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April 29, 2024, 03:12:04 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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mono
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« Reply #3220 on: March 17, 2015, 06:16:33 PM »

« Last Edit: March 18, 2015, 07:01:11 AM by mono » Logged

Sir_Obvious
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GameDev from Germany


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« Reply #3221 on: March 22, 2015, 08:55:40 AM »

Just started with 3D modeling and blender for an upcoming game Smiley
First result is this innocent alien-medic ^^

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swordofkings128
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« Reply #3222 on: March 25, 2015, 05:31:03 PM »


*rendered before adding cherry blossom trees*



I haven't shown anything in awhile! An abandoned zoo, that has been flooded during cherry blossom season... these are just mock ups of some stuff I made for this area today. There will be 4 unique monkeys when im done.

Also, I've settled on a title for my Myst-like: Frog Days

Since I haven't shown any frogs(but they're important symbols in the game!) here's a frog alarm clock:

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Miziziziz
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« Reply #3223 on: March 29, 2015, 06:12:53 PM »

working on the character for my game Intersection.
It's all flat shaded textures, so the aliasing makes it look like shit when zoomed out

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SolarLune
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It's been eons


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« Reply #3224 on: March 29, 2015, 09:12:00 PM »

Really nice model and texturing. Real sharp and clean. Nice work.
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Sir_Obvious
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« Reply #3225 on: March 31, 2015, 11:37:40 AM »

Astroboys, but no animations so far Wink

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Chip
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« Reply #3226 on: April 03, 2015, 05:03:00 AM »

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McMutton
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« Reply #3227 on: April 06, 2015, 04:12:50 PM »



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gimymblert
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« Reply #3228 on: April 06, 2015, 07:43:19 PM »

Mc mutton for president!
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CobraMode
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« Reply #3229 on: April 07, 2015, 02:52:52 PM »


Nice Work McMutton! I really like that character design.
Maybe the center stomach shadow is a bit prominent? It does really make the anatomy look different than a human though, so maybe that was your intent.
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ANtY
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i accidentally did that on purpose


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« Reply #3230 on: April 07, 2015, 11:24:33 PM »


I like it, cute vibe
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Armageddon
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« Reply #3231 on: April 08, 2015, 01:30:51 AM »



I made these lamps and bed today. It's more detailed than it looks I promise.
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Chip
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« Reply #3232 on: April 08, 2015, 11:27:44 AM »

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jddg5wa
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« Reply #3233 on: April 08, 2015, 01:36:56 PM »

I made a High Poly Chair model for a future Low Poly Asset. What do you guys think?

« Last Edit: April 08, 2015, 08:10:24 PM by jddg5wa » Logged

"Around here, however, we don't look back for very long. We keep moving forward, opening new doors, and doing new things, because we're curious and curiosity keeps leading us down new paths." - Walt Disney
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« Reply #3234 on: April 09, 2015, 01:55:18 AM »

Going with low poly for my project




More on Imgur
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Armageddon
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« Reply #3235 on: April 10, 2015, 11:08:23 PM »

Bootles

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gimymblert
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« Reply #3236 on: April 13, 2015, 01:03:29 PM »

SO I'm making a jam that is about female link and made her a black LINK girl with slight gerudo inspiration.

I was wondering do you have any advice for the UV lay out (in term of straightening some line or other deformation tactics).






Right now the lay out is just plain blender automatic unwrapping.
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Mittens
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« Reply #3237 on: April 13, 2015, 05:24:29 PM »

I'm trying to make a base character model that can be equally valid as a male as it is as a female, just by changing the textures and voices.

This is my progress so far


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gimymblert
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« Reply #3238 on: April 13, 2015, 08:29:30 PM »

@mittens

Looking good

Remind the 3DS final fantasy explorer thingy they look so gender fluid as they only swapped texture.

But in truth I have start noticing that excluded the extreme hypersexualization is enough to make anyone androgynous.
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Mittens
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« Reply #3239 on: April 13, 2015, 11:14:32 PM »

I opened up Unreal Engine 4 for the first time today, tried setting up some basic materials on the model
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