Mos Speedrun 2 is the follow up to our original speed running platform game Mos Speedrun. We are planning to release the game in a few months on PC, Mac, Linux, iPhone and Android.
You control Mos, who now has the added ability of wall-jumping, try to complete each of the 30 levels as quickly as you can. There are spikes and traps and monsters trying to prevent you from doing this however, and there are a lot of new types of obstacle to negotiate this time around.
New Abilities and obstacle types- Wall jumping
- Rope swinging
- Buttons
- Moving platforms
- Jelly (player sinks in and can swim in it)
- Improved water
- Poisoned gas
- Pushable blocks
This time around we have upgraded the costume system. You can unlock various items of clothing by completing challenges, and then combine them in any way you like to make your character as ridiculous as you want. There are 5 types of costume element: Base costume, clothes, accessory, hat and mask.
We have brought back the level progression system from the first game, which we really liked. Basically, to progress to the next level (each level has 6 stages), you need to earn a certain number of badges. Badges are earned by completing certain challenges during the stages, each of these gets you one badge:
- Complete the level.
- Finish under a certain time.
- Collect every coin in the stage.
- Collect the golden skull.
We have taken this idea even further than the first game, and the coin collection and skull challenges are quite distinct aspects of each level. For example, each level has a secret, hidden, golden skull. These are hidden in what we nicknamed the “skull areas”. A skull area represents a relatively large area in the level that is more challenging than the base level. To get a skull, the player must search the level for the hidden entrance, then negotiate through this difficult skull area, get the skull and make it back out alive.

We don’t force players to get every badge in the game, and this allows players to chose their preferred style of gameplay. Novice players will be able to finish the game without completing too many of the harder challenges. Completionists might want to try collecting every coin in the levels, and those up for more of a challenge will want to go for all of the skulls. We also have a new badge this time that we call a “day charm”, but I’ll talk about that in another update.
I have some more updates planned over the next few weeks, thanks for reading!
Nick
@nickd3000
http://www.physmo.comPS. We have a mailing list set up on
http://www.mosspeedrun.com if you’d like one email when the game is released!
A couple of Gifs of the action
I'll be happy to answer any questions anyone has, or even suggestions on elements of the game to cover in this Devlog, thanks!
Nick