Jesse
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« Reply #500 on: April 19, 2011, 10:43:31 AM » |
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Here's a shot of how our game Drillboid is coming along, I'm trying to improve all the art assets since we are aiming for a full screen standalone. Created the tiles and background texture using Zbrush. Just the one tile at different rotations for now but my coder said I should post it here to show you guys =] I love this robot and the awesome lighting. Looking forward to seeing more!
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Inanimate
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« Reply #502 on: April 20, 2011, 09:10:56 PM » |
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I SEE YOU
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XRA
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« Reply #504 on: April 21, 2011, 04:40:10 PM » |
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Here's a shot of how our game Drillboid is coming along, I'm trying to improve all the art assets since we are aiming for a full screen standalone. Created the tiles and background texture using Zbrush. Just the one tile at different rotations for now but my coder said I should post it here to show you guys =]
wow, really nice work, is this in Unity? I seem to remember playing an early version of this over on the showcase forums, lookin good!
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McMutton
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« Reply #505 on: April 22, 2011, 09:24:38 AM » |
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I SEE YOU I SEE WHAT YOU DID THERE! HAHAHA!
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Jesse
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« Reply #506 on: April 22, 2011, 01:27:56 PM » |
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RAHAHAHAWR!!
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laserghost
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« Reply #507 on: April 23, 2011, 05:15:24 PM » |
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I did this low-poly character recently. I was shooting for something like DS specs.
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Bree
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« Reply #508 on: April 23, 2011, 06:09:01 PM » |
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Wow, that's super-cute! I love him. <3
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Nugsy
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« Reply #509 on: April 23, 2011, 08:01:10 PM » |
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Very cute! He reminds me of Croc a bit.
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Nix
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« Reply #510 on: April 23, 2011, 08:29:22 PM » |
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He's like a mix between Croc and Gex.
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XRA
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« Reply #511 on: April 24, 2011, 01:48:17 AM » |
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« Last Edit: April 24, 2011, 01:56:20 AM by XRA »
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Jesse
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« Reply #512 on: April 24, 2011, 03:40:07 PM » |
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Awesome XD
That brings me back... My first 3D assignment in school was a DELL monitor... Yours looks awesomer and is waaaaaay less polys
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Nix
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« Reply #513 on: April 24, 2011, 03:51:43 PM » |
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I just checked out 3D Coat and it looks pretty neat, especially the voxel sculpting feature. Does anyone know if Z-Brush uses voxels or polygons? Polygons, right?
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XRA
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« Reply #514 on: April 24, 2011, 05:11:34 PM » |
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yea ZBrush uses polygons (mudbox too). I'm finding 3D Coat to be really comfortable to work in because of the voxels, I've never really hit it off with trials of Zbrush in the past, and Sculptris is nice but still ended up with the same issue of having a ton of polygons and needing to reduce that to something useable, or getting messy polygons in tangled clumps... The Retopo features of 3D Coat are amazing btw, I've never used anything like it before but they function in ways that make sense to me, so it (so far) has seemed very straightforward to draw the low poly mesh right ontop of the voxel sculpt.
The program is pretty WIP though, the author releases new versions regularly with new features/fixes which is great (check the forums). I'd also say that performance-wise Voxels get slower at high resolutions when compared to polygons, and that ZBrush has much more "refined" tool behaviors, but I think 3D Coat will get there with time.
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McMutton
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« Reply #515 on: April 24, 2011, 08:18:30 PM » |
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Jumping on the loveboat for Huey, there. Also, potential visual styles! Color B&W Splashes of Color Opinions? EDIT: Travis Touchdown's evil, goggle-wearing, epic hair-having twin (Who's 1/10th zombie)
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« Last Edit: April 24, 2011, 08:50:17 PM by McMutton »
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SundownKid
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« Reply #516 on: April 24, 2011, 08:33:24 PM » |
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He looks like Travis Touchdown's evil goggle-wearing twin.
Not that it's a bad thing...
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Theophilus
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« Reply #517 on: April 24, 2011, 08:40:35 PM » |
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Holy shit I love it.
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XRA
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« Reply #518 on: April 25, 2011, 02:17:30 AM » |
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another quick piece of fictional equipment...69 tris, more to come.
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McMutton
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« Reply #519 on: April 27, 2011, 07:11:08 PM » |
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Yaaaa-OHGODZOMBIES (I just took the same model and rotated it... But their eyes, man...)
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