BTSeven
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« Reply #20 on: August 31, 2015, 06:18:33 AM » |
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Pretty. *--*
Thank you! Was going to have fuel be a resource in my game too but eventually decided against it, so it's going to be interesting to see how you handle it. How/when do you need/get a refill? How long does it last? What happens if you completely run out before you find fuel?
For the sake of simplicity let's talk only about the exploration module. Of course, firing the engines will consume fuel during time; but as you can see from the gif, you will not power your engines continuously. Let's say that with one refill you would be able to travel around the whole moon 2\3 times. Returning to your ship you will be able to get a refill, as long as you have fuel units in the ship's inventory; in the ship you will be able to craft fuel units if you have the right ingredients... which you can find by drilling around with the module. As for the last question, if you run out of fuel while in "module mode", you will crash on the surface without being able to move anymore... resulting in a game over. With the ship, it will be different, but we'll explain that in more detail later.
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BTSeven
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« Reply #22 on: September 02, 2015, 08:21:12 AM » |
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Let's keep talking about gameplay. Another fundamental tool our module can use is the tractor beam. Pressing the T key on the keyboard, or the B\CIRCLE button on the gamepad, a green light will be turned on: this tells us that the tractor beam is active. Getting close enough to a mobile object (with the lower end of the module), it will be captured by the beam and we'll become able to move it around. This way, several objects can be taken to the ship and put in the inventory, an obstructed passage can be freed, and so on...
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BTSeven
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« Reply #25 on: September 10, 2015, 01:12:04 AM » |
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Diving into Europa's internal ocean...
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BTSeven
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« Reply #27 on: September 10, 2015, 01:57:14 AM » |
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This looks awesome! Thank you! The playable demo will be ready in a couple of weeks, and will be released during our Kickstarter campaign, which will start on September 21.More news to come soon!
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Fenrir
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« Reply #28 on: September 10, 2015, 02:12:41 AM » |
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Good luck with your campaign guys, the game seems great!
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BTSeven
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« Reply #29 on: September 10, 2015, 02:30:04 AM » |
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Good luck with your campaign guys, the game seems great! Thank you very much! It's our first campaign and we're looking day and night for help and\or advice. Does someone have anything to say?
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kcbanner
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« Reply #30 on: September 10, 2015, 10:19:03 AM » |
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I'm loving the art style on this, those jagged rock skylines are awesome!
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BTSeven
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« Reply #31 on: September 10, 2015, 04:16:20 PM » |
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I'm loving the art style on this, those jagged rock skylines are awesome!
Our pixel artist says thanks
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Photon
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« Reply #32 on: September 10, 2015, 04:36:04 PM » |
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Diving into Europa's internal ocean... That splash animation... This looks beautiful.
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BTSeven
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« Reply #33 on: September 10, 2015, 04:40:58 PM » |
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That splash animation... This looks beautiful. We're very happy to receive such positive feedback after long hours of work
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diegzumillo
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« Reply #34 on: September 10, 2015, 06:18:54 PM » |
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When are we gonna get a playable thing? :D
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woodsmoke
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« Reply #35 on: September 11, 2015, 03:06:53 AM » |
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Aww yiiisss! I'll be playing this. I love lunar-lander-likes.
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oahda
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« Reply #36 on: September 11, 2015, 03:22:11 AM » |
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Oh, I didn't catch the part about this being in the real solar system, with Jupiter and Europa and stuff. Cool.
And nice water splash!
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BTSeven
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« Reply #37 on: September 11, 2015, 08:18:50 AM » |
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Many thanks to you all! This is the fourth background video, and the last one in the '70 cycle. I hope you will like it. (Click on the image to watch the video)When are we gonna get a playable thing? :D
From September 21 onwards, any day could be the day
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BTSeven
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« Reply #38 on: September 13, 2015, 08:37:13 AM » |
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Hello everyone! Let's continue to explain, step by step, the gameplay elements. Today we'll talk about drilling. One of the core instruments of the modules will be the drill, which will give us the ability to extract various materials from the terrain. The mechanics are very simple. Once landed, the module will open its upper shells, thus making possible for the instruments to exit. Then pressing the V key on the keyboard, or the R1 button on the gamepad, we'll activate the drill. If we landed on a deposit, an object will pop up, and we could move it around using the tractor beam as already explained. Of course you will not be forced to drill around blindly: il will be possible to analyze the terrain, but we'll explain it later.
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BTSeven
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« Reply #39 on: September 13, 2015, 03:46:20 PM » |
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