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TIGSource ForumsCommunityDevLogsCold Vengeance - 90s Style 3D Run 'n' Gun [OUT NOW!]
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Author Topic: Cold Vengeance - 90s Style 3D Run 'n' Gun [OUT NOW!]  (Read 30681 times)
Alec S.
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« Reply #120 on: March 05, 2016, 11:26:01 AM »

And another new environment I'm working on:

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Alec S.
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« Reply #121 on: March 06, 2016, 11:08:55 AM »

Working on a score/rank screen



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Alec S.
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« Reply #122 on: March 09, 2016, 09:58:26 AM »

More Ninjas  Ninja

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Alec S.
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« Reply #123 on: March 31, 2016, 10:11:20 AM »

Took some time off of this to prepare the Steam release of Ninja Outbreak, but now I'm back, and I'm making robot dinosaurs:

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Alec S.
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« Reply #124 on: April 06, 2016, 08:57:14 AM »

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Alec S.
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« Reply #125 on: April 06, 2016, 03:02:57 PM »

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eyeliner
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« Reply #126 on: April 07, 2016, 05:29:19 AM »

Keeps getting better and better!
Good job!
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« Reply #127 on: April 07, 2016, 06:06:04 AM »

Looks fun! Dinosaurs with lazer eyes, I can get into that.

I've voted for it on Greenlight! How's that going?
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Alec S.
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« Reply #128 on: April 07, 2016, 07:19:17 AM »

Thanks!

It still has a way to go on Greenlight.  Thanks for your vote!   Beer!
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Alec S.
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« Reply #129 on: April 07, 2016, 09:41:19 AM »



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Alec S.
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« Reply #130 on: April 12, 2016, 10:35:18 AM »

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Leaghorn
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« Reply #131 on: April 12, 2016, 10:48:32 AM »

Looks awesome. Voted on Greenlight. Good luck.

Are you planning multiplayer?
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Alec S.
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« Reply #132 on: April 12, 2016, 11:52:35 AM »

Thanks!

There are no plans for multiplayer.  The game isn't really suited for competitive multiplayer.  A co-op mode might be possible, but probably out of scope for the project.
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Alec S.
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« Reply #133 on: April 14, 2016, 03:47:16 PM »

I've been doing some level design for the Frozen North

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Alec S.
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« Reply #134 on: April 19, 2016, 10:11:08 PM »

I've been working on some more enemy designs, as well as a few cutscenes.  Created a few more robo-dinosaur behaviors, as well as another secret optional mini-boss.
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Alec S.
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« Reply #135 on: April 20, 2016, 10:58:12 AM »

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Alec S.
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« Reply #136 on: April 21, 2016, 10:14:59 AM »

Rival Battle

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eyeliner
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« Reply #137 on: April 22, 2016, 01:14:35 AM »

I am interested on how you approach level building.
Lots of objects? Merged single object?

Stuff like that. Care to share?
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Alec S.
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« Reply #138 on: April 22, 2016, 07:56:03 AM »

Mix of both.  I model the basic outline of the level in blender, and then add objects in Unity.  The amount of built-in and placed stuff varies from level to level.  So, for example, in that snow-fields level, all the cliffs and archways are modeled, and the trees were placed.  In the desert stage, though, the large rocks and archways, along with the cacti, were separate objects which were placed in the level.  There are probably better ways to go about it, but this has been working for me thus far.
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Alec S.
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« Reply #139 on: April 25, 2016, 03:49:40 PM »

Modeled another robot dinosaur:

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