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TIGSource ForumsCommunityDevLogsGREENLIGHT - Adaeus: Rogue Planet. Roguelike metroidvania style RPG platformer.
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Author Topic: GREENLIGHT - Adaeus: Rogue Planet. Roguelike metroidvania style RPG platformer.  (Read 13258 times)
OMGWTF Games
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« Reply #60 on: October 02, 2015, 01:01:06 PM »

Twitter version of update 25 with a much better video:

https://twitter.com/OMGWTFGameDev/status/650050911297888256
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« Reply #61 on: October 23, 2015, 05:15:23 PM »

New teaser website up!

Click the pic and check it out!

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« Reply #62 on: October 26, 2015, 10:28:44 PM »

Hey, this looks cool! I like the graphics - posting to follow.
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« Reply #63 on: January 30, 2016, 12:48:48 AM »

Roguelike Mode Progress

Check out what we've been up to!



That's right, we have two game modes selectable and working.  We've done a lot of work on the roguelike mode including a base of operations (the lab) where you can upgrade your facilities, and by extension, your abilities and powers as shown below:



Each time you successfully go dungeon diving and return to the lab alive, you can bring back and open special crates you find and get whatever is inside them (almost always something permanent that will make subsequent runs easier).  Even if you screw up and die (which will happen lots), you'll get to come back with the credits you've earned so you can boost some abilities or unlock new options in the facility.  But just in case you want to be absolutely sure you can bring back everything with you...



... you better pony up for one of these bad boys!  If you have an Emergence-C evac item, when you take terminal damage you'll be whisked back to the lab, retaining any rare box loot you found (and credits as normal).  They're expensive, so you'll probably want to make sure you use it on a run where the lab shops spawn good gear and you have a real shot at getting far in the adventure areas.

We're working on a video to show off some roguelike gameplay, so we hope to show that at some point soon.
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« Reply #64 on: January 31, 2016, 08:57:12 AM »

look amazing everything seem really smooth also clean graphic.  Shocked
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« Reply #65 on: February 01, 2016, 01:34:44 PM »

This game looks amazing. I've been following the thread for a while now.

I don't suppose you have a working demo available? Would love to show it to my Japanese audience... and I also know of a youtuber (not myself lol) who LOVES roguelikes and metroidvania games. I just watched him recently play The Aquatic Adventure of the Last Human.
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« Reply #66 on: February 03, 2016, 12:04:35 AM »

Thanks TGHoly and Kotetsusteel!

We do not have a demo available currently but we are getting very close to a closed playable alpha (our story mode has about an hour of nearly final gameplay in it and our roguelike just needs a few more systems built).  We'd love to get a demo type build into some youtuber's hands once we polish it based on feedback we get from our F&F alpha testing, so we'd be more than happy to see some let's plays and streams once we hit that point!
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« Reply #67 on: February 03, 2016, 01:06:21 AM »

metrooooid! Yuss.

Posting to follow, and to bump. Keep up the damn fine work fellas o/
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« Reply #68 on: February 03, 2016, 07:40:43 PM »

metrooooid! Yuss.

Posting to follow, and to bump. Keep up the damn fine work fellas o/

Hey thanks, we'll do our best!  Always nice seeing some love.
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« Reply #69 on: May 19, 2016, 11:28:32 PM »

The Division (no, not that shooter).

So it's been awhile, and for good reason!  We have decided to split the roguelike mode and Metroidvania into two separate games entirely.  What was once a bonus mode in the roguelike has now been way more fleshed out and will be its own game, called...



... Adaeus: Rogue Planet, which we will be putting through Steam Greenlight soon!  Since this will be an iterative process, we plan on putting it out on Early Access first (as roguelikes really lend themselves well to EA) so we can get feedback about our engine, mechanics, etc, as the Metroidvania will be built with the same engine.  

Metroidvanias are absolutely terrible candidates for early access, as once you've played part of the game, nothing changes and it's far easier to get burnt out having to do the same things all over again.  We feel Rogue Planet, with the random levels/monsters/skill acquisition will still hold great replay value even in early access, and allow us to get our engine nice and refined as we continue to work on the game.  In turn, the early access money earned from Rogue Planet will be pumped straight back into both games making them even better (because art is crazy expensive... the sad truth about not having a dedicated artist on the team).

So as far as the game itself is concerned, we have a fully fleshed out talent system as you can see here:



Each time you venture outside the safety of the lab you have a chance to come across nanites.  If you manage to get back to the lab safely (either by defeating a boss or miniboss and using the teleporter room, or by using an expensive emergency evac item), you will get to spend those nanites on talents that will stay with you permanently, allowing players to make more progress each time as their power will grow.  For every 5 points the player spends in the talent tree of an attribute type, a bonus is given to the player's stats and the next tier opens up.  

