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TIGSource ForumsDeveloperArt (Moderator: JWK5)Eclipse makes art
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Author Topic: Eclipse makes art  (Read 6821 times)
Eclipse
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« on: March 03, 2009, 04:04:08 PM »

So everybody and his granny are doing art threads.. i wanna flood too so here's mine  Wizard Hand Metal Right

Demon King: first sketch - pen & paper



refined a bit



ok so, it's full of errors and it has a very silly perspective but it's more a study on the forms than a real concept art, maybe i'll polish it up and correct it when my new wacom arrives, but my main goal is doing it in 3d Tongue

C&C are welcome
« Last Edit: March 03, 2009, 04:07:43 PM by Eclipse » Logged

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« Reply #1 on: March 03, 2009, 04:26:26 PM »

Holy qwop!  Shocked  That's pretty damn awesome.  Though I think it may be a little ambitious to do something like that in 3D.  What program are you going to be using?
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Eclipse
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« Reply #2 on: March 03, 2009, 04:36:16 PM »

Holy qwop!  Shocked  That's pretty damn awesome.  Though I think it may be a little ambitious to do something like that in 3D.  What program are you going to be using?

Modo for the base mesh, then ZBrush Well, hello there!
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« Reply #3 on: March 04, 2009, 02:07:17 AM »

quick 'n' dirty color test, instead of making yet another black\red monster i'm going for this, like his skin is made of a bone-like material



coloring with the mouse sucks so i used only pretty flat colors and i aimed to a sketcky like stuff more than a painting
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« Reply #4 on: March 04, 2009, 02:24:40 AM »

That looks pretty awesome to me! Nice work :D
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« Reply #5 on: March 04, 2009, 01:41:49 PM »

Lookin' pretty good but the shoulders bother me. I can't really see how the arms connect to the torso, or any of the muscles that would move them around. The joint area seems really thick and stiff.
I like the way the chest looks though.
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« Reply #6 on: March 04, 2009, 02:20:11 PM »

Lookin' pretty good but the shoulders bother me. I can't really see how the arms connect to the torso, or any of the muscles that would move them around. The joint area seems really thick and stiff.
I like the way the chest looks though.

yes i think it was the main error i did, i had this "vision" in mind and to not let it go i had to rush a shape on some paper... i think now i'll take more time to turn it to a real character, maybe in a blueprint with front\side projections too
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« Reply #7 on: March 05, 2009, 02:55:13 PM »

that's pretty awesome
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« Reply #8 on: March 05, 2009, 03:08:22 PM »

Cool.






But seriously, that's quite awesome.  Gentleman
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« Reply #9 on: March 15, 2009, 02:38:57 AM »

sooooooooooooo

as i said my aim was to do that model in 3d, i've started learning modo and zbrush better with an environment piece, it's a bridge (well it's part of a bridge, it will be mirrored for texture saving purposes)

here's the bridge, untextured, in zbrush




it has a gazillion of polygons of course, but the purpose is to generate a normalmap from it and then apply it on the lowpoly version (that i did too Well, hello there! )
the next step will be texturing, and then i'll try it in realtime inside our engine.

After that i'll start to model the demon king  Kiss

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« Reply #10 on: March 15, 2009, 07:30:35 AM »

I like it, the arched openings on the side add flavor.  There's a big bit of wall space between the arches and the big opening, you could probably tuck a statue or a bas relief of the local empire/king/whatnot's crest or symbol there.
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« Reply #11 on: March 15, 2009, 11:07:41 AM »

Oooh, 3D Demon King will look great!

Also, I love the bridge! It looks very alive. In a good way.
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« Reply #12 on: March 15, 2009, 12:23:09 PM »

it has a gazillion of polygons of course, but the purpose is to generate a normalmap from it and then apply it on the lowpoly version (that i did too Well, hello there! )
I'd never though about it, but that's a really smart idea! Think I have to try that out sometime.
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« Reply #13 on: March 16, 2009, 08:47:40 AM »

Thanks guys!
I'll surely do several versions of this bridge because the game will feature many architectural stuff in different styles.
For this one I wanted to have something that's nice and distinctive but yet common to see as it will be replicated around.
The good thing is that i've already planned to add different details such spots of grass, dirt, tiny plants inside the openings and wild bushes all over the walls too make them look different each others Wink

The relief idea is very good and i think i'll try something like that too so many thanks Lynx!


it has a gazillion of polygons of course, but the purpose is to generate a normalmap from it and then apply it on the lowpoly version (that i did too Well, hello there! )
I'd never though about it, but that's a really smart idea! Think I have to try that out sometime.

It's quite the standard workflow today but it's mostly used for characters as for environments a lot of artists makes the normalmaps out of greyscale height textures.
I had to learn better how to do and bake them and starting with a simpler model is always better, also i think i'll bake the ambient occlusion of the hires model to a texture too and i'll use it as reference for the texture, this way i can paint the stone bricks as they're on the normalmap and i hope to achieve a better looking result Smiley


I think i'll do a simple scene with a landscape and some buildings like that to make several techdemos for our own 3d engine, so i'll texture this stuff both in a realistical manner and a more artsy way Smiley i'm curious about what i'll achieve in both the cases
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« Reply #14 on: March 16, 2009, 09:08:17 PM »

Nice stuff, man. Looking good.  Cool
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« Reply #15 on: March 17, 2009, 04:19:07 AM »

Nice stuff, man. Looking good.  Cool

 Kiss


also, unrelated random crap done in ~10 mins

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« Reply #16 on: March 17, 2009, 04:21:13 AM »

He's cool! He reminds me of Porco Rosso... except he's not a pig.
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« Reply #17 on: March 17, 2009, 04:25:54 AM »

thank you! Hayao Miyazaki is always a source of inspiration for me Smiley
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« Reply #18 on: March 17, 2009, 04:31:50 AM »

Reminds me a little bit of the Akiko books. Love the hair!
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« Reply #19 on: March 17, 2009, 12:52:09 PM »

Looks more Eurocomic to me, but I like it. Smiley  He's got style.
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