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TIGSource ForumsCommunityJams & EventsCompetitionsCockpit Competition
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Author Topic: Cockpit Competition  (Read 73785 times)
Fuzz
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« Reply #40 on: February 20, 2009, 12:43:57 PM »

I am most definitely making a game for this.
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« Reply #41 on: February 20, 2009, 12:47:10 PM »

Anyone recalls

from Atari? Does that qualify as "cockpit game"?

If I get three days to work on a game in next month I may try do something. It's pity that this competition starts now when I can't enter it. Sad

But I'm looking forward to what you guys will come up with. Beer!

Captain Blood was hardcore.  There's no way it doesn't count as a cockpit game, with stuff like "the mouse cursor is Captain Blood's hand" even.  And having to manually translate stuff.
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Laremere
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« Reply #42 on: February 20, 2009, 12:48:13 PM »

I'm exited to see all the space games that come out of this, because I see a lack of many decent games where you control spaceships. (if you know any, please point them out to me)

My current idea is one of a more...unexpected cockpit.  I hope the idea works out well.
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

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« Reply #43 on: February 20, 2009, 12:49:12 PM »

Ugh fUCK.  I can't do 3d or even FAKE 3d!  Fuck this compo.
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Fuzz
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« Reply #44 on: February 20, 2009, 12:50:35 PM »

Ugh fUCK.  I can't do 3d or even FAKE 3d!  Fuck this compo.
Neither can I. I'm just doing a weird shmup with a cockpit visible. It's my first game.
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Laremere
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« Reply #45 on: February 20, 2009, 12:52:42 PM »

Ugh fUCK.  I can't do 3d or even FAKE 3d!  Fuck this compo.
Doesn't Verge have a somewhat 3d background floor?
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If a tree falls in the forest and no one is around to hear it, is sound_tree_fall.play() called?

"Everything that is really great and inspiring is created by the individual who can labor in freedom."
-Albert Einstein
mirosurabu
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« Reply #46 on: February 20, 2009, 01:15:39 PM »

Raycasting engine for 3D cockpit games. No 3D modeling required.

And if I understand correctly, the competition is more about making a game which uses cockpit-like interface, not necessarily about making a game which implements cockpit-like interface for 3D movement.

With this in mind, any kind of interface can be made to be cockpit-like.

Some ideas:

-- Cockpit interface instead of keyboard interface in games which feature protagonist. A communication between you and main character can be established via cockpit-like interface. The type of communication you want to implement is up to you - as in whether main character is acting like robot which just follows your instructions or whether he has his own goals and needs. Experimenting with different communication styles is something keyboard interface is not friendly with.

-- Interactive art using cockpit-like interface. The visual representation does not need to simulate physical world. Do something artistic.

-- Audio game using cockpit-like interface. No need for visuals.
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« Reply #47 on: February 20, 2009, 01:19:41 PM »

Ugh fUCK.  I can't do 3d or even FAKE 3d!  Fuck this compo.
Doesn't Verge have a somewhat 3d background floor?

Yeah but that's fuzzy math that somehow ended up working with help from actual programmers.
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moi
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« Reply #48 on: February 20, 2009, 01:22:49 PM »

To people who can't 3D:
You can make fake 3D a la Sega (think space harrier, outrun)
You don't even need to make a 3D game, you can make something like myst or samorost with a cockpit control.
Also: stop whining
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subsystems   subsystems   subsystems
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« Reply #49 on: February 20, 2009, 01:25:04 PM »

I can't find any screenshots, but the shot in the upper left corner of this box art:
http://www.mobygames.com/game/win3x/critical-path/cover-art/gameCoverId,46954/
You mostly watch the protagonist on movie cameras on that viewscreen, and have TONS OF BUTTONS to operate machinery and sometimes weapon traps (and give her messages on her wristwatch) to save her.  Occasionally need to flip through madman's journal to figure out what button does what.

It was like a thirty minute game but still.

Seems quite do-able even in a side scroller.
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Synnah
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« Reply #50 on: February 20, 2009, 01:28:09 PM »

To people who can't 3D:
You can make fake 3D a la Sega (think space harrier, outrun)

Exactly! Like I said on the first page, I want to see some Space Harrier/Galaxy Force-style pseudo-3D! It would be awesome.
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mirosurabu
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« Reply #51 on: February 20, 2009, 01:29:13 PM »

The camera control game idea sounds good. There was that The Experiment game which did something nice with that kind of interface.

Demake of such game would be nice. Another idea for 2D side-scroller people. "Save the princess from the control room."
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increpare
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« Reply #52 on: February 20, 2009, 01:37:19 PM »

To people who can't do 3D: YOU CAN DO 3D
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Hempuli‽
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« Reply #53 on: February 20, 2009, 01:45:24 PM »

I could do mode 7 something, but I'd need someone to do some sprites. So currently I'll stick to the old plan.
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Melly
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« Reply #54 on: February 20, 2009, 01:59:32 PM »

To people who can't 3D: stop whining

Quoted for wisdom!

I'm fucking IN. Time to kick some ass.
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« Reply #55 on: February 20, 2009, 02:06:35 PM »

I can't enter this as it's the month prior to GDC and I have loads to do. But I had an idea that might suit people who don't wish to use 3D:

Make the cockpit take up the entire interactive view space. The vehicle has no view screen.

You could have extra views, that show some of the action external to the vehicle, but your main gameplay is o keep the lights or dials or whatever on the actual dashboard all functioning correctly, while people radio in messages or bark orders at you, or yell frantic battle reports at you incessantly.

This could be done entirely in 2D - even the external view could be a top down affair.
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Melly
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« Reply #56 on: February 20, 2009, 02:08:16 PM »

Be creative, think outside the box!
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« Reply #57 on: February 20, 2009, 02:30:09 PM »

To people who can't 3D:
You can make fake 3D a la Sega (think space harrier, outrun)

Eh-hey, I've already got a fake 3D Space Harrier-style engine that never got made into anything.  Perhaps its time has come...


I'm sure there are a lot of possibilities out there that don't require 3D, fake or otherwise.  For some reason, the last level of Gunstar Heroes came to mind, where you're fighting towards the main villain, as viewed on a monitor in the villain's control room, and he gets angry and sends his minions out at you through the door you're fighting your way towards...
Anyway, I'm sure we'll see a lot of interesting interpretations.  TIGSource folk are a resourceful bunch.
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Derek
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« Reply #58 on: February 20, 2009, 03:36:38 PM »

One of my favorite cockpit games of all time that I forgot to add to my list:





TIE FIGHTER!!! Mock Anger
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« Reply #59 on: February 20, 2009, 03:39:31 PM »

Tie Fighter IS, in fact, the only space fighter game worth playing.  Wizard

Enormous props to anyone who does dynamic music like Tie Fighter.  It's my favorite thing ever.
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