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TIGSource ForumsCommunityDevLogsTidal Affair: Pyscho Tactical Stealth Action
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Author Topic: Tidal Affair: Pyscho Tactical Stealth Action  (Read 503 times)
Overcurfew
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« on: September 08, 2015, 04:00:02 PM »

From the artist of Absolute Drift, and the musician of Poly Bridge


>>>>DEMO HERE<<<<


Gameplay
An isometric game that is a mix of action, adventure, puzzle, and a redefining the stealth genre with clever mind control tactics.
Tidal Affair: Before the Storm will leave you feeling satisfied and have you wanting more.
Take control of your adversary and use them against each other to reach your goal!





Story
A power from above turning people to stone propels the Smiling Pirate Manisha into a hopeless situation that pushes the limits of her psychic powers.
Will she survive? Can she stay true to her career, or will she save her people?




Music

https://soundcloud.com/adriantalens/tidal-affair-instinct

Features
-  Isometric Cinematic Adventure.-
-  Master the power of mind control.-
-  Tests both strategy and skills.-
-  Voice acted cutscenes.-
-  Entirely painted design, characters, and scenery.-
-  Your new favorite soundtrack.-
-  Optimized to work on most computers.-






DEVLOG:
Our team consists of a mechanics designer/artist, a programmer/level designer, a level designer/UX designer/business person, a sound designer or two, and a few awesome voice actors. We started production around January 2015. The goal was and is to make a pre-DLC for a much bigger game. Similar to how Metal Gear Solid: Ground Zeros preludes MGSV: The Phantom Pain

All the art you see; UI, Cinematics, 3D Models were all done by single individual. Tidal Affair was greenlight at the end of June in a blindingly fast six days. We are currently trying to release mid September for early access and early October for full game.

All the mechanics are in, and all the levels are done. We are transforming into polish mode, powering through sound, and finishing up cutscenes and boss battles. The indie community of the pacific north west has definitely allowed us to come this far Smiley

We would love feedback, gamejolt ratings, and of course to follow us when we launch the official steam and itch.io pages.


Team Website:
Overcurfew.com


The little luxuries you fantasize about while putting 17 hours a day into a game



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OMGWTF Games
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« Reply #1 on: September 08, 2015, 04:09:56 PM »

Color me interested.  Is it all real time, or can you pause and issue orders?
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Overcurfew
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« Reply #2 on: September 08, 2015, 04:28:17 PM »

Color me interested.  Is it all real time, or can you pause and issue orders?

It is like you said. The game is all real time except for when choosing who to mind control.
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Working on Tidal Affair
OMGWTF Games
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Dev-ing those games.


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« Reply #3 on: September 08, 2015, 04:50:41 PM »

Color me interested.  Is it all real time, or can you pause and issue orders?

It is like you said. The game is all real time except for when choosing who to mind control.

Yeeeeeeeeeah.  Awesome!
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