentioned that in my post but I suspect it's too long), so you haven't missed anything.
- Do you mean "first click" as in on the title screen? If so, that's a presentation bug that I should fix.
Did you have any thoughts on the two modes, target mode and kill count mode? I'm struggling to decide which win condition to base the game around!
Thanks so much for giving it a shot!