If you die with those precious nanites on you, however, it's a sad day on Adaeus as you'll drop them, whatever gear you had on you, and be reset to level 1.  You will get to keep your money however, which you can use to buy new gear to give yourself an edge (if the shop happens to have something good for you), or on upgrades to the lab making your life easier in general, hopefully allowing you to keep those nanites you picked up.

We've also made numerous improvements to animations and interactions in the game, both with enemies, objects, and item acquisition.  As you will see in the gif below, enemies explode in satisfying ways now and leave behind energy which you can store to fabricate items at the shop (aka, money).  A little visual gratification goes a long way!



So as you can see, we're humming along here, and the approach to greenlight is an exciting one for us.  What once started as a bonus mode is now turning into a fully fleshed out game, and in our biased opinions, it's really fun to play!  Haha.

Look for our next update in which we'll feature more of Adaeus: Rogue Planet's progression mechanics, difficulty levels, and systems.
« Last Edit: May 19, 2016, 11:41:17 PM by OMGWTF Games » Logged

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« Reply #70 on: June 01, 2016, 06:12:16 PM »

Been working hard to get the game ready! Smashing bugs left and right, new menus! Too much fun to come!
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« Reply #71 on: June 30, 2016, 08:04:30 PM »

Hello all!

Just a quick update post here to say that we're expanding the lab (which is the main hub of Rogue Planet where you do all the cool upgrading shit) in addition to polishing up other areas.  Once the lab is in the new state, there will be far more upgrades that the player can earn and use.  But in order to gain access to those upgrades, you'll have to pay (charge up) the drones in the area to clear the debris and set up new stations.  The stations will include the talent upgrading area, various shops, purchasable temporary buffs, and a few other secret things we'd rather players discover on their own!

For now, we'll leave you with one of the effect improvements we've done, which is giving minibosses proper and satisfying deaths:

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« Reply #72 on: October 19, 2016, 09:01:59 PM »

Hey hey, we're back and with a trailer to boot!  Check it out here:





We will be hitting Steam Greenlight very soon and we'd appreciate your support!  We'll update the thread again with the link to the greenlight page when it's live.
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« Reply #73 on: October 20, 2016, 09:24:01 AM »

"" We plan to put the roguelike mode on early access to give backers and fans something to play while we finish the game." --> Great idea for early access.
And really nice to see how the roguelike mode is coming along too! Excited for updates to come Smiley
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« Reply #74 on: October 26, 2016, 09:09:02 PM »

"" We plan to put the roguelike mode on early access to give backers and fans something to play while we finish the game." --> Great idea for early access.
And really nice to see how the roguelike mode is coming along too! Excited for updates to come Smiley

Thanks!  Not only will folks be able to play something early, but the benefit of the early feedback (even though the game is fairly close to feature complete) while we still have flexibility to change things will be invaluable.
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« Reply #75 on: October 26, 2016, 09:24:22 PM »

Double posting in our own thread (what a sin - but this news needed to be in a separate line) to say that our Steam Greenlight campaign is launching tomorrow!  We'll be back with a proper link tomorrow when it's active and hope for the support of people here on Tig that think they'll enjoy our game!

Hope to see some of you on the Greenlight page tomorrow!
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« Reply #76 on: October 27, 2016, 12:29:57 AM »

Just checked out the trailer, and I have to say this looks great. Art, UI, music and gameplay all looks nice and polished. Good luck with the Greenlight process, you've got my vote!
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« Reply #77 on: October 27, 2016, 08:46:32 AM »

Just checked out the trailer, and I have to say this looks great. Art, UI, music and gameplay all looks nice and polished. Good luck with the Greenlight process, you've got my vote!

Hey thanks! It's always invigorating to hear positive feedback. We are live on Greenlight now!  http://steamcommunity.com/sharedfiles/filedetails/?id=765565073
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« Reply #78 on: October 27, 2016, 12:44:38 PM »

Just checked out the trailer, and I have to say this looks great. Art, UI, music and gameplay all looks nice and polished. Good luck with the Greenlight process, you've got my vote!

Hey thanks! It's always invigorating to hear positive feedback. We are live on Greenlight now!  http://steamcommunity.com/sharedfiles/filedetails/?id=765565073

Things are coming together. More definition to current features and the game looks great.

Gimmme one this
« Last Edit: October 27, 2016, 02:12:11 PM by Zaeith » Logged

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« Reply #79 on: November 01, 2016, 10:26:14 PM »

Just wanted to say thanks to those of you from Tig that have supported us on Greenlight!  We're currently 43% of the way to top 100 after 5 days, and still going.

Thanks again for the votes, and if you haven't seen the greenlight page yet, visit here! http://steamcommunity.com/sharedfiles/filedetails/?id=765565073
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